GT3 is a monumentally great game. Flawed yet magnificent in its virtues.
Graphics are far more realistic than any I have ever seen on a PC racer, and
I have played pretty much all of them. Stick figure graphics displayed at
1600 X 1200 are still stick figures. Outstanding graphics displayed even at
TV resolutions are superior nonetheless. Thats not to say that MBTR or F1
2001 are stick figure graphics by any means, but you could fool the average
person into thinking that they were watching a real race with GT3 a bit
longer than with any PC racer I have ever seen. As far as car physics go,
the feel of the cars is all that matters to me with respect to whether I
call it a sim or not. I loved SCGT as a sim even back when there was no
dashboard included prepatch, simply because it had a realistic simulation
feel. It was hardly as realistic as GPL or Viper racing, but it was not
Mario Kart or Need For Speed like either. It's all a broad spectrum from
Pure Arcade 30 foot high jumping car physics to GPL sim physics, obviously.
The fact that we are even still debating whether GT3 is a sim lends credence
to the argument that it is at least in the middle of the spectrum. I find it
to be one of the 5 best racers ever created. It is very much a sim with
respect to car physics, and the current state of the art with respect to
overall graphical realism, and very arcadish with respect to almost
everything else, especially opponent A.I. But, its a great game for all but
those who prefer PC ***. So mark me down for a SIM vote.
> Don't have a PS2 and haven't had a chance to try GT3...but if I did, all
> that would interest me would be whether or not I enjoyed the experience.
> Who cares what other people 'call' it. I like GPL because I think it's a
> lot of fun. I liked Monster Truck Madness 1 for the same reason :-)
> itazura
> Monster Truck Madness 1 rank: hmmm
> > I have some console friends who always refer to GT3 as a "sim". They
know
> > I'm a sim racer and they like to think that I think it is, but I really
> > don't. It has no in-car view, it has no damage modeling, and quite
> honestly,
> > when you get the faster cars, the physics do not at all seem realistic.
> > These are just some of the things I think are quite needed to be called
a
> > "sim".
> > After playing Grand Prix Legends, Nascar 4, Viper Racing and the like,
> when
> > I play GT3 with my friends I can't help but think "arcade".
> > So my questions are...
> > 1. Do you think GT3 is a "sim". If so, why? If not, then tell me why on
> > earth would console racers refer to it as such?
> > I should say, the only racer that I've ever thought of as a "sim" or
> > "sim-like" was Ferrari F355 Challenge on the Dreamcast.
> > --
> > Chad Sparks
> > ICQ: 7239307