rec.autos.simulators

Anyone remember Hard Driv'n, or Race Driv'n

senojm2

Anyone remember Hard Driv'n, or Race Driv'n

by senojm2 » Mon, 28 Jul 2003 00:09:38

Spent a lot of coins on these 2, which I had them on the PC....
Marc Collin

Anyone remember Hard Driv'n, or Race Driv'n

by Marc Collin » Mon, 28 Jul 2003 00:39:05

Me too.

Marc


Mike Beaucham

Anyone remember Hard Driv'n, or Race Driv'n

by Mike Beaucham » Mon, 28 Jul 2003 00:35:01

GREAT arcade games...  My ultimate favourite arcade game is SEGA RALLY
though.

As for Hard Drivin', there is a PC version, but it's pretty lame. and you
need a 486 or something to run it. You also steer with the mouse, and it's
quite floppy. The best part about that game I remember was the force
feedback, and the wheel that could turn more than one rotation. Some games
now don't reach the force feedback quality of that game, and PC wheels still
don't spin more than one rotation. And this was an Atari arcade game from
the 80's...

The graphics were also part of my favourite graphical era.. the coloured
polygons. It was so futuristic Tron sort of looking.

Mike
http://mikebeauchamp.com


jason moy

Anyone remember Hard Driv'n, or Race Driv'n

by jason moy » Mon, 28 Jul 2003 01:11:54

On Sat, 26 Jul 2003 11:35:01 -0400, "Mike Beauchamp"


>GREAT arcade games...  My ultimate favourite arcade game is SEGA RALLY
>though.

>As for Hard Drivin', there is a PC version, but it's pretty lame. and you
>need a 486 or something to run it.

There's also a proper version available for MAME, but I'll be damned
if I've ever been able to get MAME to work properly with my wheel.

Jason

Doug Millike

Anyone remember Hard Driv'n, or Race Driv'n

by Doug Millike » Mon, 28 Jul 2003 03:31:35

Normal priced PC wheels haven't got a chance of matching Hard Drivin' for
ffb -- there is a ~30 pound direct-drive torque motor in the sit-down
cabinet.  Some of the development versions were even better with analog
amplifier drive to the motor...the production piece uses a switching amp
that has a little crossover distortion, and there is some small freeplay
and distortion ("greebling") near center.

If you run the credits screen (press "abort" when the arcade piece is in
attract mode) you can read the cast of characters.  I'm down as "test
driver" because Atari didn't want to let on that they had input from
vehicle dynamics engineers.  

-- Doug Milliken
   www.millikenresearch.com


> GREAT arcade games...  My ultimate favourite arcade game is SEGA RALLY
> though.

> As for Hard Drivin', there is a PC version, but it's pretty lame. and you
> need a 486 or something to run it. You also steer with the mouse, and it's
> quite floppy. The best part about that game I remember was the force
> feedback, and the wheel that could turn more than one rotation. Some games
> now don't reach the force feedback quality of that game, and PC wheels still
> don't spin more than one rotation. And this was an Atari arcade game from
> the 80's...

> The graphics were also part of my favourite graphical era.. the coloured
> polygons. It was so futuristic Tron sort of looking.

> Mike
> http://mikebeauchamp.com



> > Spent a lot of coins on these 2, which I had them on the PC....

Mike Beaucham

Anyone remember Hard Driv'n, or Race Driv'n

by Mike Beaucham » Mon, 28 Jul 2003 06:48:05

Wow.. thanks a lot for that info!!

It's a shame that someone can't make a wheel comparable to what that Hard
Drivin' wheel was. I also think the way it was implemented was very well
done, but I suppose that is because it was programmed for that one specific
wheel, and not meant to work with all sorts of different wheels made by
different manufacturers.

Either way.. a great game. I wish some arcade company would step-up and do
something like that again, only with 2003 technology.

Mike
http://mikebeauchamp.com

> Normal priced PC wheels haven't got a chance of matching Hard Drivin' for
> ffb -- there is a ~30 pound direct-drive torque motor in the sit-down
> cabinet.  Some of the development versions were even better with analog
> amplifier drive to the motor...the production piece uses a switching amp
> that has a little crossover distortion, and there is some small freeplay
> and distortion ("greebling") near center.

> If you run the credits screen (press "abort" when the arcade piece is in
> attract mode) you can read the cast of characters.  I'm down as "test
> driver" because Atari didn't want to let on that they had input from
> vehicle dynamics engineers.

> -- Doug Milliken
>    www.millikenresearch.com


> > GREAT arcade games...  My ultimate favourite arcade game is SEGA RALLY
> > though.

> > As for Hard Drivin', there is a PC version, but it's pretty lame. and
you
> > need a 486 or something to run it. You also steer with the mouse, and
it's
> > quite floppy. The best part about that game I remember was the force
> > feedback, and the wheel that could turn more than one rotation. Some
games
> > now don't reach the force feedback quality of that game, and PC wheels
still
> > don't spin more than one rotation. And this was an Atari arcade game
from
> > the 80's...

> > The graphics were also part of my favourite graphical era.. the coloured
> > polygons. It was so futuristic Tron sort of looking.

> > Mike
> > http://mikebeauchamp.com



> > > Spent a lot of coins on these 2, which I had them on the PC....

Eldre

Anyone remember Hard Driv'n, or Race Driv'n

by Eldre » Mon, 28 Jul 2003 11:11:09


writes:

Spy Hunter was my big quarter drain...<g>

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

Remove SPAM-OFF to reply.

elrik

Anyone remember Hard Driv'n, or Race Driv'n

by elrik » Mon, 28 Jul 2003 12:46:44

If that is the game where a truck keeps dropping you and your vehicle off on
a road where you start getting chased by various & sundry nasties then it
wouldn't have eaten many of my quaters.

I had that game on my Apple II ( my 2nd computer way back when ) and could
never get the hang of it.  Maybe I should have started on the "quater a
shot" machine version and saved myself a lot of aggravation.  I could never
have afforded the number of trys I took at that one before quitting in
disgust.  ;o)

Elrikk

John Wallac

Anyone remember Hard Driv'n, or Race Driv'n

by John Wallac » Mon, 28 Jul 2003 19:38:40



>writes:

>>Spent a lot of coins on these 2, which I had them on the PC....

>Spy Hunter was my big quarter drain...<g>

I loved that as well - Quite cool on MAME, although really difficult
to drive! Driving wise in the arcade I used to like Super Sprint,
mainly because you could play for quite a while. Nice to watch people
punching more coins in to keep going when your 10p is still running
:-)

John

Jon

Anyone remember Hard Driv'n, or Race Driv'n

by Jon » Mon, 28 Jul 2003 20:14:17

not sure what you're thinking of..

a quick google led me to

http://www.klov.com/game_detail.php?game_id=9226&letter=R

(u can get to hard drivin' with the link at the bottom)

i like the idea of infinite play for skilled drivers!


Eldre

Anyone remember Hard Driv'n, or Race Driv'n

by Eldre » Tue, 29 Jul 2003 00:43:36


writes:

Ok, I remember this one.  I could never beat it, though...

Eldred
--
Help find missing child: Tatianna Ashley Chillcutt from Michigan(info on my
homepage)
Homepage - http://www.umich.edu/~epickett

Remove SPAM-OFF to reply.

Larr

Anyone remember Hard Driv'n, or Race Driv'n

by Larr » Tue, 29 Jul 2003 05:20:21

Certainly do. Blew a lot of my salary on those sims.

They were the first reasonably realistic (as far as physics go) arcade
racers, and no other has touched them IMHO.

I'd love to have one of each in my living room :)

-Larry


J. Todd Wass

Anyone remember Hard Driv'n, or Race Driv'n

by J. Todd Wass » Tue, 29 Jul 2003 11:59:03


>Date: 7/26/03 10:09 AM Central Daylight Time

>Spent a lot of coins on these 2, which I had them on the PC....

Got first place on every track on every machine I ever played :-)  Played for
one hour fourty-five minutes straight on one quarter once..  Good fun!

Todd Wasson
Racing Software
http://PerformanceSimulations.com
http://performancesimulations.com/scnshot4.htm

Doug Millike

Anyone remember Hard Driv'n, or Race Driv'n

by Doug Millike » Wed, 30 Jul 2003 10:49:50

You are correct that the steering wheel in Hard Drivin' is tightly
integrated with the vehicle "physics" model--still the best way to do it,
imo.  The wheel is hardly an "optional accessory" in a real car, why should
it be any different in a simulated car<grin>?

Some of us actually discussed making ffb wheels, long before the consumer
wheels came on the market.  I concluded that I would never be happy with
something made for a typical consumer price point.  In hindsight, probably
not the best business decision...although I still think it was correct from
a "technical" point.  Also, back then Atari was probably policing their
patent on ffb (issued to one of the HD team), so there would have been a
licencing issue too.

The wheel in the HD upright cabinet uses a smaller motor with a V-belt
drive to get enough torque, and works nearly as well for a bit less money.
Would probably still be too expensive and heavy to sell in volume.  Might
be nice in the "simulator"***pits that people make for home use.

Atari (or whoever owns Atari these days) still has rights to the game,
I suppose that if someone offered them "enough" they would sell PC rights.
I have no idea how a deal like this might work, but it would be fun if
someone came along to do it!

If you have room, there are HD and RD units on the used market, I have one
and several of my friends do too.  Nice conversation piece.  Watch the
arcade games newsgroup, that is where one of them was found a few years
ago.

-- Doug Milliken
   www.millikenresearch.com


> Wow.. thanks a lot for that info!!

> It's a shame that someone can't make a wheel comparable to what that Hard
> Drivin' wheel was. I also think the way it was implemented was very well
> done, but I suppose that is because it was programmed for that one specific
> wheel, and not meant to work with all sorts of different wheels made by
> different manufacturers.

> Either way.. a great game. I wish some arcade company would step-up and do
> something like that again, only with 2003 technology.

> Mike
> http://www.racesimcentral.net/


> > Normal priced PC wheels haven't got a chance of matching Hard Drivin' for
> > ffb -- there is a ~30 pound direct-drive torque motor in the sit-down
> > cabinet.  Some of the development versions were even better with analog
> > amplifier drive to the motor...the production piece uses a switching amp
> > that has a little crossover distortion, and there is some small freeplay
> > and distortion ("greebling") near center.

> > If you run the credits screen (press "abort" when the arcade piece is in
> > attract mode) you can read the cast of characters.  I'm down as "test
> > driver" because Atari didn't want to let on that they had input from
> > vehicle dynamics engineers.

> > -- Doug Milliken
> >    www.millikenresearch.com


> > > GREAT arcade games...  My ultimate favourite arcade game is SEGA RALLY
> > > though.

> > > As for Hard Drivin', there is a PC version, but it's pretty lame. and
> you
> > > need a 486 or something to run it. You also steer with the mouse, and
> it's
> > > quite floppy. The best part about that game I remember was the force
> > > feedback, and the wheel that could turn more than one rotation. Some
> games
> > > now don't reach the force feedback quality of that game, and PC wheels
> still
> > > don't spin more than one rotation. And this was an Atari arcade game
> from
> > > the 80's...

> > > The graphics were also part of my favourite graphical era.. the coloured
> > > polygons. It was so futuristic Tron sort of looking.

> > > Mike
> > > http://www.racesimcentral.net/



> > > > Spent a lot of coins on these 2, which I had them on the PC....

Doug Millike

Anyone remember Hard Driv'n, or Race Driv'n

by Doug Millike » Wed, 30 Jul 2003 22:48:32



> >not sure what you're thinking of..
> >a quick google led me to
> >http://www.klov.com/game_detail.php?game_id=9226&letter=R
> >(u can get to hard drivin' with the link at the bottom)
> >i like the idea of infinite play for skilled drivers!
> Ok, I remember this one.  I could never beat it, though...

> Eldred

The operator (owner) has some detailed control within Hard Drivin' and Race
Drivin'.  Iirc, the following can be set individually, and there may even
be more that I've forgotten (my game isn't nearby to check the operator
screens):

 -Time on initial coin up
 -Added time for making it to the goal posts (mid-lap milestones)
 -Added time on completion of lap

While most games in the field were just left on "default", some of the
operators did take advantage of this flexibility.  The game also keeps
track of every game, how long it lasted, time of day, etc, and presents the
data on the screen in bar charts so the operator can monitor the players of
that particular machine.  With this data, it _should_ be possible to keep
making it a little harder (in small steps) so the players keep coming back,
but don't get to drive forever on one coin-up.  Obviously the goal for the
operator is to maximize return on investment...the list price for HD was
US$10000, in the late 1980's.

Bottom line -- different people have different memories of how hard it was
to get high scores and extra time/laps...and there may be a good reason for
this.

-- Doug Milliken
   www.millikenresearch.com


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