rec.autos.simulators

HARD/RACE DRIVING anyone remember the arcade game?

jvwil..

HARD/RACE DRIVING anyone remember the arcade game?

by jvwil.. » Tue, 24 Oct 1995 04:00:00

 This arcade game from ATARI is at least 5 years old and as far as I'm
concerned it's the best simulation around, despite blocky graphics.  Maybe
it's because of the feedback through the steering wheel.  It also has
exellent vehical dynamics.  Does anyone know of an affordable steering
feedback system for PCs?  I played RACE DRIVIN' the other day on a machine
where the steering feedback was non-functional, and it really sucked.  So
I think the feedback really would add significantly to any driving game.  
So would VR headtracking support.  Do any current or near future games
support any of this?

John W

schul..

HARD/RACE DRIVING anyone remember the arcade game?

by schul.. » Wed, 25 Oct 1995 04:00:00


>  This arcade game from ATARI is at least 5 years old and as far as I'm
> concerned it's the best simulation around, despite blocky graphics.  Maybe
> it's because of the feedback through the steering wheel.  It also has
> exellent vehical dynamics.  Does anyone know of an affordable steering
> feedback system for PCs?  I played RACE DRIVIN' the other day on a machine
> where the steering feedback was non-functional, and it really sucked.  So
> I think the feedback really would add significantly to any driving game.  
> So would VR headtracking support.  Do any current or near future games
> support any of this?

> John W

I really doubt a feedback system could be affordable. When HardDrivin first
came out the simulator cost $10,000.  I bet it would still cost a couple
grand. Not to mention they always broke down. As for head tracking, I think the
***Max was recently released. It's the successor to (Logitech's?) first
sucky helmet, forgot it's name. It's supposed to be a real improvement but
instead of 2-300 it cost a little under $900. In addition to the prohibative
cost there is the fact that software must be specifically written to support
it. Who's going to waste time programming a racing game for a product
that practically nobody owns that will only cause the game to be slower?
We are not going to see any of this in mass market for years to come. :(

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