rec.autos.simulators

Todd's sim screenshots

Jim Seamu

Todd's sim screenshots

by Jim Seamu » Sat, 18 Aug 2001 08:55:35


Hmm I take that back, looking at the "F1 doughnut" picture it's more
complicated than that. I suggest you paste writing over your texture and
then fiddle with your track generator code until the writing lines up as
it's supposed to.

Hope that helps
Jim

J. Todd Wass

Todd's sim screenshots

by J. Todd Wass » Sat, 18 Aug 2001 12:23:35

  Ok, thanks.  I didn't spend too much time on that because I really didn't
know if the textures I have would ever show up seemless like they do in other
sims.  I'm new to this 3-D stuff :-)
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Todd's sim screenshots

by J. Todd Wass » Sat, 18 Aug 2001 12:24:26

  Doh!  Ok.  Good idea on the text, never thought of that.

  Thanks,
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

J. Todd Wass

Todd's sim screenshots

by J. Todd Wass » Sat, 18 Aug 2001 12:26:24

  Not using constraints...  Sorry, top secret info :-)

  Thanks, there's still more suspension stuff to do, then it's back into the
tire modelling.  It's a really simple model right now, but don't think most
folks could tell by the way it drives.
Todd Wasson
---
Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://PerformanceSimulations.Com

Ruud van Ga

Todd's sim screenshots

by Ruud van Ga » Sat, 18 Aug 2001 20:25:05


Aha, yeah sure. ;-)

But perhaps more fun than good physics! :) Good physique or good
physics, hmm. ;-)

Ruud van Gaal, GPL Rank +53.25
Pencil art    : http://www.marketgraph.nl/gallery/
Free car sim  : http://www.marketgraph.nl/gallery/racer/


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