A couple of you wanted to see some screenshots from my race sim project. The
base OpenGL graphics engine only took about 3 days to get and running, then
longer of course to decide on textures and make a couple cars, get the physics
engine plugged in, etc.. Right now, this is just what I use to develop the
physics for an RC car racing game that'll be a free download for everybody
(whenever we finish ;-)) After that, work will continue on this. Perhaps I
can "borrow" some of Ruud's cars!
http://www.racesimcentral.net/
FWIW,
Todd Wasson
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Performance Simulations
Drag Racing and Top Speed Prediction
Software
http://www.racesimcentral.net/