rec.autos.simulators

SCGT: tire pressures

John Bod

SCGT: tire pressures

by John Bod » Sat, 01 May 1999 04:00:00

PMFJI = "Pardon Me For Jumping In"

<G>

-- JB




>>PMFJI, but to me, Viper Racing really seems to have more of an autox
>>orientation, as opposed to the pure racing environments in GPL or
>>SCGT.  Have you given VR a try, yet?  Only one type of car, but its a
>>GREAT car, to be sure!

>After all my years on the net, I'm embarrased to ask: what's "PMFJI"?

>I tried the VR demo, but I can't get into a 1-car sim as much as I can a
>1-plane sim.

John Bod

SCGT: tire pressures

by John Bod » Sat, 01 May 1999 04:00:00

THANKS to all for this thread -- I tried upping the front tire
pressure a bit on some of my setups for the much-maligned ABC Indy
Racing sim, and I've found some VERY usable setups for Indy and
C***te now as a result -- THANKS!  Seems I was going too low on the
pressure looking for more grip; never thought about responsiveness and
turn-in (I'm a bonehead, I guess).  Anyway, your advice made the
difference!

FWIW, ABC Indy Racing has a very decent physics model -- I know a lot
of people really bashed this game when it came out, but the default
setups suck, which is a major problem.  Spend some time in the garage,
though, and you can REALLY dial-in a great setup (and the physics
works just like it should in response to your chassis tinkering).
With the right hardware, you CAN go wheel-to-wheel for lap after lap
with the AI, and they aren't really all that much worse than the AI in
Viper Racing or SCGT.  There was no damage model, though, and given
the great damage model in sims like ICR2, I think that was the nail in
the coffin for this sim.  Oddly enough, it seems that this lack of a
damage model isn't going to have the same effect on SCGT's popularity.
Times change, opinions change, I guess.

At any rate, thanks for the advice to all you tire-meisters out there!

-- JB

On Thu, 29 Apr 1999 09:55:36 +1000, James Pickard


>Youi right

>high psi..  more resposive..  but less TOTAL grip

>lower.  less responisve..   but higher overal grip..

>BUT.. should be set to EVEN the tire temps...

>James

>PS.. pity SCGT does do temps  :-(


>> The manual says raise the tire P's for better handling and grip.  If I recall
>> from my autox days, lower pressures are better for grip (up to a point), but
>> sacrifice responsiveness.  Anyway, isn't the pressure supposed to be set to
>> give even tire T's (but that's another SCGT beef...).  Basically, have they
>> simplified this aspect too much, and incorrectly?

war

SCGT: tire pressures

by war » Sat, 01 May 1999 04:00:00



If a Civic guy is running 45 psi in the front...  He's doing something
wrong.  I ran my CSP civic at about 25 in front and 27 in back.  yoko 008
rs.  Barely touched the sidewalls at all.  I certainly was not rolling
the tires over.
wilbur
Randy Magrud

SCGT: tire pressures

by Randy Magrud » Sat, 01 May 1999 04:00:00


>There was no damage model, though, and given
>the great damage model in sims like ICR2, I think that was the nail in
>the coffin for this sim.  Oddly enough, it seems that this lack of a
>damage model isn't going to have the same effect on SCGT's popularity.
>Times change, opinions change, I guess.

John, you're wrong on this one.  There is a damage model in both
games.  The reason Road to Indy got trashed is because the game is
simulating very damage-sensitive cars with which even one good thump
against a wall will put you out of a race.  The damage would not
actually be visible until you'd whacked the hell out of your car and
even then all you'd get was a suspension arm sticking up.  You were
effectively racing with no risk.  In SCGT, the damage model is never
VISIBLE, but it IS much easier to incur than in Indy, and it does
affect top speed, handling, tire wear, etc.  You see a written
description of what broke and you have to decide whether to fix it or
not, but because it does impact your ability to finish the race or be
competitive in it, it is a far superior better damage model than Indy.

Randy

Randy Magruder
http://members.home.com/rmagruder


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