rec.autos.simulators

SCGT: tire pressures

David Mast

SCGT: tire pressures

by David Mast » Fri, 30 Apr 1999 04:00:00

The manual says raise the tire P's for better handling and grip.  If I recall
from my autox days, lower pressures are better for grip (up to a point), but
sacrifice responsiveness.  Anyway, isn't the pressure supposed to be set to
give even tire T's (but that's another SCGT beef...).  Basically, have they
simplified this aspect too much, and incorrectly?
James Pickar

SCGT: tire pressures

by James Pickar » Fri, 30 Apr 1999 04:00:00

Youi right

high psi..  more resposive..  but less TOTAL grip

lower.  less responisve..   but higher overal grip..

BUT.. should be set to EVEN the tire temps...

James

PS.. pity SCGT does do temps  :-(


> The manual says raise the tire P's for better handling and grip.  If I recall
> from my autox days, lower pressures are better for grip (up to a point), but
> sacrifice responsiveness.  Anyway, isn't the pressure supposed to be set to
> give even tire T's (but that's another SCGT beef...).  Basically, have they
> simplified this aspect too much, and incorrectly?

Chris Schlette

SCGT: tire pressures

by Chris Schlette » Fri, 30 Apr 1999 04:00:00

They've simplified way too much of the game. IMO its nothing more than the
big brother version of Gran Turismo for the PC.  Which in and of itself is
not a bad thing.  But there is just so much missing or just plain wrong.

As to tire pressure.  Yes, lower pressure can give more grip but not be
responsive.  Also it tends to heat up the tire too due to more friction.
High pressure is just the opposite.  Tire temps can be handled somewhat by
pressure although the middle of the tire is the portion that tends to
benefit most but across the board the temp of the tire is effected by
pressure.  The outside and inside edges can be managed by setting your
camber right.   However, all these tuning techniques are utterly useless if
you can't even see what your tire temps are.  Given than they are not
present in the game I have to wonder if they are modeled at all.


DAVI

SCGT: tire pressures

by DAVI » Fri, 30 Apr 1999 04:00:00

Yes it seems like the guy who did the work on tires was an autocrosser.
Due to the tires rolling over in Autocrossing you go for more pressure to
keep the tread face of tire in contact with surface.  Unfortunately this is
not true with autocross cars that run slicks.  I think someone drew on
their expirence on this. At least it is consistant in the game less
pressure less grip and less responsiveness, more pressure more grip and
responsiveness.

Dave



> On Thu, 29 Apr 1999 11:40:45 GMT,


> >If I recall
> >from my autox days, lower pressures are better for grip (up to a point),
but
> >sacrifice responsiveness.

> If I remember my AutoX / Solo1 days, low tire pressure can
> cause your tires to be pushed off the rim.. :)

> --
> // rrevved posts from mindspring dot com

Chris Schlette

SCGT: tire pressures

by Chris Schlette » Fri, 30 Apr 1999 04:00:00

HA!!  Guess I have.  I wouldn't even try GPL with a joystick and using
buttons for throttle/brake, but I can easily handle SCGT with that
configuration.....damn, TM for being so damn slow with parts.

'Sides I said Big Brother of GT, i.e. its what I would have expected from a
more matured GT that was presented on the PC.  Its not a sim racer, but its
a pretty good arcade racer.  However, many of its shortcomings deflate the
good attributes of the title.

Mike Zamaroc

SCGT: tire pressures

by Mike Zamaroc » Fri, 30 Apr 1999 04:00:00

Boy are you guys bringing up a much debated subject  :)

I have an Audi A4 FWD (sadly, not a Quattro), and I have yet to find the
right pressures. But I have also heard a zillion opinions on the subject
too! Hell, I even had one guy tell me to run only about 20psi in the rears,
and 45psi in the front!

So far, it seems that on my new Toyo Proxy T1+ tires (235/40/17), 38-42psi
front seems to work pretty good, but I am still not sure what works right in
the rear. And as you only get 3 chances in a Solo II, there is no real way
to test correctly. One event the rears seem good at 4-10psi lower in the
rear, and others it seems that 4-10psi higher in the rear works.

Now I am not a newbie to Solo II, as I started in 1974 (and a lot of track
events too), but all those years I was in a RWD, and I quit in 87, so I am
rusty, as well as new to FWD.


Mike Zamaroc

SCGT: tire pressures

by Mike Zamaroc » Fri, 30 Apr 1999 04:00:00

Now you got me curious, WHO is this game designer / fellow AutoX'er?  If you
don't want to post it, E-Mail me in private? I wonder if I might know him??

As it is now, a guy from Activision is in our Solo II series in the Sport
Truck class.

David Mast

SCGT: tire pressures

by David Mast » Sat, 01 May 1999 04:00:00


>On Thu, 29 Apr 1999 11:40:45 GMT,


>>If I recall
>>from my autox days, lower pressures are better for grip (up to a point), but
>>sacrifice responsiveness.

>If I remember my AutoX / Solo1 days, low tire pressure can
>cause your tires to be pushed off the rim.. :)

Yeah, there's always that chance :-)

Well, I'll find out this weekend when I go for my first autox in 3 years, and
with a different car.  Regular HR-rated tires, I'm setting high P.  But with
my old Goodrich R1's, I went with pretty low P.

DAVI

SCGT: tire pressures

by DAVI » Sat, 01 May 1999 04:00:00

What kind of car is it.  That will make a big difference.  I run my
Goodyear slicks at lower pressures then most guys with DOT rated tires.
The DOT tires seem to have softer sidwalls and roll over much easier and
that is why you pump the pressures up.  If you roll the tire over to the
sidewall, you loose adhesion,  with racing slicks the sidewalls are so
stiff its not a problem.  

Front drive cars like more pressure up front due to the wieght they carry.
But due to the tight corners you find in Solo ll events even a rear whell
drive car will run high pressures.  I would recommend at least 5 psi higher
then what you run on street minimum and I see some guys run Golfs and
Civics with as much as 45 psi in the fronts.

Dave

David Mast

SCGT: tire pressures

by David Mast » Sat, 01 May 1999 04:00:00


>What kind of car is it.  That will make a big difference.

I'm running a '94 Integra LS with Dunlop d60a2's.  Normal P is 30 psi.  I'm
planning on putting in 40 and asking the instructor (it's a class.  Hey you
get more seat time there!) what he recommends.  When I ran my old second gen
Prelude on stock tires, I had them up at about 40 and did some serious
sidewall scrubbing on a skidpad.

Back to sims, I'd really like to see an autox sim, or at least a Gran Turismo
like sim where you drive real world cars, with the ability to do realistic
modifications.  A few years back, I talked to one of the better known game
designers (actually, about the best there is) who is also a national-class
autoX'er about doing an autoX sim.  He thought it too much a niche market.  
Maybe with the popularity of Gran Turismo, and the increased popularity of
non-traditional PC racing sims (ie, not all Nascar/F1/ICR), maybe I should
advocate again?

DAVI

SCGT: tire pressures

by DAVI » Sat, 01 May 1999 04:00:00

Dave,

That is a good starting point, I might go higher if tires roll over too
much.  The rears you will want to raise or lower pressure to get car to
turn in better.  On the Integra they basically hold the back of the car up
so you can tune in oversteer with them by adjusting pressures.

There was a part of Hard Driver years ago that had a autocross portion of
it.  It was neat, but very hard to judge corner entry speed.  I usually
ended up understeering off the track alot.

Good Luck.

Dave





> >What kind of car is it.  That will make a big difference.

> I'm running a '94 Integra LS with Dunlop d60a2's.  Normal P is 30 psi.
I'm
> planning on putting in 40 and asking the instructor (it's a class.  Hey
you
> get more seat time there!) what he recommends.  When I ran my old second
gen
> Prelude on stock tires, I had them up at about 40 and did some serious
> sidewall scrubbing on a skidpad.

> Back to sims, I'd really like to see an autox sim, or at least a Gran
Turismo
> like sim where you drive real world cars, with the ability to do
realistic
> modifications.  A few years back, I talked to one of the better known
game
> designers (actually, about the best there is) who is also a
national-class
> autoX'er about doing an autoX sim.  He thought it too much a niche
market.  
> Maybe with the popularity of Gran Turismo, and the increased popularity
of
> non-traditional PC racing sims (ie, not all Nascar/F1/ICR), maybe I
should
> advocate again?

DAVI

SCGT: tire pressures

by DAVI » Sat, 01 May 1999 04:00:00



Mike I wish I could help, but with my slicks and 1600 lb car I run like 25
psi in the front and 20 in the rear.  I have had as low as 18 in the rear
to hook up on bad surfaces, but remeber my car runs prepared and uses a
very soft compound stiff sidewalled tire.  

Dave

John Bod

SCGT: tire pressures

by John Bod » Sat, 01 May 1999 04:00:00

PMFJI, but to me, Viper Racing really seems to have more of an autox
orientation, as opposed to the pure racing environments in GPL or
SCGT.  Have you given VR a try, yet?  Only one type of car, but its a
GREAT car, to be sure!

-- JB




>>What kind of car is it.  That will make a big difference.

>I'm running a '94 Integra LS with Dunlop d60a2's.  Normal P is 30 psi.  I'm
>planning on putting in 40 and asking the instructor (it's a class.  Hey you
>get more seat time there!) what he recommends.  When I ran my old second gen
>Prelude on stock tires, I had them up at about 40 and did some serious
>sidewall scrubbing on a skidpad.

>Back to sims, I'd really like to see an autox sim, or at least a Gran Turismo
>like sim where you drive real world cars, with the ability to do realistic
>modifications.  A few years back, I talked to one of the better known game
>designers (actually, about the best there is) who is also a national-class
>autoX'er about doing an autoX sim.  He thought it too much a niche market.  
>Maybe with the popularity of Gran Turismo, and the increased popularity of
>non-traditional PC racing sims (ie, not all Nascar/F1/ICR), maybe I should
>advocate again?

David Mast

SCGT: tire pressures

by David Mast » Sat, 01 May 1999 04:00:00


>PMFJI, but to me, Viper Racing really seems to have more of an autox
>orientation, as opposed to the pure racing environments in GPL or
>SCGT.  Have you given VR a try, yet?  Only one type of car, but its a
>GREAT car, to be sure!

After all my years on the net, I'm embarrased to ask: what's "PMFJI"?

I tried the VR demo, but I can't get into a 1-car sim as much as I can a
1-plane sim.

David Mast

SCGT: tire pressures

by David Mast » Sat, 01 May 1999 04:00:00


I could tell you ...

Well, okay.  It's Andy Hollis, of Janes Longbow and F15 fame.  At least in the
past, he raced CRX's and MR2's (or was it Neons?).


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