>>Well, I'm done blabbing. If anyone has any constructive criticisms or
>>suggestions, I'm more than anxious to read them and respond to them.
>>If you have a "you-better-do-it-this-way-or-else" demand, please
>>re-phrase it or keep it to yourself.
>My heart bleeds ;o) Games aren't the least bit like movies anyway, games
>are much more like the latest CD from your favourite (major label) band. A
>much more emotive issue. You may be artists but you are constrained by
>commercialism and the need to satisfy your audience.
>How about these for starters:-
>Punters do not have to buy a new CD player to play the latest upcoming
>title from their favourite band as it was meant to be heard. This is after
>buying a different one a few months ago to hear the last album in all it's
>glory.
>Bands do not release an album knowing side two is incomplete and promising
>they'll fix that sometime "soon".
>Who ever heard of a album that had an appallingly complicated, manual menu
>system if more than one person wanted to listen to it at the same time?
>If you want to hold yourself up as an artist comparable with a successful
>film director or similar then you really ought to make sure your production
>values are up to the high standards we enjoy from these other media. From
>where I stand they fall woefully short of Hollywood, and are light years
>away from the music business.
>--
>Derek James
Nice post, but totally irrelevant. First of all, neither I nor the
person I was responding to said one single thing about patches or
incomplete software. The original poster simply said "No no no. 8
players not 6. Do it this way." In my post which you responded to, I
talked about people demanding every-feature-under-the-sun-or-else, and
demanding that sequels should cost little or nothing if you bought the
original game, etc. So, you're way off-topic.
Why you bring up the idea of music albums being incomplete, I don't
know. Where in this discussion thread were we talking about
incomplete games? Of course one should be upset if they get a game
home and a listed, advertised feature isn't present. But, what does
that have to do with anything that I said???
Same answer. Why are you typing this in response to my post? Different
topic entirely. (I didn't know audio CDs had user interfaces, either.
:-)
I was making an *indirect* comparison about creative output. Not about
defective or difficult-to-use products. It's not really possible for
CDs and movies to contain bugs or a complicated user interface. By the
very nature of the media, manufacturers don't have to be concerned
about producing for hundreds of different incompatible pieces of
equipment--it's all standard. Not so, of course with computers. Ask
100 engineers if they've ever seen a totally bug-free game, and 100 of
them will say no. So, extending the analogy in that direction is
pointless, with regard to my post. We were talking about other stuff!
Steven Travers
Producer, SODA Off-Road Racing
Papyrus Design Group