> Hi,
> With my split axis issues behind me, I've embarked on a virtual rally
> driver career but still am baffled by the logic of the co-driver's
> pacenotes. I don't understand the progression of flat, easy, fast, and
> medium. Logic to me would be flat, fast, easy, medium. Fast and easy
> seem interchanged. Also do the numbers that are called out mean meters
> or relative distance? I also am surprised that sharp turns aren't
> warned a little more in advance even though it would be a bit out of
> sequence as I've more than once got caught out and blasted past a K or
> 90. I know, Recce. Unfortunately my old brain is missing a few cells
> and has a hard time remembering. Actually this sim appears to be a
> great memory exercise as you have to focus. Having fun anyway and
> it's not GPL. Hard to believe.
> Jeff
Isn't it some classic pacenotes system that rally drivers used to use,
and it's just stuck. I still haven't figured out where "K" came from.
I guess because Richard Burns uses it, we all have to ;). I liked
the system in RC2000 where corners are ranked from 1-5, with 5 being
the tightest. I think RBRmod allows you to replace pacenotes, so I'm
sure someone will be creating pacenotes in other systems as well.
Didn't Colin McRae switch to a system where the pacenotes were called
out by gear?
The thing I haven't quite got used to, and I may be just stupid and
not listening well enough, is that distances for long stretches seem
to be called out *after* the turn, so the distance note is attached in
my mind to the last turn, rather than the next. RBR would be "flat
left, 200meters <pause>, K-right", while RC2000 would be "left-1
<pause> 200 meters,right-5".
Kendt