rec.autos.simulators

New F1 2000 Pics

ymenar

New F1 2000 Pics

by ymenar » Mon, 13 Mar 2000 04:00:00


None.  Just playing the Devil's Advocate.

We all know that machiavellian press release and previews have no relation
with the final release of a product.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.racesimcentral.net/
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

DjFI

New F1 2000 Pics

by DjFI » Mon, 13 Mar 2000 04:00:00

is it to be showen in australia?  I thaught that was just GP3?


> > Why dont you try it before opening your big mouth. It does have realistic
> > physics just to let you know.

> Reports from some people attending the F1 GP in Australia tell us that F1
> 2000 will be a disappointment.

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net
> -- People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world.

DjFI

New F1 2000 Pics

by DjFI » Mon, 13 Mar 2000 04:00:00

First... cause it's simple to point out... another advantage f1 2000 has, 2000
season.  That is a huge push.  To beable to race along with the real thing.

Ain't beta testers supposed to keep their yap shut except to the designers?
SCGT wasn't really pushed.  It was in makings way before it hit the market.
Don't forget they got it when EA bought over Westwood Studios\*** Interactive
Entertainment which was to release it with the Vipers and Profesional Sports Car
rights.  Which later got droped for reasons I don't know of.

And I think the most of it will be fine.  From everyone that I heard from they
physics\controls are really good.  I'm wondering persoanly about the crash
models since SCGT didn't have any visual damage.

But I'm gonna get it any way, I've made my decision already.  Hopefuly it'll be
atleast good enough to satisfy me.

DjFIL


> OK, I am sorry. I do hate it when everyone compares stuff that is not even
> out ...vodoo5 and so on, so I shouldn't have spoken so soon. Those where
> really the first screens I looked at and based my judgement on the biased
> GP3 post that dominate this group and my fear of EA being able to put out a
> real sim.
> After looking closer at the pics and reading some of the write-ups and
> interviews I would have to say I would surely give this game a chance...EA
> has produced the NFS series which is one of my favorite arcade racers and I
> do love SCGT (even if it does seem a bit incomplete).

> It appears the physics may be better than I thought after all, as is the AI
> perhaps and, as I said before, I do love the color pallet. Much better than
> the bright greens and blues of MGP-RS2. I read it doesn't have weather
> effects, which is disappointing, but nor does GPL which is top5 (not 7,
> sorry).

> If you were a beta tester why don't you let is in on some more....like; how
> does the graphic engine handle a full field of cars on an average pc? how is
> the damage model? how good is the ai really? what sort of car adjustments
> can be made? how cool is the pits/crew implementation?

> It does have one big thing going for it -- it will beat GP3 to market by a
> few month...which is hopefully not because EA is pushing it out the door
> early, which seemed like the case with SCGT.

> So, I leave you with this, drop Rouge Spear out of the top 10 and move GPL
> up...no way was RS even better than the original R6.



> > Why dont you try it before opening your big mouth. It does have realistic
> > physics just to let you know.

> > Art
> > Stealth Racing
> > http://www.***sys.com/stealthracing.html



> > > Not impressive looking at all. Why are those cars floating? and the
> >***pit
> > > views are no good either. This is obviously a game being pushed out the
> > door
> > > early to capture some cash from dear hunter/nascar revolution fans who
> buy
> > > their software from the same place they buy their dogfood and deoderant.
> > If
> > > they would only include some of the more important features like
> realistic
> > > physics (even if it can be turned off) and the real fixings (weather,
> > > saftycar...) I might have been able to over look these odd graphics.
> Well,
> > > at least the colors look good.

> > > I guess we'll all be waiting for GP3. Im also putting money on RS3 in
> late
> > > 2000 as the dark horse to capture the title again. I think the ubisoft
> > model
> > > is a good one with easy/realistic modes (good for sim$ and arcader$), a
> > > career mode, outstanding weather, animated pit crews and easy to edit
> > > graphics built right in the game. Now if they just improve on the
> already
> > > decent physics and graphics we'll see FS steal GP's title again.

> > > Why don't all sims take a leason on that one - I mean, why not build a
> > game
> > > so the true SimAttics can tweak the hell out of it without first
> breaking
> > > all kinds of code. It would give games a far greater life and a broader
> > > audience. And Im not talking about that SHIT hole n3 calls a paint
> shop -
> > > sure, you can edit cars out of the game but you have to jump through
> hoops
> > > to do it. The only reason I can see a company not wanting fans to edit
> > > everything is if they plan on releasing season patches or something, but
> > > what company does that?



> http://www.racesimcentral.net/

> > > > David G Fisher

ymenar

New F1 2000 Pics

by ymenar » Mon, 13 Mar 2000 04:00:00


Both, with F1 2000 in full release.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...
-- http://www.WeRace.net
-- People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world.

Arthur Axelra

New F1 2000 Pics

by Arthur Axelra » Mon, 13 Mar 2000 04:00:00

DjFIL is exactly right I can not release detailed info about F1 2000. What I
can say is give F1 2000 a try and I'm sure most sim racers will be very
pleased with it. But make up your own mind if you like it or not.
Screenshots dont do justice for this sim. We haven't seen any really good F1
racing sims since GP2 and now we have 2 coming out this year. I'm sure GP3
will have things which are better then F1 2000 as F1 2000 will have things
better then GP3. Now all we need is a good CART sim.

Art
Stealth Racing
http://www.***sys.com/stealthracing.html


> First... cause it's simple to point out... another advantage f1 2000 has,
2000
> season.  That is a huge push.  To beable to race along with the real
thing.

> Ain't beta testers supposed to keep their yap shut except to the
designers?
> SCGT wasn't really pushed.  It was in makings way before it hit the
market.
> Don't forget they got it when EA bought over Westwood Studios\***
Interactive
> Entertainment which was to release it with the Vipers and Profesional
Sports Car
> rights.  Which later got droped for reasons I don't know of.

> And I think the most of it will be fine.  From everyone that I heard from
they
> physics\controls are really good.  I'm wondering persoanly about the crash
> models since SCGT didn't have any visual damage.

> But I'm gonna get it any way, I've made my decision already.  Hopefuly
it'll be
> atleast good enough to satisfy me.

> DjFIL


> > OK, I am sorry. I do hate it when everyone compares stuff that is not
even
> > out ...vodoo5 and so on, so I shouldn't have spoken so soon. Those where
> > really the first screens I looked at and based my judgement on the
biased
> > GP3 post that dominate this group and my fear of EA being able to put
out a
> > real sim.

> > After looking closer at the pics and reading some of the write-ups and
> > interviews I would have to say I would surely give this game a
chance...EA
> > has produced the NFS series which is one of my favorite arcade racers
and I
> > do love SCGT (even if it does seem a bit incomplete).

> > It appears the physics may be better than I thought after all, as is the
AI
> > perhaps and, as I said before, I do love the color pallet. Much better
than
> > the bright greens and blues of MGP-RS2. I read it doesn't have weather
> > effects, which is disappointing, but nor does GPL which is top5 (not 7,
> > sorry).

> > If you were a beta tester why don't you let is in on some more....like;
how
> > does the graphic engine handle a full field of cars on an average pc?
how is
> > the damage model? how good is the ai really? what sort of car
adjustments
> > can be made? how cool is the pits/crew implementation?

> > It does have one big thing going for it -- it will beat GP3 to market by
a
> > few month...which is hopefully not because EA is pushing it out the door
> > early, which seemed like the case with SCGT.

> > So, I leave you with this, drop Rouge Spear out of the top 10 and move
GPL
> > up...no way was RS even better than the original R6.



> > > Why dont you try it before opening your big mouth. It does have
realistic
> > > physics just to let you know.

> > > Art
> > > Stealth Racing
> > > http://www.***sys.com/stealthracing.html



> > > > Not impressive looking at all. Why are those cars floating? and the
> > >***pit
> > > > views are no good either. This is obviously a game being pushed out
the
> > > door
> > > > early to capture some cash from dear hunter/nascar revolution fans
who
> > buy
> > > > their software from the same place they buy their dogfood and
deoderant.
> > > If
> > > > they would only include some of the more important features like
> > realistic
> > > > physics (even if it can be turned off) and the real fixings
(weather,
> > > > saftycar...) I might have been able to over look these odd graphics.
> > Well,
> > > > at least the colors look good.

> > > > I guess we'll all be waiting for GP3. Im also putting money on RS3
in
> > late
> > > > 2000 as the dark horse to capture the title again. I think the
ubisoft
> > > model
> > > > is a good one with easy/realistic modes (good for sim$ and
arcader$), a
> > > > career mode, outstanding weather, animated pit crews and easy to
edit
> > > > graphics built right in the game. Now if they just improve on the
> > already
> > > > decent physics and graphics we'll see FS steal GP's title again.

> > > > Why don't all sims take a leason on that one - I mean, why not build
a
> > > game
> > > > so the true SimAttics can tweak the hell out of it without first
> > breaking
> > > > all kinds of code. It would give games a far greater life and a
broader
> > > > audience. And Im not talking about that SHIT hole n3 calls a paint
> > shop -
> > > > sure, you can edit cars out of the game but you have to jump through
> > hoops
> > > > to do it. The only reason I can see a company not wanting fans to
edit
> > > > everything is if they plan on releasing season patches or something,
but
> > > > what company does that?



> > http://www.racesimcentral.net/

> > > > > David G Fisher

Olav K. Malm

New F1 2000 Pics

by Olav K. Malm » Mon, 13 Mar 2000 04:00:00


> Are the wheels too big, or is it the small heads which ***s the
> proportions of the entire car?

My opinion is that the airbox is to low and the driver is to small. The
sidepods, nose and wheels look pretty right in proportion to each other.

--
Olav K. Malmin
remove spam when replying

DreadMa

New F1 2000 Pics

by DreadMa » Mon, 13 Mar 2000 04:00:00

I think F1 2000 is looking realy promising, also F1 2000 is being developed
by ISI and they've helped us out at editing SCGT a lot and I think they will
do the same for F1 2000. And to my believe to be able to edit a sim is more
important then having supremely good proportions (this we could fix
ourselves if people are having real problems with it.)
Expect to see more tracks in F1 2000 cause there are already people busy
creating tracks for SCGT and it shouldn't be to hard converting them into F1
2000.

C-ya.


>DjFIL is exactly right I can not release detailed info about F1 2000. What
I
>can say is give F1 2000 a try and I'm sure most sim racers will be very
>pleased with it. But make up your own mind if you like it or not.
>Screenshots dont do justice for this sim. We haven't seen any really good
F1
>racing sims since GP2 and now we have 2 coming out this year. I'm sure GP3
>will have things which are better then F1 2000 as F1 2000 will have things
>better then GP3. Now all we need is a good CART sim.

>Art
>Stealth Racing
>http://www.***sys.com/stealthracing.html


>> First... cause it's simple to point out... another advantage f1 2000 has,
>2000
>> season.  That is a huge push.  To beable to race along with the real
>thing.

>> Ain't beta testers supposed to keep their yap shut except to the
>designers?
>> SCGT wasn't really pushed.  It was in makings way before it hit the
>market.
>> Don't forget they got it when EA bought over Westwood Studios\***
>Interactive
>> Entertainment which was to release it with the Vipers and Profesional
>Sports Car
>> rights.  Which later got droped for reasons I don't know of.

>> And I think the most of it will be fine.  From everyone that I heard from
>they
>> physics\controls are really good.  I'm wondering persoanly about the
crash
>> models since SCGT didn't have any visual damage.

>> But I'm gonna get it any way, I've made my decision already.  Hopefuly
>it'll be
>> atleast good enough to satisfy me.

>> DjFIL


>> > OK, I am sorry. I do hate it when everyone compares stuff that is not
>even
>> > out ...vodoo5 and so on, so I shouldn't have spoken so soon. Those
where
>> > really the first screens I looked at and based my judgement on the
>biased
>> > GP3 post that dominate this group and my fear of EA being able to put
>out a
>> > real sim.

>> > After looking closer at the pics and reading some of the write-ups and
>> > interviews I would have to say I would surely give this game a
>chance...EA
>> > has produced the NFS series which is one of my favorite arcade racers
>and I
>> > do love SCGT (even if it does seem a bit incomplete).

>> > It appears the physics may be better than I thought after all, as is
the
>AI
>> > perhaps and, as I said before, I do love the color pallet. Much better
>than
>> > the bright greens and blues of MGP-RS2. I read it doesn't have weather
>> > effects, which is disappointing, but nor does GPL which is top5 (not 7,
>> > sorry).

>> > If you were a beta tester why don't you let is in on some more....like;
>how
>> > does the graphic engine handle a full field of cars on an average pc?
>how is
>> > the damage model? how good is the ai really? what sort of car
>adjustments
>> > can be made? how cool is the pits/crew implementation?

>> > It does have one big thing going for it -- it will beat GP3 to market
by
>a
>> > few month...which is hopefully not because EA is pushing it out the
door
>> > early, which seemed like the case with SCGT.

>> > So, I leave you with this, drop Rouge Spear out of the top 10 and move
>GPL
>> > up...no way was RS even better than the original R6.



>> > > Why dont you try it before opening your big mouth. It does have
>realistic
>> > > physics just to let you know.

>> > > Art
>> > > Stealth Racing
>> > > http://www.***sys.com/stealthracing.html



>> > > > Not impressive looking at all. Why are those cars floating? and the
>> > >***pit
>> > > > views are no good either. This is obviously a game being pushed out
>the
>> > > door
>> > > > early to capture some cash from dear hunter/nascar revolution fans
>who
>> > buy
>> > > > their software from the same place they buy their dogfood and
>deoderant.
>> > > If
>> > > > they would only include some of the more important features like
>> > realistic
>> > > > physics (even if it can be turned off) and the real fixings
>(weather,
>> > > > saftycar...) I might have been able to over look these odd
graphics.
>> > Well,
>> > > > at least the colors look good.

>> > > > I guess we'll all be waiting for GP3. Im also putting money on RS3
>in
>> > late
>> > > > 2000 as the dark horse to capture the title again. I think the
>ubisoft
>> > > model
>> > > > is a good one with easy/realistic modes (good for sim$ and
>arcader$), a
>> > > > career mode, outstanding weather, animated pit crews and easy to
>edit
>> > > > graphics built right in the game. Now if they just improve on the
>> > already
>> > > > decent physics and graphics we'll see FS steal GP's title again.

>> > > > Why don't all sims take a leason on that one - I mean, why not
build
>a
>> > > game
>> > > > so the true SimAttics can tweak the hell out of it without first
>> > breaking
>> > > > all kinds of code. It would give games a far greater life and a
>broader
>> > > > audience. And Im not talking about that SHIT hole n3 calls a paint
>> > shop -
>> > > > sure, you can edit cars out of the game but you have to jump
through
>> > hoops
>> > > > to do it. The only reason I can see a company not wanting fans to
>edit
>> > > > everything is if they plan on releasing season patches or
something,
>but
>> > > > what company does that?



>> > http://www.racesimcentral.net/

>> > > > > David G Fisher

Olav K. Malm

New F1 2000 Pics

by Olav K. Malm » Mon, 13 Mar 2000 04:00:00


> I think F1 2000 is looking realy promising, also F1 2000 is being developed
> by ISI and they've helped us out at editing SCGT a lot and I think they will
> do the same for F1 2000. And to my believe to be able to edit a sim is more
> important then having supremely good proportions (this we could fix
> ourselves if people are having real problems with it.)
> Expect to see more tracks in F1 2000 cause there are already people busy
> creating tracks for SCGT and it shouldn't be to hard converting them into F1
> 2000.

Laguna Seca, Road Atlanta and Sebring converted to F1 2000. Yes please. :)

--
Olav K. Malmin
remove spam when replying

Andre Warring

New F1 2000 Pics

by Andre Warring » Mon, 13 Mar 2000 04:00:00

I think they showed it on Dutch television before the start of the GP.

Dutch driver Tom Coronel did some laps in a hyperstim. It looked quite
good, but the framerate looked quite bad, I hope they were using a 486
or something like that. Also sometimes a heli flew over, making so
much noise that you couldn't even hear the engine sounds! Hope that
can also be turned off.

They didn't mention which sim it was, but it looked a lot like F1 2000
compared to the screenshots I saw, and also they had some contest,
with F1 2000 as one of the prices. They were showing the box by the
way, so I'm quite positive it was F1 2000.
Also the first time I saw a Hyperstim (except for pictures ofcouse),
what a great thing that is...

Andre


>is it to be showen in australia?  I thaught that was just GP3?



>> > Why dont you try it before opening your big mouth. It does have realistic
>> > physics just to let you know.

>> Reports from some people attending the F1 GP in Australia tell us that F1
>> 2000 will be a disappointment.

>> --
>> -- Fran?ois Mnard <ymenard>
>> -- May the Downforce be with you...
>> -- http://www.WeRace.net
>> -- People think it must be fun to be a super genius, but they don't realise
>> how hard it is to put up with all the idiots in the world.

DjFI

New F1 2000 Pics

by DjFI » Mon, 13 Mar 2000 04:00:00

Aslong as it isn't the SCGT Laguna Seca, I'll suport that.  Cause truth is... that
was the worst laguna seca I ever saw.

DjFIL



> > I think F1 2000 is looking realy promising, also F1 2000 is being developed
> > by ISI and they've helped us out at editing SCGT a lot and I think they will
> > do the same for F1 2000. And to my believe to be able to edit a sim is more
> > important then having supremely good proportions (this we could fix
> > ourselves if people are having real problems with it.)
> > Expect to see more tracks in F1 2000 cause there are already people busy
> > creating tracks for SCGT and it shouldn't be to hard converting them into F1
> > 2000.

> Laguna Seca, Road Atlanta and Sebring converted to F1 2000. Yes please. :)

> --
> Olav K. Malmin
> remove spam when replying

Joel Willstei

New F1 2000 Pics

by Joel Willstei » Mon, 13 Mar 2000 04:00:00



     I just took a look at the new F1 2000 pics. I thought that they were in
the process of fixing the small drivers heads?

Joel Willstein

Jo Hels

New F1 2000 Pics

by Jo Hels » Tue, 14 Mar 2000 04:00:00

Aside from everything else, the overall "realistic look" of the images
is not up to the standards of GP3 as far as I'm concerned.

Yes, the carshapes could be more "detailed" and more "accurate" in
terms of using more polygons and higher res textures (if at all). But
GP3 seems to make much better use of environmental lighting. The cars
give much less the impression of coming out of a 3D rendering program.
Look at the shading of the tires for example.

Compare:

http://www.gamespot.co.uk/pc.gamespot/driving/f12k_uk/galleryshot6.html
http://gp3.gamesmania.de/images/screenshot_gzone_7_high.jpg

Also everything is much too dark, as if they are racing during a
partial eclipse. Especially the tracksurface and the tires. Every shot
rings a bell "this is a game", contrary to for example this GP3 shot,
that could easily be mistaken for TV coverage:

http://gp3.gamesmania.de/images/screenshot_gzone_6_high.jpg

Granted, only one carshape in GP3 leaves room for improvement, but
looking at these images I know what *I* prefer.

Which doesn't mean that F12000 s a bad game of course.  :-)

JoH

Gregor Vebl

New F1 2000 Pics

by Gregor Vebl » Tue, 14 Mar 2000 04:00:00


> Aside from everything else, the overall "realistic look" of the images
> is not up to the standards of GP3 as far as I'm concerned.

> Yes, the carshapes could be more "detailed" and more "accurate" in
> terms of using more polygons and higher res textures (if at all). But
> GP3 seems to make much better use of environmental lighting. The cars
> give much less the impression of coming out of a 3D rendering program.
> Look at the shading of the tires for example.

> Compare:

> http://www.gamespot.co.uk/pc.gamespot/driving/f12k_uk/galleryshot6.html
> http://gp3.gamesmania.de/images/screenshot_gzone_7_high.jpg

> Also everything is much too dark, as if they are racing during a
> partial eclipse. Especially the tracksurface and the tires. Every shot
> rings a bell "this is a game", contrary to for example this GP3 shot,
> that could easily be mistaken for TV coverage:

> http://gp3.gamesmania.de/images/screenshot_gzone_6_high.jpg

> Granted, only one carshape in GP3 leaves room for improvement, but
> looking at these images I know what *I* prefer.

> Which doesn't mean that F12000 s a bad game of course.  :-)

> JoH

I agree, the use of specular lighting was a good point of also GP2, and
GP3 does look more realisic, and for the same reason so does GPL. The
overall darkness can be corrected with the gamma correction if your
video card supports it. But, especially if most of other things are
good, I find the graphics adequate enough not to be distracting. They do
look far less cartoonish than F1RS/MGPRS. I will definitely get GP3, as
I would get it if it were only a graphically updated GP2 engine with
some minor tweaks to the tire model that I would like to see, but also
F12000 if it turns out to be a realistic sim.

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