rec.autos.simulators

Viper 330

Dave Henr

Viper 330

by Dave Henr » Wed, 29 Oct 1997 04:00:00


  GP2 should run ok with it, but since the Papyrus sims only do 3d
with Rendition chipsets, all that  RIVA horsepower will just be
wasted.  However the regular hi-res(non 3d) versions of N2 and ICR2
should flat out fly on your above quoted system.

Dave Henrie

#99 The Pits Touring Car Championship

Torgeir Fos

Viper 330

by Torgeir Fos » Wed, 29 Oct 1997 04:00:00



> >I'm considering buying a 266mz, 64 RAM system with Diamond Viper 330 video card
> > (4 Meg). I've read a number of reviews about this card. The consensus is that
> > NVIDA 's RIVA 128 intergrated controller generally outperforms most 2D/3D
> > cards including the Intergraph Intense 3D, STB Velocity 128, Hercules Thriller
> > 3D and others. While I'm sure there is room for healthy debate and strong
> > differences of opinion on this issue, is there any reason why I should
> > definitely not buy this card if I want to have satisfactory performance for
> > N2, ICR2 and GP2? Thanks.
>   GP2 should run ok with it, but since the Papyrus sims only do 3d
> with Rendition chipsets, all that  RIVA horsepower will just be
> wasted.  However the regular hi-res(non 3d) versions of N2 and ICR2
> should flat out fly on your above quoted system.

> Dave Henrie

> #99 The Pits Touring Car Championship

  Will there be an AGP version of the Viper 330 ?

Torgeir

Dave Henr

Viper 330

by Dave Henr » Wed, 29 Oct 1997 04:00:00

  From what I understand, there already is.

Dave Henrie

#99 The Pits Touring Car Championship

John Cookso

Viper 330

by John Cookso » Thu, 30 Oct 1997 04:00:00

Although you are correct insofar as the Riva 128 is currently the
fastest performing D3D chipset on the market, there are very good
reasons why you should buy something else (A 3DFX card e.g. Canopus
Pure 3D).

1. Prior to the Riva 128, the 3DFX voodoo graphics chipset was
   by far the fastest D3D chipset available. It has now been
   edged out by the Riva 128 in D3D performance only.

2. The 3DFX has already established itself as the industry standard.

3. Game titles written specifically for the Native operating mode
   of 3DFX (called Glide), yield much higher graphics performance
   than is available from D3D. Riva only does D3D not Glide.

4. The Riva 128 cards are unable to run Glide (3DFX) games. Such
   games are the highest performing and most stunning of all.
   Examples of titles which support Glide are as follows :-

   Need for speed 2SE (New release is 3DFX Glide and can't run on Riva)
   Psygnosis F1 (Looks like shit in D3D mode but 3DFX mode is stunning)
   Ubisoft F1 (Upcoming title - Demo is 3DFX only)
   NHL 98 (3D card mode only supports 3DFX not D3D)
   GL Quake (Currently only supports 3DFX on Win95)
   Hexen II GL (Same as above)

   Note most Electronic Arts new titles are 3DFX specific for 3D modes

   Nothing matches 3DFX Glide performance (Not even close). Thats
   why game developers have adopted this for their new title
   development. The Riva will restrict your game choices to D3D
   only titles. 3DFX gives you the best of both worlds.

   I hope this information helps you make a wise choice

   Cheers John Cookson (Canada)

Jspencer

Viper 330

by Jspencer » Thu, 30 Oct 1997 04:00:00

I disagree.Native 3Dfx ports have horrible image quality(When compared to say a
 V1000 or 2x00).There are grainy pixels on the screen in almost every 3Dfx
 port(Except for the ones that ship with cards,Imagine that)

The Riva CAN run Direct 3D at faster speeds than glide ports.But not always
 will.The Voodoo cant touch the Riva in D3D performance.(And Im sure it wouldnt
 come near a Riva if nVidea had made a native API)

Ive run GLQuake on a Riva,Hmm......(Yes,There are GL drivers for the Riva.And
 yes,They are faster than 3Dfx).

Todd

Viper 330

by Todd » Thu, 30 Oct 1997 04:00:00

I own a V330 and it works awesome, CART P.R. is going to scream on
this card.  I will add a Canopus Pure 3D next to this card when I buy
a game that supports 3dfx (which probably won't be until Longbow2).
Having those two cards together will make games fly.


> Although you are correct insofar as the Riva 128 is currently the
> fastest performing D3D chipset on the market, there are very good
> reasons why you should buy something else (A 3DFX card e.g. Canopus
> Pure 3D).

> 1. Prior to the Riva 128, the 3DFX voodoo graphics chipset was
>    by far the fastest D3D chipset available. It has now been
>    edged out by the Riva 128 in D3D performance only.

> 2. The 3DFX has already established itself as the industry standard.

> 3. Game titles written specifically for the Native operating mode
>    of 3DFX (called Glide), yield much higher graphics performance
>    than is available from D3D. Riva only does D3D not Glide.

> 4. The Riva 128 cards are unable to run Glide (3DFX) games. Such
>    games are the highest performing and most stunning of all.
>    Examples of titles which support Glide are as follows :-

>    Need for speed 2SE (New release is 3DFX Glide and can't run on Riva)
>    Psygnosis F1 (Looks like shit in D3D mode but 3DFX mode is stunning)
>    Ubisoft F1 (Upcoming title - Demo is 3DFX only)
>    NHL 98 (3D card mode only supports 3DFX not D3D)
>    GL Quake (Currently only supports 3DFX on Win95)
>    Hexen II GL (Same as above)

>    Note most Electronic Arts new titles are 3DFX specific for 3D modes

>    Nothing matches 3DFX Glide performance (Not even close). Thats
>    why game developers have adopted this for their new title
>    development. The Riva will restrict your game choices to D3D
>    only titles. 3DFX gives you the best of both worlds.

>    I hope this information helps you make a wise choice

>    Cheers John Cookson (Canada)

Jo

Viper 330

by Jo » Fri, 31 Oct 1997 04:00:00


>>Nothing matches 3DFX Glide performance (Not even close).
>I disagree.Native 3Dfx ports have horrible image quality(When compared to say a
> V1000 or 2x00).There are grainy pixels on the screen in almost every 3Dfx
> port(Except for the ones that ship with cards,Imagine that)

What on earth are you talking about? 3DFX has a bilenear filtering
option, which "blurs" the pixels somewhat in order to get the effect
of an apparent higher resolution. But I don't really know what you
mean by "grainy pixels". There are certainly 3rd-party (i.e.,
non-bundled) games that are by far the most impressive 3dfx games.

Joe

Redr

Viper 330

by Redr » Fri, 31 Oct 1997 04:00:00


I think the image quality is just fine in most games I see.  Some
games do have bad graphics but I don't think it is related to 3DFX.
Anyway, the games that shipped with my original Righteous3D are so old
that they don't compare with the current line up of 3DFX games (well,
maybe Actua Soccer is still pretty cool).

Of course, 3DFX Glide won't last forever.  No chip performance will
last forever unless it's utilizing all the resources of the entire
universe: the physical limit to computing performance :)

I'm waiting for Voodoo2.  Riva sounds attractive but the perfomance
gain doesn't seems to be that much, considering Voodoo2 is supposed to
double the current glQuake's frame rate on Voodoo Graphics.

John Cookso

Viper 330

by John Cookso » Fri, 31 Oct 1997 04:00:00

Nothing lasts forever in this business.

But for now, 3DFX rules the roost.

D3D is the weakest API and very difficult to write for.
The reason that Glide is so popular is because it is easy to
develop for and on 3DFX it kicks ass over everything else period !

Paul Sander

Viper 330

by Paul Sander » Fri, 31 Oct 1997 04:00:00



Currently Cart PR does not work well with the Viper 330 and the STB card
that uses the Riva 128 chipset.  The problem is not with Cart PR, but with
the video device drivers.  Both companies are working on updates to their
device drivers that are supposed to be out in early November.

What happens is the screen flickers REAL BAD.  I have a Viper 330 and a 200
MMX.  I did some laps at Mid-Ohio.  It is possible to drive, but the
flicker is very, very, very annoying.  Aside from the flicker, the Viper
does scream with Cart PR!!!

-Paul

Mike

Viper 330

by Mike » Fri, 31 Oct 1997 04:00:00


> Nothing lasts forever in this business.

> But for now, 3DFX rules the roost.

> D3D is the weakest API and very difficult to write for.
> The reason that Glide is so popular is because it is easy to
> develop for and on 3DFX it kicks ass over everything else period !

John,
        thanks for speaking the truth. D3D stinks so bad that many of the top
code writers have sent a letter to Chairman Bill and asked him to get
off of his high horse. I personally could care less about D3D ***
performance because I refuse to run a D3D game on my machine.
        My big Pentium box stays plenty busy running 3dfx and Rendition ready
sims and games. Hopefully Chairman Bill will someday get the message,
note how the new cart sim supports 3dfx <ggg.>
        All the best, Mike Davis
--
Michael S. Davis
Creative Media-Works
Computer/Audio/Video Convergance
http://www.racesimcentral.net/
"From Creative Minds spring Creative Solutions."
Kevin Gardne

Viper 330

by Kevin Gardne » Sat, 01 Nov 1997 04:00:00

It doesn't really stink as much in DX5.  By virtually copying OGL's
procedural interface, DX5 D3D is actually very usable.

I personally could care less about D3D ***
That'l show 'em!  (Not)

CART Precision is BY Microsoft and uses D3D.  That's why you hear so
many syaing it will work with 3DFX-It's the first REAL sim which can
work with 3DFX.

I'm curious about how your m***stance against D3d will stand up
against the desire to play CART PR.

BTW, your using Mircosoft software right now.

Kevin G.


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