rec.autos.simulators

CPR

Don Burnett

CPR

by Don Burnett » Mon, 10 Nov 1997 04:00:00

Well, after installing and running cpr for a while today, thought I would
share my thoughts. Again, my system is a Dell xps 233 mmx, 32 mb sdram,
sierra screamin 3d rendition card, w/ Thrustmaster T2 wheel and pedals. I
am mainly a Nascar enthusiast, and constantly play Nascar2, I also have
Icr2 rendition version.
Installation of direct x 5.0 and cpr trial version went flawlessly. I think
one of the main things that helped me out with direct x 5 was knowing to
change my video adapter back to the screamin 3d adapter before rebooting my
pc. Calibrating and setting the controls on my T2 in the game went
flawlessly as well, very pleased to see that.
I loaded up CPR with all textures on, and foward visibility set to 21.
While gameplay seemed reasonably smooth, my frame rate counter only showed
14-16. I turned off sky textures, and reduced foward visibility to 18, and
my framerate went up to 19-22 fps.  All of this was in full screen. I was
somewhat dissapointed in the frame rate shown, as I would have guessed it
was higher based on what I was seeing. The graphics are very good, as is
the sound. I think the ai cars are too dark, and need to be brightened up.
The realism seems very good as well, as it is pretty tough driving and
competing at Laguna. I think they have come closer to Papyrus than anyone
to date, not bad for a first attempt.
Personally, in my opinion, Microsoft is missing the boat by not porting
this to 3dfx or rendition, or better yet both. I know they are committed to
direct x ***, but I think it is taxing the systems too heavily. They
recommend a p90 or up, with a p166 being highly recommended. I used to run
Nascar 2 on an older p90 with my same rendition card, with excellent
results with all graphics on. I can't imagine running CPR on a p90, or
anything less than a p166 mmx for that matter. Perhaps it will be tuned and
tweaked before the final release to help this.
I think Microsoft has made a pretty good first attempt at a racing
simulation here, but they really need to consider porting this thing to a
3d graphics accelerator. I think there would be a lot of dissapointed folks
that bought this sim based on the box requirements, there is still a lot of
low end pentiums out there.

--
Don Burnette
Music City Racing

Sean Higgin

CPR

by Sean Higgin » Mon, 10 Nov 1997 04:00:00

I downloaded the game a few days ago and think all in all it's ok.  I do
think the graphics need to be concentrated more on the cars then the off
track things.  Who's got time to sight see when you are driving!! lol   I
think the cars, especially the wheels and tires need a bit more graphic
detail but that's me.  I don't know frame rates, but I wasn't getting any
choppy stuff.  Had most everything on but sky.  P200 with S3 virge video
card.  Don't laugh!  lol

--

Sean Higgins

http://www.teleport.com/~higgy/

Robert Berus J

CPR

by Robert Berus J » Sat, 15 Nov 1997 04:00:00

Age of Empires?  There is that damned Barney toy too.  <g>


>Haha, that's funny. Everytime I have tried to download the CART Precision
>Racing demo it's failed after about 300kB. Great.

>Anyway, I'm not sure that I want it. Having read so much negative things
>about it on this newsgroup, and - a far more important point - it's a
>Microsoft game. Can someone tell me when the last time was that Microsoft
>actually made a good game. I can't think of a single one.

John

CPR

by John » Mon, 17 Nov 1997 04:00:00

Microsoft helped in the game but the main developer was Terminal Reality.
Lately Microsoft has backed or helped out in some very successful games (Age
of Empires, Flight Sim 98, Close Combat 2, CART PR). I have to say Microsoft
has come out of the corner swinging!

Thanks
John


>Age of Empires?  There is that damned Barney toy too.  <g>


>>Haha, that's funny. Everytime I have tried to download the CART Precision
>>Racing demo it's failed after about 300kB. Great.

>>Anyway, I'm not sure that I want it. Having read so much negative things
>>about it on this newsgroup, and - a far more important point - it's a
>>Microsoft game. Can someone tell me when the last time was that Microsoft
>>actually made a good game. I can't think of a single one.


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