Uh, oh...
I noticed that too...FWIW, GP2 can be refered to as a "sim", but to
actually label it a "simulator" is going a bit far...Need an example?
How about hitting a wall at around 30Kph - little (if any) damage.
Sure, there are damage editors out there, but anything like a 3rd-
party utility is simply a hack. (Hmmm...getting warm in here...)
Also, there isn't any force-feedback (the change in my pockets stays
there when I get airborne<g>), and I can't remember hearing anything
other than my own engine when playing the game...er..."sim". Plenty
of other things I could mention, but the point is, it's still a game.
(pzzzzzzzzzzzztttt!!! >>sound of zipper on fire-retardent suit<<)
F1 (PSX) wasn't meant to be anything else. I also have it, and I have
a good time playing it...It has its place, but when it comes down to the
serious stuff...
Oh, I dunno about that...Spend much time in a real F1 lately? Keep
in mind that I'm not (intentionally) trying to flame, but after several
years aboard a Ducatti in AMA, evrything else starts to sound like
buzzing bees. Ever wonder why some drivers wear ear-plugs? I
wear them so I don't have to listen to an inline-4.<g>
If you want a "real" driving experience, then go to Skip Barber, or
another driving school - Learn the ropes, then go racing!! :)
I'm not going to disagree that GP2 is a great "sim", but I do understand
its (and my) limits. No matter what "turns your crank" - whether it's
F1 (PSX), GP2, Wipe-Out, or Pac Man - If it feels good, then play it. :)
See ya' on the track... ;)
Best Regards,
L8BRKR
Marc J. Nelson
Sim Racing News - USA
http://www.racesimcentral.net/