rec.autos.simulators

RASF1 things for us to think about

Nick

RASF1 things for us to think about

by Nick » Sat, 12 Jul 2003 08:15:19

1) The roster. There is a maximum of 22 runners, which makes 21 drivers per
race, if one slot is taken by the server. Has anybody been in a 21 driver
race yet? Is that feasible with the new netcode? Does the Fidelity
Unilateral Neutralizer (or whatever it is called) allow different years to
race against each other online? Does it allow fields larger than 22? Two
people can race in the same car at the same time, but they can't pit
together apparently. This means the roster can be fluid to some extent. I
guess if a regular isn't going to turn up for a race, they can post here and
somebody else can use their driver for that week to avoid clashes. This also
means we can't use an invite list like RASCAR.

2) The schedule. RASF1 would require a lot of schedule filling, so we need
to decide if we want to run F1C tracks on the off weeks, or others, like
Laguna Seca or Road America etc. We can't really do this on a week by week
vote, there are too many off weeks in the F1 calendar, so somebody needs to
sort this out in advance. We could run 'period' races, like Monaco before
the electronic aids, so nobody has traction control etc...

3) Driving aids. Can the server decide which aids are allowed? F1 cars have
a much higher performance envelope than stock cars, so it's much more likely
that a driver without aids will end up in the wall at some point <g>. I
think the aids in F1C are much more of a benefit than the aids in NR2003 to
safety and speed. We need to decide which to allow/disallow, and how to
police it if they are not server controllable.

4) Race lengths. We can aim for much higher race percentages than RASCAR,
perhaps 100%. Depends on what people think.

5) The tyre degradation. This might need to be as high as 8x to get
realistic wear on soft compound tyres.

6) Setups. Fixed? If so, to what? I personally could always get around a bad
fixed setup in RASCAR, because I just thought, "Heck, I'm driving a WC car,
they're not meant to be responsive" <g>. A badly balanced setup in F1C makes
much more difference to my laptimes and consistency.

7) Connections. If there are 21 drivers in a race, how many can be on 56k
connections? None? Five? 21? (I don't think the new netcode is *that* much
of an improvement <g>). I know that i'll be a 56ker for another couple of
months yet.

Anything else?

Nick

Spudste

RASF1 things for us to think about

by Spudste » Sat, 12 Jul 2003 09:38:01


No experience with this yet... we'll find out.

Suggest we follow the current schedule starting at Hockenheim and fill in
the off weeks with the earlier season tracks ie. start with Australia on
first off-week. We should have run about the entire season by the end of the
real season. For the late fall and winter we could think about special
"period" races or new tracks.

Allowable aids are set by the server. I suggest we go fairly realistic with
only TC and auto-shift allowed. Realistic damage should prevent
recklessness.

I could do 100%, but would prefer we aim for 1 hour race after
practice/qual? ie. about 65% length.

Sounds about right.

I think personal setups are an important part of racing. I would be a hazard
on the track trying to drive an F1 car with someone else's setup. Besides, I
don't believe there is a way to police setups with this sim.

Time to experiment.
Regards,
Spudster.

Haqsa

RASF1 things for us to think about

by Haqsa » Sat, 12 Jul 2003 09:54:04


If it's realistic, two people on the same team cannot pit at the same time
even if they have different cars.  If the game implements that then people
are going to have to get with their teammates prior to the race and figure
out their pit strategy.

Within the 4 years that the game represents all the top teams had traction
control.  It wasn't legal for that entire period, but they had it.  ;o)

Let everybody use their aids.  I don't think it makes them faster than a
good driver without the aids, and it will make them more reliable, both in
terms of crashing and in terms of staying on (or close to) the pace.

Personally I can't do that.  I have back problems which flare up after about
an hour of seat time.  OTOH since we haven't picked a time yet I don't even
know if I can make it, so perhaps you should just ignore me.  ;o)

How about we avoid a long debate on that and simply proportion it to the
race length?  People will still need to pit for fuel anyway, so it's not
like having inaccurate tire wear will allow people to stay out longer.

I cannot drive the setups that come with the game.  I am comfortable with
mine or with TN's and that's about it.  I vote for open setups.

As long as the host has bandwidth throttling turned on it should be okay for
the clients to have lower rate connections.

frederickso

RASF1 things for us to think about

by frederickso » Sat, 12 Jul 2003 10:13:56

Yes, I think open setups are a must for F1C, the ones that come with the
game are TERRIBLE

Even if you arent good at setups, just increasing negative camber to around
2-3 degrees will give you decent grip

Jan Verschuere

RASF1 things for us to think about

by Jan Verschuere » Sat, 12 Jul 2003 10:26:32

Yup... in the test I didn't see much evidence of connections influencing
eachother, so we might be good on that front, but, personally, I'd like to
see if throttled modem connections are an option (as my cable is going
through a rough patch). I'd also like to know whether, as in Papyrus sims,
one can select an IP to join a race with (cable IP vs dial-up IP).

Jan.
=---

Ped Xin

RASF1 things for us to think about

by Ped Xin » Sat, 12 Jul 2003 11:00:48





>> 1) The roster. There is a maximum of 22 runners, which makes 21
>> drivers
> per
>> race, if one slot is taken by the server. Has anybody been in a 21
>> driver race yet? Is that feasible with the new netcode? Does the
>> Fidelity Unilateral Neutralizer (or whatever it is called) allow
>> different years to race against each other online? Does it allow
>> fields larger than 22? Two people can race in the same car at the

No, the largest multiplayer field is 22, and 1 will be used by the
server.  Note: the driver roster page now has 22 entries, 1 more than can
fit in a race.

I like this idea.

I feel some aids should be allowed.  I personally use TC-Low, and Auto-
Up/Manual-Down.

I'm with Haqsau, 100% is too *** for me. :-)

No feeling either way..

I don't think you can have fixed setups and I would not want to race that
way even if it were a feature.

David G Fishe

RASF1 things for us to think about

by David G Fishe » Sat, 12 Jul 2003 11:14:08


I'd like to see some of the oval tracks http://www.fzeri.com/xrlow/ run. I
think it would be a lot of fun. Also, the truth is, I have a feeling the
racing on the F1 tracks is going to be spread out quite a bit,
unfortunately. At least for awhile. I just don't think there are that many
simmers who can handle these rocket ships and do what the real drivers do.
There are going to be a lot of off track excursions and drivers ending up
alone on the track for much of the time. Oval tracks could add some close
racing to the mix.

I say allow them all. Whatever it takes to allow someone to drive cleanly is
fine with me. As they get better, they will gradually turn them off until
they are down to what the real drivers use. Less accidents and better
racing.

I think open setups are a must. A setup that doesn't fit someone and their
controller will feel like a real mess with these cars

--
David G Fisher

Bill Worre

RASF1 things for us to think about

by Bill Worre » Sat, 12 Jul 2003 13:51:20

1. Setting the FUN works differently online than offline - it won't allow
you to run cars from different years online. AFAICT, the year that the
host's player is set to is the only year available. However, more than one
player can pick the same driver (there is a setting in the player file:
Unique Vehicle Check="1", but it doesn't appear to do anything.

Both drivers in the same team won't be able to pit at the same time.

Another setting in the player file sets Max MP Players, but I don't know how
high it'll go.

3. Yes, the server can set the aids allowed, but not the level. IOW, if TC
is allowed, both high and low must be allowed. The server also can force
physics settings.

6. Fixed setups can't be controlled (i.e. forced by the server).

7. From what I've heard, having 56k players or players setting thier
connection to 56k (like was recommended for F12002) leads to a lot of
warping.

Also, low frame rate leads to high latencies. You want frame rate above 30
at all times during an online race.

You can set the gravel to be "stickier", by setting the resistance to
48000.00 in the terrain.ini file.
Everyone needs to use that same terrain.ini file.


Jason Moy

RASF1 things for us to think about

by Jason Moy » Sat, 12 Jul 2003 16:04:00


>I feel some aids should be allowed.  I personally use TC-Low, and Auto-
>Up/Manual-Down.

I don't use any, but then again, neither did Minardi in 02. =)

Jason

Remco Moe

RASF1 things for us to think about

by Remco Moe » Sat, 12 Jul 2003 20:00:53


>No, the largest multiplayer field is 22, and 1 will be used by the
>server.  Note: the driver roster page now has 22 entries, 1 more than can
>fit in a race.

I've seen a server with 24/24. Couldn't join it though....:-(

Remco

Uwe hoover Schuerkam

RASF1 things for us to think about

by Uwe hoover Schuerkam » Sat, 12 Jul 2003 15:01:07


> 3) Driving aids. Can the server decide which aids are allowed? F1 cars have
> a much higher performance envelope than stock cars, so it's much more likely
> that a driver without aids will end up in the wall at some point <g>. I

I would be all for allowing "auto-clutch", too. I only have
four buttons on my TSW2, and they take up all the important
functions (no clutch pedal yet, I'm afraid).

Cheers,

uwe

--
mail replies to Uwe at schuerkamp dot de ( yahoo address is spambox)
Uwe Schuerkamp //////////////////////////// http://www.schuerkamp.de/
Herford, Germany \\\\\\\\\\\\\\\\\\\\\\\\\\ (52.0N/8.5E)
GPG Fingerprint:  2E 13 20 22 9A 3F 63 7F  67 6F E9 B1 A8 36 A4 61

Stuart Becktel

RASF1 things for us to think about

by Stuart Becktel » Sun, 13 Jul 2003 00:02:13





> > 2) The schedule. RASF1 would require a lot of schedule filling, so we
need
> > to decide if we want to run F1C tracks on the off weeks, or others, like
> > Laguna Seca or Road America etc. We can't really do this on a week by
week
> > vote, there are too many off weeks in the F1 calendar, so somebody needs
> to
> > sort this out in advance. We could run 'period' races, like Monaco
before
> > the electronic aids, so nobody has traction control etc...

> I'd like to see some of the oval tracks http://www.fzeri.com/xrlow/ run. I
> think it would be a lot of fun. Also, the truth is, I have a feeling the
> racing on the F1 tracks is going to be spread out quite a bit,
> unfortunately. At least for awhile. I just don't think there are that many
> simmers who can handle these rocket ships and do what the real drivers do.
> There are going to be a lot of off track excursions and drivers ending up
> alone on the track for much of the time. Oval tracks could add some close
> racing to the mix.

That's part of F1 though. You aren't supposed to be racing nose to tail with
four other people the entire race. I think its okay if we have strung out
races...that's how the real ones are!
Nick

RASF1 things for us to think about

by Nick » Sun, 13 Jul 2003 07:00:25


Well, they had the software since 1993, upgraded every year, just waiting
for the day it was reintroduced. It was never used in the races though <g>.
McLaren tried their highly illegal steering operated second braking system
in 1998, which was effective traction control, contravened a whole bunch of
regulations, but was eventually banned moins punishment, as all the other
top teams were well on the way to implementing their own versions, and it
would have gotten out of control.

Haqsa

RASF1 things for us to think about

by Haqsa » Sun, 13 Jul 2003 08:06:39

I thought the whole reason they re-legalized it was because they were
convinced that the teams were using it but that they were not able to
effectively discover it and police it.


Ped Xin

RASF1 things for us to think about

by Ped Xin » Sun, 13 Jul 2003 11:28:01



Then I stand corrected.  Still, I think it unlikely we will be able to get
grids that high and a good experience.


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