rec.autos.simulators

NFS 3 Headlights

paul warne

NFS 3 Headlights

by paul warne » Sat, 14 Nov 1998 04:00:00

Help,

I'm running NFS3 on a 12MB Voodoo 2  & my headlights don't work.  The lights
do come on on the car but there's no 'projection' as such thus making
driving in the dark ***y difficult.

I've tried messing about with the various settings and have tried both
Creative Labs latest drivers and the 3dfx reference drivers but still the
lights don't work :-(

Can anyone suggest anything that I can try ?

Thanks

Paul.

Larr

NFS 3 Headlights

by Larr » Sat, 14 Nov 1998 04:00:00

I thought so too, until I noticed that the lights are just lousy :)

-Larry


> I'm running NFS3 on a 12MB Voodoo 2  & my headlights don't work.  The lights
> do come on on the car but there's no 'projection' as such thus making
> driving in the dark ***y difficult.

> I've tried messing about with the various settings and have tried both
> Creative Labs latest drivers and the 3dfx reference drivers but still the
> lights don't work :-(

> Can anyone suggest anything that I can try ?

> Thanks

> Paul.

Daxe Rexfor

NFS 3 Headlights

by Daxe Rexfor » Sat, 14 Nov 1998 04:00:00

There are a couple really dark tracks where the lights don't come on because
the game doesn't consider it to be night.  That 'Aquatica' or whatever it's
called is one of them.  If you turn up the brightness on your monitor or
turn up the gamma correction in your Monster control thing in the display
properties it will help.  The lights do come on and work if you switch any
of the tracks to night driving.  They aren't good enough to drive very well
with, though, unless you already know the track pretty well.

hopethis helps

daxe

Paul Warne

NFS 3 Headlights

by Paul Warne » Mon, 16 Nov 1998 04:00:00

Cheers for that,

They really a quite poor lights.  On the playstation the lights are really
obvious...

Guess I'll just have to eat more carrots :-))

Paul.


>>> I'm running NFS3 on a 12MB Voodoo 2  & my headlights don't work.  The
>lights
>>> do come on on the car but there's no 'projection' as such thus making
>>> driving in the dark ***y difficult.

>There are a couple really dark tracks where the lights don't come on
because
>the game doesn't consider it to be night.  That 'Aquatica' or whatever it's
>called is one of them.  If you turn up the brightness on your monitor or
>turn up the gamma correction in your Monster control thing in the display
>properties it will help.  The lights do come on and work if you switch any
>of the tracks to night driving.  They aren't good enough to drive very well
>with, though, unless you already know the track pretty well.

>hopethis helps

>daxe


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