rec.autos.simulators

TPTCC 2.2?

Goy Larse

TPTCC 2.2?

by Goy Larse » Sat, 28 Feb 2004 08:15:31


>   Interesting, thanks(about the exe file).  Of course, doesn't matter what
> tool you put in place, someone will crack that anyway <g>  How about ride
> height changes, no grill tape, and realistic TA setup options vs what is
> currently available, any news on that ?

Those kind of news will have to wait I'm afraid, and don't read anything
into that answer please :-D

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.racesimcentral.net/

"A man is only as old as the woman he feels........"
--Groucho Marx--

Joachim Trens

TPTCC 2.2?

by Joachim Trens » Sat, 28 Feb 2004 08:49:35

Worked ok in my league. No probs noticeable for me.

Achim

JP

TPTCC 2.2?

by JP » Sat, 28 Feb 2004 09:55:09



> >   Interesting, thanks(about the exe file).  Of course, doesn't matter
what
> > tool you put in place, someone will crack that anyway <g>  How about
ride
> > height changes, no grill tape, and realistic TA setup options vs what is
> > currently available, any news on that ?

> Those kind of news will have to wait I'm afraid, and don't read anything
> into that answer please :-D

> Beers and cheers
> (uncle) Goy
> "goyl at nettx dot no"

> http://www.theuspits.com

> "A man is only as old as the woman he feels........"
> --Groucho Marx--

  Np, thanks.
Jason Moy

TPTCC 2.2?

by Jason Moy » Sat, 28 Feb 2004 10:18:39




>> Compatible perhaps, but won't the server get upset if the client has
>> different files than it does?

>That's what I'm wondering myself.  I've downloaded it, but have yet to
>install it until someone relates that it is transparent to the server.

I've had since the day came out and honestly can't say I've had a
problem joining any servers.

AFAIK as long as the cars are indexed the same way on both the server
and client side you could be using car models shaped like fruit for
all the game cares.

Jason

Dave Henri

TPTCC 2.2?

by Dave Henri » Sat, 28 Feb 2004 10:28:42


    Sounds like you are looking for a dedicated sim instead of a MOD.  I
expect they will be able to do some of those things, but remember, it's a
mod of an existing product and thus some of the nascar stuff will stay.

    ANd yes, I should have said no visible damage.  But damage is there, I
beat a guy in our last tptcc race who was much faster than me.  But he ran
into the back of my car while lapping me(black flag on my part) and quickly
lost straightline speed.  Curiously, I received no apparent damage and was
able to unlap myself and eventually pass him.  What is wierd is the light
tap to the back has been mentioned here several times as a contributor to
valve failure.  I was able to press on for over an hour after that with no
engine failure(just driver failure as the finish neared)

dave henrie

Dave Henri

TPTCC 2.2?

by Dave Henri » Sat, 28 Feb 2004 10:30:48

   Check out the tptcc thread in the pits forum  I believe Jan addresses
this issue.  FWIW, I was mistakenly running v2.0b when the rest of our
online league was using v2.1.  No problems on either my end or the
server's.

JP

TPTCC 2.2?

by JP » Sat, 28 Feb 2004 10:38:11



> >   Interesting, thanks(about the exe file).  Of course, doesn't matter
> >   what
> > tool you put in place, someone will crack that anyway <g>  How about
> > ride height changes, no grill tape, and realistic TA setup options vs
> > what is currently available, any news on that ?

>     Sounds like you are looking for a dedicated sim instead of a MOD.  I
> expect they will be able to do some of those things, but remember, it's a
> mod of an existing product and thus some of the nascar stuff will stay.

>     ANd yes, I should have said no visible damage.  But damage is there, I
> beat a guy in our last tptcc race who was much faster than me.  But he ran
> into the back of my car while lapping me(black flag on my part) and
quickly
> lost straightline speed.  Curiously, I received no apparent damage and was
> able to unlap myself and eventually pass him.  What is wierd is the light
> tap to the back has been mentioned here several times as a contributor to
> valve failure.  I was able to press on for over an hour after that with no
> engine failure(just driver failure as the finish neared)

> dave henrie

  Well, since it's a mod, it should be called what it is then; "Racer Series
XYZ" mod, since it doesn't resemble any racing of any kind <g>  Regarding
your rear tap, I don't recall it being said in that thread that it was an
occurrence that happened every time, but your not receiving damage and he
does, when both should in this situation it would seem, speaks volumes.
Eldre

TPTCC 2.2?

by Eldre » Sat, 28 Feb 2004 11:15:36


writes:

According to an admin in a league I'm in, you may lose FPS if you upgrade.  He
did, lost about 7 fps(so did another league driver), so he uninstalled.  I'd
suggest against it right now...

Eldred
--
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Dave Henri

TPTCC 2.2?

by Dave Henri » Sat, 28 Feb 2004 12:02:29


   I beleive the 'Trans Am' name was coined by Papyrus, or PWF.  Looking at
the car choices, it's easy to see that especially with the tptcc mod, you
are getting a variety of car choices.  THe Ford GT is an nGT class car, the
Viper a GT  while the Ford and Chevette are the only two that could be
considered modern Trans Am cars.  THe PWF mod has one positive in that they
model the Jaguar which is the platform of choice in current Trans Am.
   THe Pits have stated early on they did not intend to do a purely Trans
AM mod.  So it falls back to the traditional Touring Car focus that TPTCC
mods have emulated.  Certainly this is no Super Touring or V8 Supercar
effort, but a collection of Fendered, Tin Tops.  Shall we call it TPFTTCS?

:)

   I have watched many a BTCC/AussieV8 race where the rear plastic/carbon
fibre fascia/bumper was ripped partially or completely away without slowing
the car, so rear impact shouldn't always be a race killer.  Remember, it
was me driving too, I clearly wasn't pushing the car to it's limits before
the collision, so any damage might not have impacted me as much as somebody
who can test the edges of the performance envelope.  

   Finally it's a BETA release after all.  I enjoy it for what it is...just
as I do when I load up the CARt mod for F1 2k2 even tho that is clearly not
a close approximation of Champ Car World Series vehicles.  The damage model
will be improved, the cars tweeked and whatever else they can squeeze out
of the Papyrus supplied core.
   It would be great to get a fully sorted dedicated Road Racing product,
maybe GTR from SBDT AB will get there.

dave henrie

DJSpeed

TPTCC 2.2?

by DJSpeed » Sat, 28 Feb 2004 13:15:41


Ok - thanks Dave.

JP

TPTCC 2.2?

by JP » Sat, 28 Feb 2004 13:28:31



> >   Well, since it's a mod, it should be called what it is then; "Racer
> >   Series
> > XYZ" mod, since it doesn't resemble any racing of any kind <g>
> > Regarding your rear tap, I don't recall it being said in that thread
> > that it was an occurrence that happened every time, but your not
> > receiving damage and he does, when both should in this situation it
> > would seem, speaks volumes.

>    I beleive the 'Trans Am' name was coined by Papyrus, or PWF.  Looking
at
> the car choices, it's easy to see that especially with the tptcc mod, you
> are getting a variety of car choices.  THe Ford GT is an nGT class car,
the
> Viper a GT  while the Ford and Chevette are the only two that could be
> considered modern Trans Am cars.  THe PWF mod has one positive in that
they
> model the Jaguar which is the platform of choice in current Trans Am.
>    THe Pits have stated early on they did not intend to do a purely Trans
> AM mod.  So it falls back to the traditional Touring Car focus that TPTCC
> mods have emulated.  Certainly this is no Super Touring or V8 Supercar
> effort, but a collection of Fendered, Tin Tops.  Shall we call it TPFTTCS?

> :)

>    I have watched many a BTCC/AussieV8 race where the rear plastic/carbon
> fibre fascia/bumper was ripped partially or completely away without
slowing
> the car, so rear impact shouldn't always be a race killer.  Remember, it
> was me driving too, I clearly wasn't pushing the car to it's limits before
> the collision, so any damage might not have impacted me as much as
somebody
> who can test the edges of the performance envelope.

>    Finally it's a BETA release after all.  I enjoy it for what it
is...just
> as I do when I load up the CARt mod for F1 2k2 even tho that is clearly
not
> a close approximation of Champ Car World Series vehicles.  The damage
model
> will be improved, the cars tweeked and whatever else they can squeeze out
> of the Papyrus supplied core.
>    It would be great to get a fully sorted dedicated Road Racing product,
> maybe GTR from SBDT AB will get there.

> dave henrie

  Yep, would be nice to see a full sim.  Between my earlier comments about
the mod, and once I saw you can use unrealistic setups in it, ala pre-patch
03, and get good results, I lost interest in it.

  But the tracks made need to be used for something, they're great.  Almost
like they were made for GPL 2, wink, wink, hint, hint <g>

Dave Henri

TPTCC 2.2?

by Dave Henri » Sat, 28 Feb 2004 14:07:32


<nudge nudge say no more...>

Goy Larse

TPTCC 2.2?

by Goy Larse » Sun, 29 Feb 2004 03:42:43



> writes:

> >Yep.  Had to upgrade for a league.  Apparently you missed my reply to your
> >note about Saturday's race, where I mentioned it.  Will we be using 2.2
> >Saturday?  Also, which setup, the fast or the eleblanc setup?

> According to an admin in a league I'm in, you may lose FPS if you upgrade.  He
> did, lost about 7 fps(so did another league driver), so he uninstalled.  I'd
> suggest against it right now...

As in they upgraded from 2.1 to 2.2 and lost FPS ?

That sounds very weird since that was the main focus of this upgrade,
the***pit has had some adjustments to it to free up some resources and
the cars now have LoD's to reduce the gfx load.....

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.racesimcentral.net/

"A man is only as old as the woman he feels........"
--Groucho Marx--

Eldre

TPTCC 2.2?

by Eldre » Sun, 29 Feb 2004 08:18:16


writes:

Yep, and another driver has the same experience.  I'm not sure why, but that
was the conclusion.  He uninstalled, and got back the FPS...

Eldred
--
http://www.racesimcentral.net/~epickett
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David G Fishe

TPTCC 2.2?

by David G Fishe » Sun, 29 Feb 2004 08:30:02

2.2 has been installed on our server. From reading posts here at ras, it
doesn't sound like you must install it, but it might be best to do so in
order to avoid any possible conflicts tomorrow. If you don't want to unless
you absolutely have to, then I'd suggest you get to the practice early and
see if you can get in without it.

David G Fisher




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