I have used the TPTCC mod since it's first Beta (In the TPTCC league of
course). Not once have I run into an issue with the visual representation of
the car being different then the collision box. And I have run close (very
close) to numerous others in the league. and I'd have to say the comment
"models that miss their bounding box by several feet " is just a tad
exaggerated. Just drive better :)
I personally prefer the more correct visuals of the car then the cartoonish
squished and squashed and flared, and stretched cars in the PWF mod. And I
like both mods and race using both mods.
And... dont forget that TPTCC mod is not yet a complete mod and Im sure it
will be "just as polished" as the PWF mod when completed.
> Not sure why height would be important. Sure if you want the collisions
to
> look accurate when you are upside down I guess that might be important but
> my concern has to do with being able to run in traffic without bumping
each
> other.
> Concerning width, in most sedan racing series the cars are all going to be
> the same width, regardless of the width of the different production
bodies.
> The regulations stipulate the tire size and the maximum track, everybody
> wants to run the maximum tire and track, and nobody wants the body to be
any
> wider than the outside of the tires. Consequently they all end up at
> approximately the same width.
> So the lengths are all very close and, in the case of a fictional series
> like TPTCC, can be made equal simply by playing with splitter length and
> rear overhang. For realism the widths should be equalized by stretching
or
> shrinking the model laterally, or by playing with fender flare dimensions,
> just like they would have to do in a real silhouette series. And the
height
> is irrelevant from a driving standpoint. So the TPTCC situation where we
> appear to have models that miss their bounding box by several feet seems
to
> me to be unnecessary.
> > There is also width and height to consider
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