rec.autos.simulators

"TPTCC-Regulars" league crisis averted

mcewe

"TPTCC-Regulars" league crisis averted

by mcewe » Wed, 10 Mar 2004 02:44:16

With renewed interest in Trans Am following the release of the latest
version of Project Wildfire's Trans Am mod, the TPTCC Regulars
considered switching formats to be a PWF league for their next season.
 This would have made the name of the league an oxymoron.  However in
4:1 voting the TPTCC 2.x format was retained for the upcoming season.

Season 2 race 1 hits the track on Sunday March 14th at 9AM eastern in
Trois Rivieres Quebec.

Full season schedule & rules here:
http://www.racesimcentral.net/
Join here:  http://www.racesimcentral.net/

Adrian Collie

"TPTCC-Regulars" league crisis averted

by Adrian Collie » Wed, 10 Mar 2004 06:58:14

On a related note...

For those diehard Tptcc'ers...there is a series running Tuesday Nights
(NAmerican Time) that desperately needs drivers to keep it afloat.The
series will remain with the Tptcc mod if we get enough guys that would
prefer to run TPTCC as opposed to the PWF mod.

Link is here  http://transam.issrl.com/

Thanks for your time

Adrian


> With renewed interest in Trans Am following the release of the latest
> version of Project Wildfire's Trans Am mod, the TPTCC Regulars
> considered switching formats to be a PWF league for their next season.
>  This would have made the name of the league an oxymoron.  However in
> 4:1 voting the TPTCC 2.x format was retained for the upcoming season.

> Season 2 race 1 hits the track on Sunday March 14th at 9AM eastern in
> Trois Rivieres Quebec.

> Full season schedule & rules here:
> http://www.geocities.com/bbyarker1/tccreg.html
> Join here:  http://groups.yahoo.com/group/tptcc-regulars/

Larr

"TPTCC-Regulars" league crisis averted

by Larr » Fri, 12 Mar 2004 01:40:02

Just curious...

What's wrong with the newly released PWF mod ?

On paper, it appears to be better.

-Larry


Eldre

"TPTCC-Regulars" league crisis averted

by Eldre » Fri, 12 Mar 2004 02:27:38

The impression I've gotten from people who have run both is that visible damage
is the only thing that's better.  The driver viewpoint has more limited vision
as well.  And, using PWF would entail that people repaint their cars.  The
disadvantages outweigh the benefits for the people who have already run
TPTCC...

Eldred
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Art McEwe

"TPTCC-Regulars" league crisis averted

by Art McEwe » Fri, 12 Mar 2004 08:34:21

Besides the fact we'd have to rename the league? ;)   Nothing as far as I
could tell, it's just that voting went the other way.  Maybe people didn't
want to download and re-paint?  Plus there's no GT40 ;)

The initial driving position in PWF was a bit low in the car, making it hard
to see some of the apexes, but they quickly fixed that.  For me the cars
actually felt better then TPTCC as I thought there was more of a gradual
progression from grip to no-grip, but I've been told I was imagining that.
I also swapped wheel/pedals so maybe thats where the difference was.

mcewena

Darryl Johnso

"TPTCC-Regulars" league crisis averted

by Darryl Johnso » Fri, 12 Mar 2004 09:31:01


Although I haven't downloaded it yet, there is a patch for the
***pit view -- I gather it sets the driver's eyes somewhat higher so
they can see a little better out the front. Available for those who
_do_ have time to try it, at the PWF site.

--
  Darryl

Haqsa

"TPTCC-Regulars" league crisis averted

by Haqsa » Fri, 12 Mar 2004 12:14:52

Visual damage is not exactly a small thing, I think it's very important.
Plus I think they fixed the collision hulls so that the cars are actually
the size they appear to be, something which is still a big problem in TPTCC.


Eldre

"TPTCC-Regulars" league crisis averted

by Eldre » Fri, 12 Mar 2004 13:42:02


writes:

Ok - it was unimportant in the league I was in that was discussing it. :-)  The
thinking being, who cares if you see damage?  You're not supposed to hit
anything in the FIRST place...<g>

Eldred
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Dave Henri

"TPTCC-Regulars" league crisis averted

by Dave Henri » Fri, 12 Mar 2004 14:35:43



   yes it is a big  problem, just like the shrunken cars in the PWF mod are
a problem.  The Viper and Vettes are rather longish, yet in PWF they are
same as the Mustang.  And while the Jag looks correct, I suspect it's
squished into the shorter box to fit damage.  
   The best solution for TPTCC would be to delete the shortish Mustang and
replace it with another car that is approximentally the same size as the
other cars.  Take a screenshot ofthe TPTCC Competition Coupe Viper and then
take a still shot of the PWF CC Viper.  Tell me which one looks 'right.'
   Damage is something that the TPTCC team is working on.  This points out
the shortcommings of Nr2k3 as a mod base when compared to F1c which is
INFINITELy more flexible in regard to chassis shape and size and damage and  
differing physics.  But the inherrant advantage of Nr2k3 online balances
out it's shortcommings.

   Offline I tend these days to run the ETCC mod for F1c while I race the
TPTCC mod in the TPTCC B class league all while prepping a PWF Viper for
the upcomming 6 hour race at Daytona with my two Team SMO teammates.

Dave Henrie

Larr

"TPTCC-Regulars" league crisis averted

by Larr » Sat, 13 Mar 2004 00:17:16

Interesting...

I kinda felt that overall the PWF was a more polished Mod.  But that's just
ke :)

-Larry


Haqsa

"TPTCC-Regulars" league crisis averted

by Haqsa » Sat, 13 Mar 2004 07:39:12

I really don't think the TPTCC situation is acceptable, nor do I think that
the PWF models needed to be changed much from their correct dimensions.
Overall lengths of the production cars that these models are based on:

Viper Competition Coupe: 184.1 in.
Corvette: 179.7 in.
Mustang: 183.2 in.
Ford GT: 182.8
Jaguar XK: 187.4

The Viper, Mustang, and GT are less than 2 inches different in length.  To
fit the same box the Vette would have to be stretched, not the Mustang, but
you are correct that the Jag would have to be shrunk.  Thing is, the claim
has been that the Mustang is short and that cannot be the case if they are
modelled correctly.  If anything the Vette should have the worst problem as
it is the shortest and will be hitting everybody without ever appearing to
make contact.

The max difference we have is only 8 inches, which would be 4 inches front
and rear if the car is centered in its box.  Taking the concept a little
further, why not set the collision box to the median size, ~184 in., and
allow the longer cars to stick outside the box slightly, making sure that
every car is centered in its box?  Then you would literally be able to get
within 2 inches visually before a collision happens, and in some cases
(longest vs. shortest, avg. vs. avg) the appearance would be approximately
correct.  I have never seen anyone online succeed in getting within 2 inches
of another car without bumping, even when the collision boxes are correct.
Even 6 or 8 inches would be pushing it online, particularly in road racing.


Haqsa

"TPTCC-Regulars" league crisis averted

by Haqsa » Sat, 13 Mar 2004 08:12:24

An update to the below specs - the March issue of Racer magazine has an
article on the Tran-Am Jag XKR.  They list the overall length as 188.0 in.
Not a significant difference from a modelling perspective.


Goy Larse

"TPTCC-Regulars" league crisis averted

by Goy Larse » Sat, 13 Mar 2004 08:18:24


> Overall lengths of the production cars that these models are based on:

> Viper Competition Coupe: 184.1 in.
> Corvette: 179.7 in.
> Mustang: 183.2 in.
> Ford GT: 182.8
> Jaguar XK: 187.4

There is also width and height to consider

Beers and cheers
(uncle) Goy
"goyl at nettx dot no"

http://www.theuspits.com

"A man is only as old as the woman he feels........"
--Groucho Marx--

Haqsa

"TPTCC-Regulars" league crisis averted

by Haqsa » Sat, 13 Mar 2004 12:20:04

Not sure why height would be important.  Sure if you want the collisions to
look accurate when you are upside down I guess that might be important but
my concern has to do with being able to run in traffic without bumping each
other.

Concerning width, in most sedan racing series the cars are all going to be
the same width, regardless of the width of the different production bodies.
The regulations stipulate the tire size and the maximum track, everybody
wants to run the maximum tire and track, and nobody wants the body to be any
wider than the outside of the tires.  Consequently they all end up at
approximately the same width.

So the lengths are all very close and, in the case of a fictional series
like TPTCC, can be made equal simply by playing with splitter length and
rear overhang.  For realism the widths should be equalized by stretching or
shrinking the model laterally, or by playing with fender flare dimensions,
just like they would have to do in a real silhouette series.  And the height
is irrelevant from a driving standpoint.  So the TPTCC situation where we
appear to have models that miss their bounding box by several feet seems to
me to be unnecessary.


Dave Henri

"TPTCC-Regulars" league crisis averted

by Dave Henri » Sat, 13 Mar 2004 14:51:27



> An update to the below specs - the March issue of Racer magazine has
> an article on the Tran-Am Jag XKR.  They list the overall length as
> 188.0 in. Not a significant difference from a modelling perspective.



>> Overall lengths of the production cars that these models are based
>> on:

>> Viper Competition Coupe: 184.1 in.
>> Corvette: 179.7 in.
>> Mustang: 183.2 in.
>> Ford GT: 182.8
>> Jaguar XK: 187.4

   Here is a comparo between the stock Corvette and the C5r
Corvette Chassis Specifications

  2003 Corvette Coupe 2003 Corvette C5-R
Body Style: Two-door hatchback coupe Two-door hatchback coupe
Drivetrain: Longitudinal front engine, rear-wheel-drive Longitudinal front
engine, rear-wheel-drive
Transmission: 6-speed manual transaxle 6-speed manual transaxle
Chassis: Hydroformed steel chassis, composite body Hydroformed steel
chassis, composite body
Length: 179.7"     182.8"
Width: 73.6"       78.7"
Height: 47.7"      45.8"
Wheelbase: 104.5"  104.7"
Front Track: 61.9"  74.7"
Rear Track: 62.0"  76.1"
Weight: 3,246 lbs.  2,530 lbs.

The racing C5r 'grew' some in length and quite alot in width after it's
first year in competition against the Viper at LeMans.  


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