> > Enjoy the fact that you evidently have a good group of drivers with
> > whom to race. Personally, I have never witnessed much in the way of
> > more than 2 or 3 cars remaining packed together for an entire fuel run
> > at ANY track. Lined up like a silly parade at Tally, yes, but not
> > actually racing. At any other track, never. On the other hand, you
> > do see this time and time again when you watch real WC races.
> The reason you see it in WC races is because of yellows. Just like you saw
> in the most recent Cali race, when you have long green runs the field gets
> filtered out. The draft is NOT keeping low end teams within seconds of the
> highest end teams. If their car is bad, they run bad, if the car is good
> they run up front.
I don't know. Even after a long green run you still usually have
every one on the same lap unless they have had some mishap or
completely missed the setup. WC is enjoying much tighter competition
than they used to, and some would argue that it is because of the
%&#*$*#& aero bodystyles.
Aside from this, there are many many variables that are not addressed
by this game, probably the most signifigant of which is engine
performance, but also wear and tear on the car as the race progresses,
variable weather, etc. I don't think you can lay a major rap on the
drafting model as making the game unrealistic.
Again, I don't see this at all in the races I am in. Usually there is
a very wide range of performance and skill, and the cars get much more
strung out after only a short run than WC fields over an entire race.
Your statements seem contradictory... if open setups are the great
equalizer, then should it not follow that everyone will be closer
together?
See my comments above. I think we agree that it is just a game, but
for slightly different reasons. It is more "realistic" than many
other racing games, and that is part of it's attraction for me, but
the only real reason I do it is because it's fun.
Aren't you having fun? If not give it a rest.
Gerald