> 1 - I'm too damn competitive for my own good. In a race against AI, if I
see a
> car ahead of me, or one in my mirrors, that's like an instant trigger to
drive
> beyond my abilities. Can't help it. Sux, actually...
Sometimes I felt that way, especially in games like IndyCar 2 and NASCAR 2.
Well, that's a given! I did a 1:30.85, then on the next hotlap, I f_cked up
the Parabolica. Damn, and I was headed for my first 1:30 then!
out.
Okay, if you have "Racing Groove" turned on (why wouldn't you?), brake at
the point where the line gets dark, or you can use the big sign at the left
to help you. It's maybe 1/5-mile from the turn (geez, look at that braking
distance! Thank God for carbon brakes!). I stay on the brakes (I usually
don't modulate the brakes, but I've recently tried giving them a quick stab
to see how much more I've got) until turn-in, which is right where the line
turns. I stay a bit to the inside, get on the throttle early, and smoothly
accelerate out, hitting third gear before seeing a certain point on the
outside guardrail. Somtimes that exit gets me though, and it really sucks
because you***up two laps, not just one. Two things though...
1: Make sure you have "Braking Help" turned OFF. It really hurts you more
than helps you.
2: Do not turn the steering wheel as you brake (well, don't turn it while
braking hard). Also, make sure the car has "settled" (has been going
straight for a moment, not just have come out of a turn) before you brake,
so there is no unwanted lateral (side) weight transfer.
Short-shifting means you upshift a decent amount before the redline - maybe
2/3 up the rev range (i.e. if a 10,000RPM redline, shift at about 6500).
- John P. Wilson :|:
- Downshift http://www.racesimcentral.net/
- Growing Fan of Sierra's "Grand Prix Legends" 1967 Computer Racing
Simulation