Okay.. OKay.. let me solve this. Depending on the chassis, wheelbase and the amo
unt of power your combination has, will dependant on the burnout.
Now you ask, what?? If you have a given combination of 300hp in a G Body car, th
e car does a burnout easily. Now then, put a higher hp engine with the added more
weight, if you goto the "more cubic inches" route, the front end will be heavier
and still do a burnout more easily, correct?
NOW, if you don't play with the CG (Center of Gravity"), shocks, springs, this n
ew combination will be a "Totally" loss!1 As the the first 60ft of a drag race is
the most important, no?
When you start moving the CG back, horizontally, to the get the weight to move t
o the rear quickly and play with the CG of the vertical to lower the CG, the car
begins to "bite" more. To compensate this you play with the "shocks and springs".
Now then, if you ever look at a PRO class racer or a "high horsepower" vehicle,
usually over the "1000hp" mark with a killer "weight to power ratio", you notice,
that they stay in the bleach or burnout box, not very long and move "forward". B
ecause of the reaction time of the chassis transferring the weight to the rear of
the car.
Also, keep in mind the type of chassis your are using. Using a dragster vs a fun
ny car or any front engine car, will have a big difference of where the CG is!. Y
ou have to keep in mind where the majority of the weight is. And adust properly t
o get the car to "bite"..
For example, my 4.70s Dragster is nowhere near the settings of my Pro Stock car,
yet they both have 60 ft times in the .9xxx region at 80-81mph.
The way I have to do a burnout with the dragster is, set the line lock and trans
brake at the "torque peak" of my engine and hold it, when the smokes clear, I tur
n off the t-brake and line lock and let the car and come back to the staging lane
s. During this, the dragster is bellowing alot of smoke and moviing slowly up the
track.. Just what the they do in real life..
As for the P/S car, same type launch procedures, yet, the car stays in one posit
ion for a bit and then starts moving..Again, just like in real life..
It's really not a bug in the sim about the burnout. Most drivers "stereotype" th
e burnout as seeing it "one position" and not the other scenario.
Look how the PRO categories do a burnout.. vs, the "sportsman" racers doing ther
e burnout. See the difference. ??
So again, it's all in the suspension and CG. Keep in mind of the weights of the
chassis you are using.
Hmm.. Do have I to write another setup guide again??: )
take care
Julian Data
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