Last week I got bumped out of the universe, onto another plane of existance.
I'm not kidding :)
I got warp-whammed in the rear, my car went flying (and flying and flying)
up in the air, and it NEVER came down!
It stayed up in the air, spinning and rolling. I could see out the
windshield and saw grass, sky, grass, sky, grass, sky, grass, sky....
Had to esc out of the game.
If you remember Viper Racing... At the default course (silverdale I think)
the field on the left at the S/F line.. .If you 4-wheeled out there and
drove off the cliff you fell towards the ocean forever and forever, never
falling back to earth.
This was the SAME thing :)
-Larry
> Yah, it needs to be turned down a little. Which should be easier than
> what we have in N2003. Right now, I will take more bumping than flying
> spaceships. Both are not perfect, but my vote towards more bumping
> ability (if there are only two choices).
> Bill Bollinger
> www.gsxn.com
>>> No I do not, but the one thing I REALLY like is the multiplayer bumping
>>> code. That has given me more hope than anything. I also like that the
>> cars
>>> that are THE fastest are balanced, not on one extreme (Loose). That by
>>> itself makes it a lot more realistic for me. Other stuff SUCKS.
>> Dedicated
>>> Server is bad... Lots is bad, but I hope they support it (via patches
>>> that
>>> advance the title).
>>> Bill Bollinger
>>> www.gsxn.com
>> Good to be able to rub doors without catastrophe, for sure. But the
>> current
>> bumping code's a bit too lenient for my taste. As I noted in an earlier
>> post, I've seen it getting exploited to excess already. Someone can't
>> get
>> by you, they can just cream you and go on their merry way. I got a run
>> on a
>> guy the other night, and he just wheeled it hard right into me as I went
>> by
>> on his outside. Slammed me into the wall, but he just cruised on
>> unharmed
>> (and unpenalized). Went into spectator mode and he did it again to
>> someone
>> else. That shouldn't be a viable option online.
>> SB