rec.autos.simulators

N2002 Seems Wrong More and More I Watch Real Thing

Larr

N2002 Seems Wrong More and More I Watch Real Thing

by Larr » Thu, 22 Aug 2002 05:02:52

This I can agree with as well.  The outside line, especially at places like
Dega and Tona, do not act like they do at the real tracks.

This is another reason why blocking the low line for an entire race pisses
people off. The outside groove doesn't work like it's supposed to in a lot
of cases.

-Larry


cannot run multiple grooves, the inside lane is always the
was not before the inside 99% is still the preferred line at

> any track when we know several tracks the middle or up groove can been the
faster line..




Larr

N2002 Seems Wrong More and More I Watch Real Thing

by Larr » Thu, 22 Aug 2002 05:05:12

Good Argument!

LOL!

-Larry


> Wrong...



> > Hi David,

> > clearly the human factor I'd say ;-) we're just not as good as the real
> > drivers. There may be issues with the sim itself, but the biggest factor
> is
> > us :-)

> > Achim



> > > Watching some of the Michigan race I don't see how that could ever be
> > > recreated in N2002. The real cars go into the turns nice and tight,
> right
> > > next to each other (one or two feet apart and mirror each other around
> the
> > > entire turn), don't wash out, don't scrub speed much (if any) when
they
> > take
> > > a higher line, and even go three and four wide and seem nice and tight
> and
> > > under control.

> > > The cars weren't all on the third lap of new tires either.

> > > Is it the physics, tire model, or aero modelling in N2002 which makes
> what
> > I
> > > saw today seem impossible in the sim.

> > > Before anyone says, "it can be done, my league does it at Michigan all
> the
> > > time", point me to a replay.

> > > Surprised this isn't talked about all the time by NASCAR regulars.
Took
> me
> > > about 15 seconds to see the obvious.

> > > David G Fisher

Blak

N2002 Seems Wrong More and More I Watch Real Thing

by Blak » Thu, 22 Aug 2002 08:13:49

Actually, those 2 tracks are the ones where it works best in comparison and you can make a run on the outside there,, but yes it is
still lacking..

: This I can agree with as well.  The outside line, especially at places like
: Dega and Tona, do not act like they do at the real tracks.
:
: This is another reason why blocking the low line for an entire race pisses
: people off. The outside groove doesn't work like it's supposed to in a lot
: of cases.
:
: -Larry
:

: > Although I love the Sim, that has been my largest complaint about it, you
: cannot run multiple grooves, the inside lane is always the
: > faster groove.. yes the running the outside lane is racable now when it
: was not before the inside 99% is still the preferred line at
: > any track when we know several tracks the middle or up groove can been the
: faster line..
: >


: > : Watching some of the Michigan race I don't see how that could ever be
: > : recreated in N2002. The real cars go into the turns nice and tight,
: right
: > : next to each other (one or two feet apart and mirror each other around
: the
: > : entire turn), don't wash out, don't scrub speed much (if any) when they
: take
: > : a higher line, and even go three and four wide and seem nice and tight
: and
: > : under control.
: > :
: > : The cars weren't all on the third lap of new tires either.
: > :
: > : Is it the physics, tire model, or aero modelling in N2002 which makes
: what I
: > : saw today seem impossible in the sim.
: > :
: > : Before anyone says, "it can be done, my league does it at Michigan all
: the
: > : time", point me to a replay.
: > :
: > : Surprised this isn't talked about all the time by NASCAR regulars. Took
: me
: > : about 15 seconds to see the obvious.
: > :
: > : David G Fisher
: > :
: > :
: >
: >
:
:


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