rec.autos.simulators

shouldn't we give Papy a break?

Ian Greenwo

shouldn't we give Papy a break?

by Ian Greenwo » Sat, 26 Jun 1999 04:00:00



my central point being that Joe Public would find anything approaching
a  realistic simulation of WC cars (i.e. using a modified GPL engine)
much too demanding, and that this depress sales for Sierra. Not having
driven one for real however, i am unable to comment further !

David L. Co

shouldn't we give Papy a break?

by David L. Co » Sat, 26 Jun 1999 04:00:00


wrote...

And - If driving WC cars were so easy (compared to GPL) then why on any
given Sunday do we see the *best* drivers in these cars losing it?  
Either all by themselves or in a crowd, it's nearly guaranteed that
you'll see someone lose it and end up in the wall.

I can think of a few off hand recently - Michael Waltrip, Steve Park,
Dave Marcus (with help from Brett Bodine), and Dale Earnhardt (during
practice).  These guys are in the top Nascar series, and they sometimes
can't handle the cars they are driving.  

I want the same in a Sim'.  I don't care how bad I suck at it.  I want it
to be REAL.

David L. Cook

John Simmo

shouldn't we give Papy a break?

by John Simmo » Sat, 26 Jun 1999 04:00:00


says...



>>That's a myth.  It's not the physic model who is too hard.  
>>It's the era of GPL cars, being 1967 Formula 1 with over-
>>powered engines for the chassis and crappy tyres.  Physics
>>can't be hard, they can only become more and more realistic.  
>>Saying that N3 would blow because it would be "GPLesque" is
>>a myth, since the physic model is of course different, your
>>now passing to a Stock-car who is very heavy.

>my central point being that Joe Public would find anything approaching
>a  realistic simulation of WC cars (i.e. using a modified GPL engine)
>much too demanding, and that this depress sales for Sierra. Not having
>driven one for real however, i am unable to comment further !

1) The physics engine *is* at the root of GPL being a difficult sim to
master.  Considering the power generated by the motor and the less then
optimum aerodynamics and handling of the cars of that period, the physics
engine has everything in the worl to do with why GPL is so hard to get a
handle on.

2) The physics model in GPL requires a fairly hefty processor and lots of
memory to keep up with 20 cars on the track.  Add the burden of collision
detection position prediction, and velocity, acceleration, and other
technical stuff, and the CPU is workin it's ass off to provide something
close to correct information.  I don't know where they got their minimum
of a P/166, but whoever came up with that should be shot.

3) The graphics rendering partially utilizes the CPU for some
calaulctions as far as attitude and shadows are concerned, but for the
most part, a decent 3D card removes a significant chunk of the load as
far as rendering goes.

4) The CPU is also managing network/communications info.

Now, knowing all of that....

1) Take what GPL models in terms of physics, and multiply the load by
112%.  In Nascar, you have more than twice as many cars to display,
model, and predict.  There's NO WAY in hell ANY of our machines will be
able to model all of that info with the current state of today's CPUs.

2) Granted stock cars don't have to model suspension movement in terms of
graphic rendering, but they DO have to model suspension movement in terms
of physics.

3) To acurately model a stock car's physics, one has to consider whether
or not the car is a super speedway car (more pronounced roof rails that
also extended down the back window), a road course car, or a short track
car.  Not only that, but they have to model the roof flpas and the effect
on the aero depolyed flaps would have on the moving body.

A Nascar sim with GPL physics would never be able to run sufficiently to
get much attention by the *** public, and would probably be blasted
for being "unplayable with even the best hardware currently available".  
It would gather dust on store shelves until the hardware caught up.  It's
as plain as the noses on your faces.

Should we give papy a break? Yeah, they're not to blame that the hardware
isn't available to run the sim they want to design.  At the same time, we
should also let them know that they should keep striving to do the next
one better.  In other words, maintain a visible and vocal presence in the
newsgroup, but don't make what has already been pointed out as baseless
accusations and unrealistic goals.  You only annoy other sim racers and
make the Papy folks wonder why the hell they even waste their time
writing software for such an unappreciative bunch of ingrates.

--
=========================================================
John Simmons - Redneck Techno-Biker (Zerex12)
http://www.racesimcentral.net/

John Simmons - Barbarian Diecast Collector
http://www.racesimcentral.net/

IGPS (Season 2) Director
http://www.racesimcentral.net/

If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
=========================================================

Chris Schlette

shouldn't we give Papy a break?

by Chris Schlette » Sat, 26 Jun 1999 04:00:00

And what ymenard, myself and others contend is that a stock car sim using
the same or nearly the same physics engine that powers GPL would not be
anywhere near as hard to "jump-in" and drive as GPL.  A lot of the problems
with GPL lie not in the physics of the game, but rather in the fact these
are 1967 Formula 1 cars that as ymenard stated have over-powered engines,
light weight chassises, no aerodynamics and very very hard *** that
doesn't grip really well.  Thats a far cry from just about any modern race
car.

Chris Roger

shouldn't we give Papy a break?

by Chris Roger » Sat, 26 Jun 1999 04:00:00

  Who the hell cares if it is a Papyrus decision or a Sierra decision?!
Either way it was still a bad one for anyone who enjoys a quality, cutting
edge racing sim.  I have no doubt that there are people within Papyrus that
are as pissed as I am.

  My point is if we all sit around here like a bunch of pansies saying "oh
poor Papyrus"  we will continue to be offered substandard arcade games and
the days of high performance realistic racing sims will end.

Chris

Chris Roger

shouldn't we give Papy a break?

by Chris Roger » Sat, 26 Jun 1999 04:00:00

Well put!

Chris


>Chad Rogers wrote
>>There simply isn't the horsepower to run it right now with the average
CPU.

>    That is a sorry excuse. GPL couldn't be ran on the "average CPU" when
it
>came out last year. I couldn't turn all the graphics on when N2 came out
and
>I had a "high end CPU" for that time. The same goes for N1 and  Indy Car
>1&2. Papy has always pushed the envelope and made a lot of money doing it.
>But because GPL bombed (at least in the U.S.) they decided to change what
>has been working for them and every other highly successful game company.
Do
>you think it hurt ID software sales of Quake when few people had enough
>horsepower to run it at maximum resolution? I doubt it. When you race
online
>(TEN) you only see 6 cars ahead or behind anyway so the whole 43 cars in
>Nascar argument is another poor excuse for not using the GPL engine.
>.
>    The big problem is that too many of us suckers ran out and bought N1999
>and Sierra decided the money was just too easy than to actually develop a
>modern Nascar game.

Ronald Stoeh

shouldn't we give Papy a break?

by Ronald Stoeh » Sun, 27 Jun 1999 04:00:00

Bruce Kennewell schrieb:

I would really miss my amazing flight shows in GPL, that's for sure! ;^)

l8er
ronny



> > On Thu, 24 Jun 1999 15:41:30 -0700, "Chad Rogers"
> > Cars don't even leave the track for the sky in an accident.

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Ronald Stoeh

shouldn't we give Papy a break?

by Ronald Stoeh » Sun, 27 Jun 1999 04:00:00

Ian Greenwood schrieb:



> >That's a myth.  It's not the physic model who is too hard.  It's the era of
> >GPL cars, being 1967 Formula 1 with over-powered engines for the chassis and
> >crappy tyres.  Physics can't be hard, they can only become more and more
> >realistic.  Saying that N3 would blow because it would be "GPLesque" is a
> >myth, since the physic model is of course different, your now passing to a
> >Stock-car who is very heavy.

> my central point being that Joe Public would find anything approaching
> a  realistic simulation of WC cars (i.e. using a modified GPL engine)
> much too demanding, and that this depress sales for Sierra. Not having
> driven one for real however, i am unable to comment further !

Add an arcade mode as in N1/2, put it on the box in big letters,
case closed.

l8er
ronny

--
How to get rid of censorship in German game releases
<http://www.gamesmania.com/german/maniac/freedom/freedom.htm>

          |\      _,,,---,,_        I want to die like my Grandfather,
   ZZZzz /,`.-'`'    -.  ;-;;,_              in his sleep.
        |,4-  ) )-,_. ,\ (  `'-'     Not like the people in his car,
       '---''(_/--'  `-'\_)            screaming their heads off!

Bruce Kennewel

shouldn't we give Papy a break?

by Bruce Kennewel » Sun, 27 Jun 1999 04:00:00

LOL!!
Due to the incredible strength of the "driver pod", and a fair whack of good
fortune, at least we can laugh about it! :o)


> Rotflol. I've just picked up this week's copy of Autosport. There is a
> cartoon on the letters page depicting a scene from the Goodwood festival
of
> speed. Cut to the paddock...Drivers signing autographs....The tannoy pipes
> up. .... "And now direct from Le Mans, the Silver Arrows Display team". Up
> in the skies can bee seen three Mercedes flying in close formation.

> Regards

> --
> Mark Seery
> GPML league director
> http://easyweb.easynet.co.uk/mark.seery/


> > So this aspect is of major importance to you......that the cars have the
> > ability to soar skywards in an accident???!!!!



> > > On Thu, 24 Jun 1999 15:41:30 -0700, "Chad Rogers"
> > > Cars don't even leave the track for the sky in an accident.

Bruce Kennewel

shouldn't we give Papy a break?

by Bruce Kennewel » Sun, 27 Jun 1999 04:00:00

Fair enough.
Personally, I would rather the time spent developing flying cars be put to
use enhancing the game elsewhere.
--
Regards,
Bruce.
------------------------------


--------------------------------------------------------------------


> On Fri, 25 Jun 1999 21:58:14 -0000, "Bruce Kennewell"

> >So this aspect is of major importance to you......that the cars have the
> >ability to soar skywards in an accident???!!!!



> >> On Thu, 24 Jun 1999 15:41:30 -0700, "Chad Rogers"
> >> Cars don't even leave the track for the sky in an accident.

> Actually, yes: when a car gets airborne it has a tendancy to
> both sustain and dispense different damage. If a car can flip over on
> its roof it'll damage more differently than if it just plows straight
> into a wall.  You could sustain MUCH different damage if a car lands
> on your roof than if it slams into your quarterpanel.
> A car could get launched off the front end of another and
> damage the hood as opposed to the grill....  You may be able to get
> underneath a flipping car that would be in your way if they were on
> the ground instead of in the air...  Yes, flips and airborne
> recreations can have an impact on gameplay and should be modelled!

> Gunner
> GunnerDon on TEN and Heat.net

Bruce Kennewel

shouldn't we give Papy a break?

by Bruce Kennewel » Sun, 27 Jun 1999 04:00:00

Wrong, Francois.

(snip)
(unsnip)

What you fail to recognise is that back in 1967 the cars were *NOT*
considered "overpowered" and the tyres were *NOT* considered crappy!!
In fact, when the 3-litre formula was announced for introduction in 1966, a
cry of delight swept the ranks of the drivers, most of whom considered the
then-current 1500cc engine size as being anything *BUT* "Formula One"!!

It is very easy to be wise and all-seeing through the benefit of the passage
of time.
You are rating something 30+years old on the basis of current technology and
that just doesn't work, I'm afraid.

--
Regards,
Bruce.
------------------------------


--------------------------------------------------------------------



> > My suspicion (and I would love to be proved wrong) is that the GPL
> > physics model is judged too hard for the mass market.

> That's a myth.  It's not the physic model who is too hard.  It's the era
of
> GPL cars, being 1967 Formula 1 with over-powered engines for the chassis
and
> crappy tyres.  Physics can't be hard, they can only become more and more
> realistic.  Saying that N3 would blow because it would be "GPLesque" is a
> myth, since the physic model is of course different, your now passing to a
> Stock-car who is very heavy.

> Sierra did a stupid decision, but a monetary decision.  Of course it
stinks,
> but eh it's Sierra, nothing should be surprising anymore.

> --
> -- Fran?ois Mnard <ymenard/Nas-Frank>
> -- NROS Nascar sanctioned Guide http://www.nros.com/
> -- SimRacing Online http://www.simracing.com/
> -- Official mentally retarded guy of r.a.s.
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."

Mark Seer

shouldn't we give Papy a break?

by Mark Seer » Sun, 27 Jun 1999 04:00:00


Agreed......
Unless you consider concorde of course ;-)

Mark

Don Burnett

shouldn't we give Papy a break?

by Don Burnett » Sun, 27 Jun 1999 04:00:00

I have always been impressed with Andy Hollis'  and company's involvement in
the flight sim newsgroup.

--
Don Burnette
Dburn on Ten
http://members.home.net/d.burnette/Sportsman%204.htm


snip

Scot

shouldn't we give Papy a break?

by Scot » Sun, 27 Jun 1999 04:00:00

Now that's funny!

Scot

shouldn't we give Papy a break?

by Scot » Sun, 27 Jun 1999 04:00:00

Good Post

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