says...
>>That's a myth. It's not the physic model who is too hard.
>>It's the era of GPL cars, being 1967 Formula 1 with over-
>>powered engines for the chassis and crappy tyres. Physics
>>can't be hard, they can only become more and more realistic.
>>Saying that N3 would blow because it would be "GPLesque" is
>>a myth, since the physic model is of course different, your
>>now passing to a Stock-car who is very heavy.
>my central point being that Joe Public would find anything approaching
>a realistic simulation of WC cars (i.e. using a modified GPL engine)
>much too demanding, and that this depress sales for Sierra. Not having
>driven one for real however, i am unable to comment further !
1) The physics engine *is* at the root of GPL being a difficult sim to
master. Considering the power generated by the motor and the less then
optimum aerodynamics and handling of the cars of that period, the physics
engine has everything in the worl to do with why GPL is so hard to get a
handle on.
2) The physics model in GPL requires a fairly hefty processor and lots of
memory to keep up with 20 cars on the track. Add the burden of collision
detection position prediction, and velocity, acceleration, and other
technical stuff, and the CPU is workin it's ass off to provide something
close to correct information. I don't know where they got their minimum
of a P/166, but whoever came up with that should be shot.
3) The graphics rendering partially utilizes the CPU for some
calaulctions as far as attitude and shadows are concerned, but for the
most part, a decent 3D card removes a significant chunk of the load as
far as rendering goes.
4) The CPU is also managing network/communications info.
Now, knowing all of that....
1) Take what GPL models in terms of physics, and multiply the load by
112%. In Nascar, you have more than twice as many cars to display,
model, and predict. There's NO WAY in hell ANY of our machines will be
able to model all of that info with the current state of today's CPUs.
2) Granted stock cars don't have to model suspension movement in terms of
graphic rendering, but they DO have to model suspension movement in terms
of physics.
3) To acurately model a stock car's physics, one has to consider whether
or not the car is a super speedway car (more pronounced roof rails that
also extended down the back window), a road course car, or a short track
car. Not only that, but they have to model the roof flpas and the effect
on the aero depolyed flaps would have on the moving body.
A Nascar sim with GPL physics would never be able to run sufficiently to
get much attention by the *** public, and would probably be blasted
for being "unplayable with even the best hardware currently available".
It would gather dust on store shelves until the hardware caught up. It's
as plain as the noses on your faces.
Should we give papy a break? Yeah, they're not to blame that the hardware
isn't available to run the sim they want to design. At the same time, we
should also let them know that they should keep striving to do the next
one better. In other words, maintain a visible and vocal presence in the
newsgroup, but don't make what has already been pointed out as baseless
accusations and unrealistic goals. You only annoy other sim racers and
make the Papy folks wonder why the hell they even waste their time
writing software for such an unappreciative bunch of ingrates.
--
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John Simmons - Redneck Techno-Biker (Zerex12)
http://www.racesimcentral.net/
John Simmons - Barbarian Diecast Collector
http://www.racesimcentral.net/
IGPS (Season 2) Director
http://www.racesimcentral.net/
If you want to send me email, go to either of the URL's
shown above & click "Send Me Mail" in the contents frame.
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