rec.autos.simulators

V-2200 and ICR2 mirror fix

Paul Eigst

V-2200 and ICR2 mirror fix

by Paul Eigst » Tue, 20 Jan 1998 04:00:00

I purchased a Thriller 3-D last week, and got ICR2 running with some patches
that are available on the 'net, but the mirrors were rendered useless
(scrambled graphics).  I did find a method for a "fix" on Bjorn's 3-D World
http://www.racesimcentral.net/(Thanks to a helpful NG reader for the link!)  I
found that the info wasn't quite right, in that he seemed to have 2 files
reversed in their usage.  I have created a batch file and the file locations
required to get ICR2 working fine with a V-2200 card, and YES the mirrors
work just like they used too!!!!!  The only drawback is that if you leave
anti-aliasing "on" there are some weird effects around the walls, and in the
turns.  I have sacrificed anti-aliasing in lue of operational mirrors.

I would be happy to work up a batch file and the info for anyone that is in
the same situation.  Please e-mail me with your request, and include your
EXACT path to your ICR2 directory.

--
Paul

My "reply" e-mail address has been changed to
deter spammers.  My real address is:

ICQ UIN: 5692838

Dave Henri

V-2200 and ICR2 mirror fix

by Dave Henri » Tue, 20 Jan 1998 04:00:00

  I'm waiting on a Thriller basic as soon as one comes in so I'll ask for the
batch file now.
I run ICR2 in dos from the C:\ICR2 dir.
  btw,,I just checked out the Sim Projects' GTP carset.  Full bodied cars from
1986, the Jaguars, Porches and Toyotas.  Pretty cool, but when one of the gtp
cars showed up in the mirrors, they looked like Indy cars, til they drove
by..then the body work was in place.  I was intrigued by that...have a good one.

dave henrie


> I purchased a Thriller 3-D last week, and got ICR2 running with some patches
> that are available on the 'net, but the mirrors were rendered useless
> (scrambled graphics).  I did find a method for a "fix" on Bjorn's 3-D World
> http://www.bjorn3d.com/ . (Thanks to a helpful NG reader for the link!)  I
> found that the info wasn't quite right, in that he seemed to have 2 files
> reversed in their usage.  I have created a batch file and the file locations
> required to get ICR2 working fine with a V-2200 card, and YES the mirrors
> work just like they used too!!!!!  The only drawback is that if you leave
> anti-aliasing "on" there are some weird effects around the walls, and in the
> turns.  I have sacrificed anti-aliasing in lue of operational mirrors.

> I would be happy to work up a batch file and the info for anyone that is in
> the same situation.  Please e-mail me with your request, and include your
> EXACT path to your ICR2 directory.

> --
> Paul

> My "reply" e-mail address has been changed to
> deter spammers.  My real address is:

> ICQ UIN: 5692838

Dave Henri

V-2200 and ICR2 mirror fix

by Dave Henri » Tue, 20 Jan 1998 04:00:00

  I'm waiting on a Thriller basic as soon as one comes in so I'll ask for the
batch file now.
I run ICR2 in dos from the C:\ICR2 dir.
  btw,,I just checked out the Sim Projects' GTP carset.  Full bodied cars from
1986, the Jaguars, Porches and Toyotas.  Pretty cool, but when one of the gtp
cars showed up in the mirrors, they looked like Indy cars, til they drove
by..then the body work was in place.  I was intrigued by that...have a good one.

dave henrie


> I purchased a Thriller 3-D last week, and got ICR2 running with some patches
> that are available on the 'net, but the mirrors were rendered useless
> (scrambled graphics).  I did find a method for a "fix" on Bjorn's 3-D World
> http://www.bjorn3d.com/ . (Thanks to a helpful NG reader for the link!)  I
> found that the info wasn't quite right, in that he seemed to have 2 files
> reversed in their usage.  I have created a batch file and the file locations
> required to get ICR2 working fine with a V-2200 card, and YES the mirrors
> work just like they used too!!!!!  The only drawback is that if you leave
> anti-aliasing "on" there are some weird effects around the walls, and in the
> turns.  I have sacrificed anti-aliasing in lue of operational mirrors.

> I would be happy to work up a batch file and the info for anyone that is in
> the same situation.  Please e-mail me with your request, and include your
> EXACT path to your ICR2 directory.

> --
> Paul

> My "reply" e-mail address has been changed to
> deter spammers.  My real address is:

> ICQ UIN: 5692838

Marc J. Nelso

V-2200 and ICR2 mirror fix

by Marc J. Nelso » Tue, 20 Jan 1998 04:00:00

<Car Editing 101 - class now in session...>

The reason for seeing the IndyCars (I know, CART, but it's my reply!) in
the mirrors is that the "mirror cars" are made up of several (27, I
think) seperate images, and not part of an object (these files are in
the ROL.DAT).

Hard to explain, but it's like having one of those little books with
what appears to be the same picture drawn in one of the corners.

However, when you flip the pages, the piture gives the illusion of
movement.  Same with the mirror, as the AI moves around behind you, the
picture displayed changes also, and you're fooled into believing that
the car in the mirror is an "object."

One interesting note: when using the Rendition cards, the GTP cars show
up as they should, since the "Rendition-mirror" does it a whole new way.

Cheers!

Marc


>   I'm waiting on a Thriller basic as soon as one comes in so I'll ask for the
> batch file now.
> I run ICR2 in dos from the C:\ICR2 dir.
>   btw,,I just checked out the Sim Projects' GTP carset.  Full bodied cars from
> 1986, the Jaguars, Porches and Toyotas.  Pretty cool, but when one of the gtp
> cars showed up in the mirrors, they looked like Indy cars, til they drove
> by..then the body work was in place.  I was intrigued by that...have a good one.

> dave henrie

--


(please remove '*' when replying)

Sim Racing News - http://www.simnews.com
The Sim Project - http://www.simproject.com

* No animals were harmed in the making of this e-mail *

Dave Henri

V-2200 and ICR2 mirror fix

by Dave Henri » Wed, 21 Jan 1998 04:00:00

  thanks for the lesson :)   I was really impressed with the carset, but it made me
rmember why I almost quit driving last year....that dang sim is impossible to keep the
rear end where it belong!  (at the rear end!)  I'm waiting on a thriller and P5 so as
I finally join the hotrod level I'll take another look at it...
thanks
dave henrie


> <Car Editing 101 - class now in session...>

> The reason for seeing the IndyCars (I know, CART, but it's my reply!) in
> the mirrors is that the "mirror cars" are made up of several (27, I
> think) seperate images, and not part of an object (these files are in
> the ROL.DAT).

> Hard to explain, but it's like having one of those little books with
> what appears to be the same picture drawn in one of the corners.

> However, when you flip the pages, the piture gives the illusion of
> movement.  Same with the mirror, as the AI moves around behind you, the
> picture displayed changes also, and you're fooled into believing that
> the car in the mirror is an "object."

> One interesting note: when using the Rendition cards, the GTP cars show
> up as they should, since the "Rendition-mirror" does it a whole new way.

> Cheers!

> Marc


> >   I'm waiting on a Thriller basic as soon as one comes in so I'll ask for the
> > batch file now.
> > I run ICR2 in dos from the C:\ICR2 dir.
> >   btw,,I just checked out the Sim Projects' GTP carset.  Full bodied cars from
> > 1986, the Jaguars, Porches and Toyotas.  Pretty cool, but when one of the gtp
> > cars showed up in the mirrors, they looked like Indy cars, til they drove
> > by..then the body work was in place.  I was intrigued by that...have a good one.

> > dave henrie

> --


> (please remove '*' when replying)

> Sim Racing News - http://www.simnews.com
> The Sim Project - http://www.simproject.com

> * No animals were harmed in the making of this e-mail *

dav..

V-2200 and ICR2 mirror fix

by dav.. » Wed, 21 Jan 1998 04:00:00

Marc, this business of ICR2 not working properly with the new
rendition cards, and having to concoct various work arounds amazes me.
The game is considered by many to be a class above anything currently
available, and was used to market the first round of V1000 cards.

I had to settle for a 3d Blaster back then as the other brands were
not available in Sydney. As we know the blaster did not come with the
rendition version of ICR2. I fudged a speed fix using the rendition
executable etc, but was longing to see the full enhanced version with
updated tracks. The work you guys have done in updating the remaining
tracks made me want to do this even more.
The answer came through the release of CART Racing which bundled the
rendition version.
I'm now in the market to upgrade my main video card to possibly a
Thriller or Stealth II. (I already have a Pure3d).
As Paul has mentioned a work around can be achieved with the V2200
chips.

 I'm guessing you have contact with ICR2 developers through all the
enhancements you have made, if so, is there any word on fixing ICR2 to
work with V2x00 chips. I'm talking fully functional.

 Your response to Dave Henrie also cleared up one thing for me, I had
assumed that your GTP kit only worked with the SVGA version of ICR2
not the rendition version also. (even more reason to get ICR2 fixed).

 I'm switching between CPR and ICR2 at the moment learning all the
subtleties between the programs, comparing track layouts, AI, setups,
strategies and also putting Steven Smiths, Winning guide to good use.
A final question if I may,  which of the above games portrays the
actual tracks the closest in your opinion. I'm thinking again that the
work the Simproject team has done may have given you as better insight
into this than most.  

Tks for you time.
Dave.

On Mon, 19 Jan 1998 22:03:51 -0800, "Marc J. Nelson"


><Car Editing 101 - class now in session...>

>The reason for seeing the IndyCars (I know, CART, but it's my reply!) in
>the mirrors is that the "mirror cars" are made up of several (27, I
>think) seperate images, and not part of an object (these files are in
>the ROL.DAT).

>Hard to explain, but it's like having one of those little books with
>what appears to be the same picture drawn in one of the corners.

>However, when you flip the pages, the piture gives the illusion of
>movement.  Same with the mirror, as the AI moves around behind you, the
>picture displayed changes also, and you're fooled into believing that
>the car in the mirror is an "object."

>One interesting note: when using the Rendition cards, the GTP cars show
>up as they should, since the "Rendition-mirror" does it a whole new way.

>Cheers!

>Marc

Byron Forbe

V-2200 and ICR2 mirror fix

by Byron Forbe » Fri, 23 Jan 1998 04:00:00


> <Car Editing 101 - class now in session...>

> The reason for seeing the IndyCars (I know, CART, but it's my reply!) in
> the mirrors is that the "mirror cars" are made up of several (27, I
> think) seperate images, and not part of an object (these files are in
> the ROL.DAT).

> Hard to explain, but it's like having one of those little books with
> what appears to be the same picture drawn in one of the corners.

> However, when you flip the pages, the piture gives the illusion of
> movement.  Same with the mirror, as the AI moves around behind you, the
> picture displayed changes also, and you're fooled into believing that
> the car in the mirror is an "object."

> One interesting note: when using the Rendition cards, the GTP cars show
> up as they should, since the "Rendition-mirror" does it a whole new way.

> Cheers!

> Marc

   Any plans to make it so that when the cars come together it's as
though the bodywork of the GTP cars does exist rather than open
wheeler's wheels getting tangled up? It's something that catches me
offguard now and then - thinking you can bump slightly when in fact you
can't. Of course, this is a good testament to the effectiveness of the
carset ie you really believe your in a GTP car :)

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