Marc, this business of ICR2 not working properly with the new
rendition cards, and having to concoct various work arounds amazes me.
The game is considered by many to be a class above anything currently
available, and was used to market the first round of V1000 cards.
I had to settle for a 3d Blaster back then as the other brands were
not available in Sydney. As we know the blaster did not come with the
rendition version of ICR2. I fudged a speed fix using the rendition
executable etc, but was longing to see the full enhanced version with
updated tracks. The work you guys have done in updating the remaining
tracks made me want to do this even more.
The answer came through the release of CART Racing which bundled the
rendition version.
I'm now in the market to upgrade my main video card to possibly a
Thriller or Stealth II. (I already have a Pure3d).
As Paul has mentioned a work around can be achieved with the V2200
chips.
I'm guessing you have contact with ICR2 developers through all the
enhancements you have made, if so, is there any word on fixing ICR2 to
work with V2x00 chips. I'm talking fully functional.
Your response to Dave Henrie also cleared up one thing for me, I had
assumed that your GTP kit only worked with the SVGA version of ICR2
not the rendition version also. (even more reason to get ICR2 fixed).
I'm switching between CPR and ICR2 at the moment learning all the
subtleties between the programs, comparing track layouts, AI, setups,
strategies and also putting Steven Smiths, Winning guide to good use.
A final question if I may, which of the above games portrays the
actual tracks the closest in your opinion. I'm thinking again that the
work the Simproject team has done may have given you as better insight
into this than most.
Tks for you time.
Dave.
On Mon, 19 Jan 1998 22:03:51 -0800, "Marc J. Nelson"
><Car Editing 101 - class now in session...>
>The reason for seeing the IndyCars (I know, CART, but it's my reply!) in
>the mirrors is that the "mirror cars" are made up of several (27, I
>think) seperate images, and not part of an object (these files are in
>the ROL.DAT).
>Hard to explain, but it's like having one of those little books with
>what appears to be the same picture drawn in one of the corners.
>However, when you flip the pages, the piture gives the illusion of
>movement. Same with the mirror, as the AI moves around behind you, the
>picture displayed changes also, and you're fooled into believing that
>the car in the mirror is an "object."
>One interesting note: when using the Rendition cards, the GTP cars show
>up as they should, since the "Rendition-mirror" does it a whole new way.
>Cheers!
>Marc