rec.autos.simulators

Sports Car Review(Short)

eric kor

Sports Car Review(Short)

by eric kor » Wed, 17 Mar 1999 04:00:00

rec.auto.arcadish
Your typical EA racing game.A real shame they bought the rights to
Formula One.
Jon Van Ginneke

Sports Car Review(Short)

by Jon Van Ginneke » Wed, 17 Mar 1999 04:00:00

EA Sports didn't make it though, this was a game EA bought.  I do think
it qualifies as a sim if Viper and ICR2 are still called sims; because
in terms of relism I feel it lands between both of those.  Everything
compared to what has been done in GPL is basically ***now when you
compare realism.


> rec.auto.arcadish
> Your typical EA racing game.A real shame they bought the rights to
> Formula One.

--

Jon   Van Ginneken

"I try to do my best every day. If, at the end of the day
I know I did the best job I could do, I am satisfied."

                                  --Alex Zanardi

John

Sports Car Review(Short)

by John » Thu, 18 Mar 1999 04:00:00

I would agree that ISI has done an awesome job for their first sim out the
door!
It is nice to see a little extra competition in the serious sim field.

John


>ISI doesn't have Papy's 10 years of experience. Also its only a 9 man
>operation. I must say its am amazing feet to pull of such an awesome racing
>GAME with those resources on their first try. Yes they are looking for
>constructive feedback, remember they listened too all your in-car view
>demands.

>Art
>Stealth Racing
>http://www.***sys.com/stealthracing.html



>>> What's wrong with a sim having different lap times than in real life.
>Real
>>> life you have weather limitations, you have mechanical limitations, its
>not
>>> like a sim, which will have most likely one surface grip for all
asphalt.

>>Wasn't that way with any of the Papy sims.  You have different hard
>surfaces.
>>Also they had weather in ICR2.  I really don't know what you mean by
>Mechanical
>>limitations, the cars are what should be modeled first and foremost, and
>any
>>limitations or  weaknesses with certain parts should be in the sim.

>>> Also a sim has a physics model.  It cant completely be perfect to real
>life,

>>Ahhhhhhh, now I'm hearing what I wanted to hear....improvement is still
>needed
>>and nothing is perfect yet, that's all I was looking for.  :-)
>>Ppl will bash anybody in there forst attempt for some reason, but praise
>GPL;
>>let's throw Indy 500 against SCGT and see which one is better.  All these
>posts
>>that are anti-SCGT are probably because they were expecting too much for
>the
>>long wait, but I'm sure with CONSTRUCTIVE comments ISI can get therenext
>driving
>>model better.  Not people railing it saying "It Sucks"...I'm sure ISI is
>looking
>>for feedback, not some people's stupidity.

>>> its like wondering why you can hit a homerun in a baseball game when in
>real
>>> life you cant.  If you want a real life sim then expect to have to spend
>2-5
>>> years getting fast.  Will anyone want to play that game?

>>Yes, many have invested the amount of laps that a normal racer would in
2-5
>>years in GPL...and apparently some liked it.

>>> NO, they want a
>>> game they can go fast and if the physics are a little off of the speed
of
>>> real life, who cares, its not like you are simultaneously racing with a
>guy
>>> in real life, I really don't mind that I can "beat" Hill's fastest time
>at
>>> Monza, I mean, what does it show and why would I care?  You say for
>realism
>>> sake, well read above about the 2-5 years.  I guess this is all of my
>anger
>>> about people wanting exactly the same lap times as real life over the
>past
>>> few years being released right now so don't take it personal, it is all
>just
>>> a post showing what I think which 1 out of 100 (me) will think the same.

>>I can understand being 1-2 secs off, but 20% the laptime is just WRONG!!!

>>> Jesse


>>> |Lt me first say, I do not like the lap times.  Over a 50 second circuit
>in
>>> GT1
>>> |style cars I am doing about 41 sec in the game.  I know some people
will
>>> say
>>> |it's because in a sim I am able to go balls to the wall, had this
>arguement
>>> |with John Wallace a few months ago about GPL, but 9secs is WAY too much
>for
>>> |such a short track.  Racing is all about tenths, if that arguement
about
>no
>>> |fear held true I could give someone a GT3 (I am faster than real GT1's
>in
>>> the
>>> |sim's GT3s) and be on pole ahead of all the GT1's.  In F1 I could be in
>a
>>> |Minardi and outqualify the McLaren's every race...etc...etc...etc....
>>> |Something is definitely wrong with sims like this and even some aspects
>of
>>> |GPL.

>>--

>>Jon   Van Ginneken

>>"I try to do my best every day. If, at the end of the day
>>I know I did the best job I could do, I am satisfied."

>>                                  --Alex Zanardi

John

Sports Car Review(Short)

by John » Thu, 18 Mar 1999 04:00:00

I thought the same when I initially tried SCGT but after a little more
testing, weight distribution adjustment and brake distribution adjustment I
was able to get the tail out trail braking and get the tail out with power
on throttle or drop throttle. I actually was rounding turn 3 at Lime Rock in
the M3 after quite awhile and I think my soft tires started going away
because all of a sudden the tail started coming out a lot more when I would
go full throttle at the cornering limit.

John

Randy Magrud

Sports Car Review(Short)

by Randy Magrud » Fri, 19 Mar 1999 04:00:00

John,

Keep in mind Axelrad is listed in the readme as part of the credits.
He's for some time been emotionally invested in this game and as such
I think we can expect him to defend it vigorously.

Randy


>On Tue, 16 Mar 1999 23:01:03 -0500, "Arthur Axelrad"

>>"Something is definitely wrong with sims like this and even some aspects of
>>GPL"

>>Go play flight sims

>Constructive response.

>Cheers!
>John

Randy Magruder
http://members.home.com/rmagruder
Mark Seer

Sports Car Review(Short)

by Mark Seer » Sun, 21 Mar 1999 04:00:00

Go sit in a Panoz GT1 put it in first gear, rev the balls of it and dump the
clutch. Now observe the result. Go find a 1st gear or 2nd gear corner. Stick
the gas pedal to the floor with the steering on lock and see what happens.

I'm not flaming you mate but any car will slip and slide given the right
treatment.

Mark


>I dont mean to start an argument but these cars arent designed to slide
>through the turns, they are purpose built race cars that are supposed to
>handle the best in the world and not slip and slide, you arent doing it but
>I am starting to get annoyed by all the people expecting it to handle like
>GPL, in GPL you have tiny tires with too much power, these have wings, big
>tires and a lot of power, more balanced.

>Just an add on about my thoughts about all the handling issues.

>Jesse


>|On Tue, 16 Mar 1999 20:13:17 -0500,


>|

>|>>>elaborate please. <g>
>|>>>
>|>>drive it please <g>
>|>
>|>Yeah, I was able to drive it since more than 24hours.
>|>
>|>Can you please elaborate a second time ? <g>
>|>
>|
>|I will comment on it relative to Viper since that is the one
>|I have raced (a lot) more recently. In Viper, the true sensations
>|of push and looseness are present and very accurate feeling.
>|
>|With a FF wheel, it feels more like a racecar than anything I have
>|raced on the PC. I raced SCCA and other stuff for a good while.
>|I had a Lotus Eleven LeMans, raced FF, FV, FC, CSR, etc.. To me,
>|Viper is the closest visceral sensation of true racing I have
>|experienced on PC. If GPL had some feedback, I would like it more
>|than Viper. As it is, I don't.
>|
>|Is Viper the ultimate sim of all time? I hope not. Things will progress
>|and improve. BUT, Nascar 3 may be the end-all for a long time to come.. :)
>|
>|In SCGT, there seems to be an uncoupling of the steering wheel
>|to the tires... :). I get the 'I am driving a shopping cart' feeling
>|from it. I get no sensation of push/looseness until it is far too
>|late (if I get it at all). I tried it with my T2 and with my Force RS.
>|On the Force RS I tried it with force and without. I preferred
>|about 50% force with the Force RS, but even though it helped it,
>|the feeling of driving a CAR with push/looseness coming and going
>|was just not very accurate, IMO. BTW, I am very familiar with the
>|unforgiving nature of the types  of very wide slicks that are used
>|on the cars modeled in SCGT. I raced some outlaw stocks that had
>|~16-18" slicks. They tend to grip *very* hard and then break away all
>|at once, without much warning. That is not the phoenomenon I am
>|describing in SCGT.
>|
>|DEADNESS between my senses and the sim. Thats what I mean.
>|
>|In Viper, every nuance of the handling is translated very well to
>|the driver, either with or without FF. Of course, FF is unbelievably
>|good with it.
>|
>|That is my 2 cents. In SCGT, I get an uncoupled feeling from the
>|car and whats happening. To simulate the driving of a racecar,
>|I need more feedback than that, and a SIMULATOR will provide it.
>|
>|BTW, I will certainly buy SCGT when it is released. I have a bunch of
>|miles on Road Atlanta and I am anxious to relive some of the fun
>|I had there, even if they did***it up with the chicane on the long
>|straight!.
>|
>|Now your comments.....
>|
>|--
>|// rrevved posts from mindspring dot com

Andava

Sports Car Review(Short)

by Andava » Thu, 25 Mar 1999 04:00:00

Hopefully they can up VS/Psygonsis because Formula 1 '98 was the biggest let
down of any F1 racing game I have ever played with its shotty control system.

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