Jon Van Ginneken
"I try to do my best every day. If, at the end of the day
I know I did the best job I could do, I am satisfied."
--Alex Zanardi
John
>Art
>Stealth Racing
>http://www.***sys.com/stealthracing.html
>>> What's wrong with a sim having different lap times than in real life.
>Real
>>> life you have weather limitations, you have mechanical limitations, its
>not
>>> like a sim, which will have most likely one surface grip for all
asphalt.
>>Wasn't that way with any of the Papy sims. You have different hard
>surfaces.
>>Also they had weather in ICR2. I really don't know what you mean by
>Mechanical
>>limitations, the cars are what should be modeled first and foremost, and
>any
>>limitations or weaknesses with certain parts should be in the sim.
>>> Also a sim has a physics model. It cant completely be perfect to real
>life,
>>Ahhhhhhh, now I'm hearing what I wanted to hear....improvement is still
>needed
>>and nothing is perfect yet, that's all I was looking for. :-)
>>Ppl will bash anybody in there forst attempt for some reason, but praise
>GPL;
>>let's throw Indy 500 against SCGT and see which one is better. All these
>posts
>>that are anti-SCGT are probably because they were expecting too much for
>the
>>long wait, but I'm sure with CONSTRUCTIVE comments ISI can get therenext
>driving
>>model better. Not people railing it saying "It Sucks"...I'm sure ISI is
>looking
>>for feedback, not some people's stupidity.
>>> its like wondering why you can hit a homerun in a baseball game when in
>real
>>> life you cant. If you want a real life sim then expect to have to spend
>2-5
>>> years getting fast. Will anyone want to play that game?
>>Yes, many have invested the amount of laps that a normal racer would in
2-5
>>years in GPL...and apparently some liked it.
>>> NO, they want a
>>> game they can go fast and if the physics are a little off of the speed
of
>>> real life, who cares, its not like you are simultaneously racing with a
>guy
>>> in real life, I really don't mind that I can "beat" Hill's fastest time
>at
>>> Monza, I mean, what does it show and why would I care? You say for
>realism
>>> sake, well read above about the 2-5 years. I guess this is all of my
>anger
>>> about people wanting exactly the same lap times as real life over the
>past
>>> few years being released right now so don't take it personal, it is all
>just
>>> a post showing what I think which 1 out of 100 (me) will think the same.
>>I can understand being 1-2 secs off, but 20% the laptime is just WRONG!!!
>>> Jesse
>>> |Lt me first say, I do not like the lap times. Over a 50 second circuit
>in
>>> GT1
>>> |style cars I am doing about 41 sec in the game. I know some people
will
>>> say
>>> |it's because in a sim I am able to go balls to the wall, had this
>arguement
>>> |with John Wallace a few months ago about GPL, but 9secs is WAY too much
>for
>>> |such a short track. Racing is all about tenths, if that arguement
about
>no
>>> |fear held true I could give someone a GT3 (I am faster than real GT1's
>in
>>> the
>>> |sim's GT3s) and be on pole ahead of all the GT1's. In F1 I could be in
>a
>>> |Minardi and outqualify the McLaren's every race...etc...etc...etc....
>>> |Something is definitely wrong with sims like this and even some aspects
>of
>>> |GPL.
>>--
>>Jon Van Ginneken
>>"I try to do my best every day. If, at the end of the day
>>I know I did the best job I could do, I am satisfied."
>> --Alex Zanardi
I thought the same when I initially tried SCGT but after a little more
testing, weight distribution adjustment and brake distribution adjustment I
was able to get the tail out trail braking and get the tail out with power
on throttle or drop throttle. I actually was rounding turn 3 at Lime Rock in
the M3 after quite awhile and I think my soft tires started going away
because all of a sudden the tail started coming out a lot more when I would
go full throttle at the cornering limit.
John
Keep in mind Axelrad is listed in the readme as part of the credits.
He's for some time been emotionally invested in this game and as such
I think we can expect him to defend it vigorously.
Randy
>>"Something is definitely wrong with sims like this and even some aspects of
>>GPL"
>>Go play flight sims
>Constructive response.
>Cheers!
>John
I'm not flaming you mate but any car will slip and slide given the right
treatment.
Mark
>Just an add on about my thoughts about all the handling issues.
>Jesse
>|On Tue, 16 Mar 1999 20:13:17 -0500,
>|
>|>>>elaborate please. <g>
>|>>>
>|>>drive it please <g>
>|>
>|>Yeah, I was able to drive it since more than 24hours.
>|>
>|>Can you please elaborate a second time ? <g>
>|>
>|
>|I will comment on it relative to Viper since that is the one
>|I have raced (a lot) more recently. In Viper, the true sensations
>|of push and looseness are present and very accurate feeling.
>|
>|With a FF wheel, it feels more like a racecar than anything I have
>|raced on the PC. I raced SCCA and other stuff for a good while.
>|I had a Lotus Eleven LeMans, raced FF, FV, FC, CSR, etc.. To me,
>|Viper is the closest visceral sensation of true racing I have
>|experienced on PC. If GPL had some feedback, I would like it more
>|than Viper. As it is, I don't.
>|
>|Is Viper the ultimate sim of all time? I hope not. Things will progress
>|and improve. BUT, Nascar 3 may be the end-all for a long time to come.. :)
>|
>|In SCGT, there seems to be an uncoupling of the steering wheel
>|to the tires... :). I get the 'I am driving a shopping cart' feeling
>|from it. I get no sensation of push/looseness until it is far too
>|late (if I get it at all). I tried it with my T2 and with my Force RS.
>|On the Force RS I tried it with force and without. I preferred
>|about 50% force with the Force RS, but even though it helped it,
>|the feeling of driving a CAR with push/looseness coming and going
>|was just not very accurate, IMO. BTW, I am very familiar with the
>|unforgiving nature of the types of very wide slicks that are used
>|on the cars modeled in SCGT. I raced some outlaw stocks that had
>|~16-18" slicks. They tend to grip *very* hard and then break away all
>|at once, without much warning. That is not the phoenomenon I am
>|describing in SCGT.
>|
>|DEADNESS between my senses and the sim. Thats what I mean.
>|
>|In Viper, every nuance of the handling is translated very well to
>|the driver, either with or without FF. Of course, FF is unbelievably
>|good with it.
>|
>|That is my 2 cents. In SCGT, I get an uncoupled feeling from the
>|car and whats happening. To simulate the driving of a racecar,
>|I need more feedback than that, and a SIMULATOR will provide it.
>|
>|BTW, I will certainly buy SCGT when it is released. I have a bunch of
>|miles on Road Atlanta and I am anxious to relive some of the fun
>|I had there, even if they did***it up with the chicane on the long
>|straight!.
>|
>|Now your comments.....
>|
>|--
>|// rrevved posts from mindspring dot com