rec.autos.simulators

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

mad

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by mad » Wed, 06 Oct 1999 04:00:00

Hi Guys

After installing 1.2.0.0  I noticed something diffrent.
With 1.1.0.3 I could lap very consistant all day in the lotus.
The lotus was a pleasure to drive !!!!!
( setup Ricardo Nunnini works briljant !!!!! thanks Ricardo !!!!)
Now with 1.2.0.0 same car same setup I am all over the place.
Spinning of all the time.
So I think the physics have changed.

What do you guys think ??????

Glenn

Gordon McLachl

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Gordon McLachl » Wed, 06 Oct 1999 04:00:00

Were you a low-rider? The minimum rid-height is now 2.5 inches. That would make
a difference in your setups.

Regards,
Gordon

Mad

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Mad » Wed, 06 Oct 1999 04:00:00

I was a lowrider in 1.0.0.0
But since 1.1.0.3 lowriding wasn't allowed.
And I was quick and steady in 1.1.0.3
So that can't be the problem

Any ideas ?????

Glenn

Gordon McLachlan heeft geschreven in bericht

Ian Parke

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Ian Parke » Wed, 06 Oct 1999 04:00:00

The physics feel different to me too, but more stable rather than unstable.
There is no difference in ride height between 1.1.0.3 and 1.2.0.0, they both
use 2.5 inch wheras version 1 used 1 inch.

--
Ian Parker

UKGPL League
http://www.btinternet.com/~ukgpl/index.html
--

Sebastien Tixie

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Sebastien Tixie » Wed, 06 Oct 1999 04:00:00


> Were you a low-rider? The minimum rid-height is now 2.5 inches. That would make
> a difference in your setups.

Whats the difference in driving between low riding and high riding ?

low rider setups are less stable ?

please help.

--
====================================
Sebastien Tixier - Game Developer

http://www.eden-studios.fr
http://www.multimania.com/hclyon

Chri

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Chri » Wed, 06 Oct 1999 04:00:00



> > Were you a low-rider? The minimum rid-height is now
> > 2.5 inches. That would make a difference in your setups.

> Whats the difference in driving between low riding and high riding ?

> low rider setups are less stable ?

> please help.

The lower you can place the center of gravity of a car to the
ground, the more stable the car will behave.  A higher center
of gravity will allow the car to roll more.  The greater roll
also takes longer to occur, thus making the car more unstable
during transitions.  A lower center of gravity will result in
lower amounts of roll and, correspondingly, faster and more
stable directional transitions.  In GPL, a lower ride height
will lower the center of gravity.  A higher ride height will
raise the center of gravity.

Hope this helps.

-Chris-

Sent via Deja.com http://www.deja.com/
Before you buy.

Steve Blankenshi

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Steve Blankenshi » Wed, 06 Oct 1999 04:00:00

The 1.2.0.0 FAQ at VROC states there are no physics changes from 1.1.0.3,
and I can't say that I've noticed what you mention.  A possibility is that
you were getting a small bit of slo-mo and now that you're in real time
again, the car seems touchier.  My situation was the opposite; 1.1.0.3 ran
quicker than real time, so 1.2.0.0 seems a bit easier to drive.  That extra
tenth or so in each corner puts a lot less stress on reaction time.

Cheers,

Steve B.


> After installing 1.2.0.0  I noticed something diffrent.
> With 1.1.0.3 I could lap very consistant all day in the lotus.
> The lotus was a pleasure to drive !!!!!
> ( setup Ricardo Nunnini works briljant !!!!! thanks Ricardo !!!!)
> Now with 1.2.0.0 same car same setup I am all over the place.
> Spinning of all the time.
> So I think the physics have changed.

> What do you guys think ??????

Mark Aisthorp

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Mark Aisthorp » Wed, 06 Oct 1999 04:00:00

I agree, something definitely feels different, feels like I can push
the car harder and still keep it on the track,
what wheel are you using, I'm using MSFF, maybe theve tweaked the
controls slightly.
On another note about 1.1 / 1.2 dirrerences, on my low spec
system (p233mmx voodoo1 64meg ram) it also seems to run slower.
With 1.1 I was suffering with slo/mo, and no matter what graphics etc. I
turned on
or off I would always read 24 to 28 FPS, but in training it always ran
reasonably smooth,
and in single race it was still playable after the first bend or so.
Now with 1.2, no slo/mo but lots of slow down,
I get different/appropriate frame rates with different graphics settings,
but
even with everything turned off (about 30 to 34 FPS) the screen seems to
update
slowly, It sometimes looks more like 8 to 10 FPS. And forget racing it's
unplayable.
any ideas anyone.

--
Mark
London UK
Yamaha TRX850


Schlom

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Schlom » Wed, 06 Oct 1999 04:00:00

They feel more stable allright...theyre like driving a snowplow.  I had  really
good setups in 1.0 for the Eagle which i modified slightly for 1.1.0.3 and i
was still fast.  Now my setup plows so bad in corners i cant drive it.  Ive
gone back to 1.0 for now but still using the 2.5 inch ride height.  Anyone else
notice the tremendous understeer?

Chris

Joey Millar

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Joey Millar » Wed, 06 Oct 1999 04:00:00

My copy of N3 arrived today.......FedX.....    Started out using the ace
set-ups and felt like Darrell Waltrip...........Then I went to N2 and
printed out my set-ups ,  and damn it's closer than you think.........I
started clicking off lap times quicker than N2 and still running up
front......
 Joey......

doordocs(at)3wave(dot)com

kill spam
if reply to email.......please remove "godalejr"

We are 6 miles from the world's fastest half mile.

Antti Markus Pete

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Antti Markus Pete » Thu, 07 Oct 1999 04:00:00


I sure did but at the time no one else seemed to suffer from the same
problem. This is what I wrote on 29th of September after trying out the
German 1.2.0.0 patch:

<OLD STUFF>
After one lap at the Ring I didn't know what to think. The car seemed to
understeer like a pig with my usual setup which normally provides a
manageable oversteer, making the car delightfully lively around the
twisty circuit.

I've been away from GPL for a few weeks, so first thing that came into my
mind was: "Jesus, now I've really lost the touch." But as it felt more
like an Exxon tanker than a '67 GP car, I had to try the 1.1.0.3 to be
sure - and wham, the Ferrari was back to its normal self.
</OLD STUFF>

But a little bit later the problem just disappeared and instead of the
horrible understeer my setups began to feel exactly the same as in
1.1.0.3. This happened just when I was about to give the 1.2.0.0 one
final go and fiddle around with setups as I had begun to suspect that
SOMEHOW, DESPITE of the CORRECT SETUP NAME and NUMBERS in the car setup
screen I was actually using a different setup (I've experimented with
several different ones and still have those around in my setups folder).

Just for the hell of it, try saving your usual setup with some other name
and then use that. Try out different setups, and see how they feel. I
haven't got a clue of what could cause this anomaly but it must be real
since several people have already experienced it. Pure X-files material.

---
Antti Markus Peteri

       15 miles. your dim light shines from so far away

                                 - Soul Asylum, Promises Broken

Jan Hoviu

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Jan Hoviu » Thu, 07 Oct 1999 04:00:00

Hello Chris,

I thought 'downforce' had something to do with it too? The lower your RH the
more downforce you experience (i.o.w. the cars is more glued to the track thus
allowing cornering at higher speeds!)

Jan.




> > > Were you a low-rider? The minimum rid-height is now
> > > 2.5 inches. That would make a difference in your setups.

> > Whats the difference in driving between low riding and high riding ?

> > low rider setups are less stable ?

> > please help.

> The lower you can place the center of gravity of a car to the
> ground, the more stable the car will behave.  A higher center
> of gravity will allow the car to roll more.  The greater roll
> also takes longer to occur, thus making the car more unstable
> during transitions.  A lower center of gravity will result in
> lower amounts of roll and, correspondingly, faster and more
> stable directional transitions.  In GPL, a lower ride height
> will lower the center of gravity.  A higher ride height will
> raise the center of gravity.

> Hope this helps.

> -Chris-

> Sent via Deja.com http://www.deja.com/
> Before you buy.

  J.H.Hovius.vcf
< 1K Download
Neil Evere

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Neil Evere » Thu, 07 Oct 1999 04:00:00

I notice the choppy frame rate when racing (or trying to race!) the AI cars
with 1.2, just like you, it is very difficult to drive.  In training 1.2 is
generally better, but racing seems worse!  Hmmmm........

> I agree, something definitely feels different, feels like I can push
> the car harder and still keep it on the track,
> what wheel are you using, I'm using MSFF, maybe theve tweaked the
> controls slightly.
> On another note about 1.1 / 1.2 dirrerences, on my low spec
> system (p233mmx voodoo1 64meg ram) it also seems to run slower.
> With 1.1 I was suffering with slo/mo, and no matter what graphics etc. I
> turned on
> or off I would always read 24 to 28 FPS, but in training it always ran
> reasonably smooth,
> and in single race it was still playable after the first bend or so.
> Now with 1.2, no slo/mo but lots of slow down,
> I get different/appropriate frame rates with different graphics settings,
> but
> even with everything turned off (about 30 to 34 FPS) the screen seems to
> update
> slowly, It sometimes looks more like 8 to 10 FPS. And forget racing it's
> unplayable.
> any ideas anyone.

> --
> Mark
> London UK
> Yamaha TRX850



> > Hi Guys

> > After installing 1.2.0.0  I noticed something diffrent.
> > With 1.1.0.3 I could lap very consistant all day in the lotus.
> > The lotus was a pleasure to drive !!!!!
> > ( setup Ricardo Nunnini works briljant !!!!! thanks Ricardo !!!!)
> > Now with 1.2.0.0 same car same setup I am all over the place.
> > Spinning of all the time.
> > So I think the physics have changed.

> > What do you guys think ??????

> > Glenn

Chri

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Chri » Thu, 07 Oct 1999 04:00:00

It is true that in modern F1, the lower the car the more
downforce is produced.  This is not, however, true for
the GPL era cars.  They weren't designed with any aerodynamic
downforce considerations.  Papy also didn't include any
aerodynamics other than simple drag and drafting.


> I thought 'downforce' had something to do with it too? The
> lower your RH the more downforce you experience (i.o.w. the
> cars is more glued to the track thus allowing cornering at
> higher speeds!)

> > > > Were you a low-rider? The minimum rid-height is now
> > > > 2.5 inches. That would make a difference in your setups.

> > > Whats the difference in driving between low riding and
> > > high riding ?

> > > low rider setups are less stable ?

> > > please help.

> > The lower you can place the center of gravity of a car to the
> > ground, the more stable the car will behave.  A higher center
> > of gravity will allow the car to roll more.  The greater roll
> > also takes longer to occur, thus making the car more unstable
> > during transitions.  A lower center of gravity will result in
> > lower amounts of roll and, correspondingly, faster and more
> > stable directional transitions.  In GPL, a lower ride height
> > will lower the center of gravity.  A higher ride height will
> > raise the center of gravity.

> > Hope this helps.

> > -Chris-

Sent via Deja.com http://www.deja.com/
Before you buy.
Richard G Cleg

diffrence in psysics 1.1.0.3 and 1.2.0.0 ????

by Richard G Cleg » Thu, 07 Oct 1999 04:00:00

: It is true that in modern F1, the lower the car the more
: downforce is produced.  This is not, however, true for
: the GPL era cars.

  Yes it is.  Not sure how significant the effect is (presumably not
very) but it's still quite definitely true.

: They weren't designed with any aerodynamic
: downforce considerations.

  Your point being?  I'm sure the cars were designed with rudimentary
aero considerations (smooth is better than "lumpy") - but designing in
ignorance of the physics does not remove the actual physics.  A modern
road car isn't designed to produce downforce but it still does (well,
OK - actually it produces a slight amount of lift - call it negative
downforce if you like).

:  Papy also didn't include any
: aerodynamics other than simple drag and drafting.

  That's a bit of an oversight surely?  I'd have thought at least some
kind of lift/downforce effect as appropriate would be VITAL.  You only
have to look at BTCC racing to realise that the smallest aero effect can
cause huge handling alteration.  The touring cars run tiny rear wings
(wings dignifies them really) but if one loses that wing they are
uncompetetive.  If a 5cm wide (approx) strip of metal has a significant
aero effect then the damn great ugly hunks of metal poking out of the
back of the '67 race cars certainly did SOMETHING to the aerodynamics
_regardless of whether the designers knew that this was happening_.

  Aside - it always puzzles me the order in which things were invented
in car racing - tuned length exhausts for performance were invented
in... well certainly by the 30s - don't know when they were actually
come up with - but it wasn't until the 60s that slicks and wings were
thought of.  To me slicks and wings seem "obvious" - tuned length
exhaust pipes on the other hand....

--
Richard G. Clegg     Only the mind is waving
Dept. of Mathematics (Network Control group) Uni. of York.

www: http://manor.york.ac.uk/top.html


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