>> I accept it's beyond your threshold and that's fine, but regaring your
>> last sentence: How many of them are non-fiction?
>> I don't know how creating a character, weapon, a new ship in EVE
>> Online, etc, could be compared to a car which takes probably a month
>> to model and a 2-3 month period to define and refine physics for.
>> There's no research trip, no scan trip, no hotel fees, no extensive
>> modelling time (it isn't real, you can make it whatever shape you
>> want), no extensive physics work... Plus, the much longer time it
>> takes to create a non-fiction item, someone has to be paid during that
>> time difference. A track, even one like Bristol, can take months of
>> flat out work for one person, now imagine a track that isn't 0.533 in
>> length...
> Car racing is a one trick pony. Never played Eve online but I have read it
> is very deep and would probably keep me entertained for a lot longer than
> a car racing sim.