rec.autos.simulators

Racing Riverside in NL

Jlarson

Racing Riverside in NL

by Jlarson » Tue, 02 Nov 1999 04:00:00

Is Riverside one *** to go fast on or WHAT???  I'm forever in the sand!!!
This track will be my equivalent of Monaco from GPL.

James

ymenar

Racing Riverside in NL

by ymenar » Wed, 03 Nov 1999 04:00:00


Here is a couple of tricks :

- Let go the gas and brake a little tidbit when the stands get out of the
***pit view on the left for T1
- Slide really soon into Turn2, don't fear putting your righties into the
dirt, then the lefties exiting the apex into the dirt.
- For the Esses, go full flat, and at the end just remember that the
shortest braking point between A and B is in a straight line ;)
- The rest is pretty basic.  The turn before the long stretch is still
deadly if you brake late.  Brake sooner than you think, it's a tricky.
- Go full flat now, you should reach 160mph+ , brake into the last corner
just a tidbit after the darker groove.

With ACE-no modification I was easily able after an hour to hit a high 113
there.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

John Simmo

Racing Riverside in NL

by John Simmo » Wed, 03 Nov 1999 04:00:00




>>Is Riverside one *** to go fast on or WHAT???  I'm forever
>>in the sand!!!

>>This track will be my equivalent of Monaco from GPL.

>Here is a couple of tricks :

>- Let go the gas and brake a little tidbit when the stands get
>out of the***pit view on the left for T1

If you braked too late into that turn, downshift and brake harder.  
Believe me when I say you don't want to hit the end of pit wall the wrong
way.

I brake and sometimes downshift here.

And here lies the rub.  A number of folks racing online are completely
abandoning the intended racing surface in favor of the "straight-line"
approach.  With an unmodified Ace setup, you're not likely to get much
better than 110 if you keep it pretty much on the asphalt.

While the sim doesn't black-flag you for significantly cutting the
course (and I certainly wouldn't go so far as to call it cheating), I
think it shows a certain lack of integrity to use this technique (similar
to the GPL trick of riding the guardrail at Monza to maintain speed
through the turns).  I can understand two wheels off (or even the
occasional error correction in that section of track, but repeatedly
having four wheels off as you travel in an intentionally straight line is
bad form, and forces everryone else to do so just to keep up with you.

That would be an enviable speed if you actually kept it on the asphalt...

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ymenar

Racing Riverside in NL

by ymenar » Wed, 03 Nov 1999 04:00:00


LOL true.. I did that experience a couple of times trying to find the best
way.  I seriously say it's the most difficult corner (maybe not the most
important, but if you brush the wall your lap won't ever be fast).

I fully understand your point.  The thing is the AI does it, the humans does
it.  Your not using an exterior help that makes the physics impossible (no
way in real-life you could use a guard rail), but your using a method that I
say has been done in real life also.  Im like what half a second into the
dirt ? The track turns left right after the little Esse so I am still there
most of the time.

It's like at Sears Point in N3.  Most of the fast people on the NROS cut
into the grass all the way into the first turn after the Chute (the first
Esse).  Or at the Glen, they cut down heavily in the grass in the chicane.
It's just the way Road Course tracks have to be handled.  To figure the
difference between going on a straight line/how much speed you loose in the
grass (or dirt).  I could cut the course much more in a straight line but I
loose way too much speed (like going over the little hill eh).

Like I said in a post earlier, I've done a high 112 keeping it on the
asphalt all the time.

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Douglas Sharp

Racing Riverside in NL

by Douglas Sharp » Wed, 03 Nov 1999 04:00:00

Yup, you're right. Everyone does it (cutting the track) so you have to do it
or be left behind. But if you did that in real life you would be spending
more time in the pits than you would on the track after being black flagged!



>> If you braked too late into that turn, downshift and brake harder.
>> Believe me when I say you don't want to hit the end of pit wall the wrong
>> way.

>LOL true.. I did that experience a couple of times trying to find the best
>way.  I seriously say it's the most difficult corner (maybe not the most
>important, but if you brush the wall your lap won't ever be fast).

>> And here lies the rub.  A number of folks racing online are completely
>> abandoning the intended racing surface in favor of the "straight-line"
>> approach.  With an unmodified Ace setup, you're not likely to get much
>> better than 110 if you keep it pretty much on the asphalt.

>> While the sim doesn't black-flag you for significantly cutting the
>> course (and I certainly wouldn't go so far as to call it cheating), I
>> think it shows a certain lack of integrity to use this technique (similar
>> to the GPL trick of riding the guardrail at Monza to maintain speed
>> through the turns).  I can understand two wheels off (or even the
>> occasional error correction in that section of track, but repeatedly
>> having four wheels off as you travel in an intentionally straight line is
>> bad form, and forces everryone else to do so just to keep up with you.

>I fully understand your point.  The thing is the AI does it, the humans
does
>it.  Your not using an exterior help that makes the physics impossible (no
>way in real-life you could use a guard rail), but your using a method that
I
>say has been done in real life also.  Im like what half a second into the
>dirt ? The track turns left right after the little Esse so I am still there
>most of the time.

>It's like at Sears Point in N3.  Most of the fast people on the NROS cut
>into the grass all the way into the first turn after the Chute (the first
>Esse).  Or at the Glen, they cut down heavily in the grass in the chicane.
>It's just the way Road Course tracks have to be handled.  To figure the
>difference between going on a straight line/how much speed you loose in the
>grass (or dirt).  I could cut the course much more in a straight line but I
>loose way too much speed (like going over the little hill eh).

>> >With ACE-no modification I was easily able after an hour to hit
>> >a high 113 there.
>> That would be an enviable speed if you actually kept it on the asphalt...

>Like I said in a post earlier, I've done a high 112 keeping it on the
>asphalt all the time.

>--
>-- Fran?ois Mnard <ymenard>
>-- May the Downforce be with you...

>"People think it must be fun to be a super genius, but they don't realise
>how hard it is to put up with all the idiots in the world."

Dan Belch

Racing Riverside in NL

by Dan Belch » Wed, 03 Nov 1999 04:00:00

Not to mention the real stock car drivers used to cut the turns also!

Dan Belcher
Team Racing Unlimited
http://members.xoom.com/simcrash1/simcrash


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