rec.autos.simulators

n3 ini Settings - Mirrors

Tom Pabs

n3 ini Settings - Mirrors

by Tom Pabs » Sun, 19 Sep 1999 04:00:00

Could Eric or someone from Papy explain the n3.ini settings variable for the
mirrors?  Change what number, which way, does what?  I assume it's adjusting the
FOV for the mirrors...but how?  Readme.txt file doesn't explain the numbers or
suggest how to set them.

Thanks

TP

--
Tom Pabst

ymenar

n3 ini Settings - Mirrors

by ymenar » Sun, 19 Sep 1999 04:00:00


Tom here is how to edit the mirrors correctly :

---------------------------------------------------------------
MIRRL 0 0 8000 -1000000000 65536 100000 93592
MIRRC 0 0 8000              0 65536 100000 45888
MIRRR 0 0 8000  1000000000 65536 100000 93592
      1 2    3           4     5      6       7

MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
1st.#  = made no difference
2nd.#  = made no difference
3rd.#  = made no difference
4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
           changed the front of the car in the mirror was closer and the
rear
           farther away. / | <--- looks sort of like that.
           Decreased the # to 100000000 and the angle was even greater.
           The rear (center) mirror showed no change.
5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and
           there was a small angle increase /|.
           In the rear (center) you can see the car before you pass it.
           Increased the # by 1/2 and the image was squished end to end
           MAJOR BLIND SPOT!
           In the rear (center) you could begin to see the other car when
your
           front tire was even with the other cars door
6th.#  = Increased to 500000 and the angle of the mirror was upward a small
           amount, the image was closer, but was squished end to end.
           In the rear (center) you could begin to see the other car just
           before you pulled up even to it. The image was squished end to
end
           also.
           Decreased the # to 50000 and the image was wide but squished top
to
           bottom.
           In the rear (center) you could begin to see the other car when
your
           ft. bumper was even with the other cars door. The image was
           squished top to bottom also.
7th.#  = Decreased each # by 1/2. R & L image was like it is normally on
other
           tracks and centered on the other car when you are even with the
           other car.
           In the rear (center) you could begin to see the other car when
you
           were 1/2 car lenght passed but the image was abit small
           Increased the # by 1/2 and on the R & L the image was smaller but
           looked normal.
           In the rear (center) you could begin to see the other car when
you
           were even with it but the image was small.

   With that info it seems that the 5th and 7th numbers are the important
ones. The 5th number seems to be how wide (if decreased) or narrow (if
increased) the field of vision in the mirror is. It is most useful for the
rear (center) mirror. The 7th number seems to control how close the image is
in the mirror. Closer (when decresed) and farther away (when increased).

Here is what I came up with to be the best settings (IMHO):

MIRRL 0 0 8000 -1000000000 65536 100000 46796
MIRRC 0 0 8000              0 24576 100000 22944
MIRRR 0 0 8000  1000000000 65536 100000 46796

   This gives the best image and view in all of the mirrors and it also
allows
you to tell how far you are away from the other car in the side and rear
(center) mirrors.
   Please feel free to adjust any and all of these settings anyway you like.
I
hope that this info helps make the sim better for you, it has for me. Don't
forget, before you begin, BACK UP THE NWENGLD.TXT FILE!
--------------------------------------------------------------

--
-- Fran?ois Mnard <ymenard>
-- May the Downforce be with you...

"People think it must be fun to be a super genius, but they don't realise
how hard it is to put up with all the idiots in the world."

Tom Pabs

n3 ini Settings - Mirrors

by Tom Pabs » Sun, 19 Sep 1999 04:00:00

Great stuff.....Francois!

Thank you for posting such a "detailed" report.........now we need to pick your
brain about everything else you know!

Where's the David Noonan "full version...go buy it" track converter you refer to
in your N3 Track Conversions FAQ posted on the N3.com web site?  Does a
full-version...I can buy it......Noonan track converter exist?

Thanks for your knowledge and willingness to share it with the sim racing
community....

My regards,

Tom

********************************************************************


> Tom here is how to edit the mirrors correctly :

> ---------------------------------------------------------------
> MIRRL 0 0 8000 -1000000000 65536 100000 93592
> MIRRC 0 0 8000              0 65536 100000 45888
> MIRRR 0 0 8000  1000000000 65536 100000 93592
>       1 2    3           4     5      6       7

> MIRR$ = L-LEFT C-CENTER R-RIGHT     easy enough.
> 1st.#  = made no difference
> 2nd.#  = made no difference
> 3rd.#  = made no difference
> 4th.#  = increased to 5000000000 on the L & R and the angle of the mirror
>            changed the front of the car in the mirror was closer and the
> rear
>            farther away. / | <--- looks sort of like that.
>            Decreased the # to 100000000 and the angle was even greater.
>            The rear (center) mirror showed no change.
> 5th.#  = Decreased the # by 1/2 and the image in the mirror got smaller and
>            there was a small angle increase /|.
>            In the rear (center) you can see the car before you pass it.
>            Increased the # by 1/2 and the image was squished end to end
>            MAJOR BLIND SPOT!
>            In the rear (center) you could begin to see the other car when
> your
>            front tire was even with the other cars door
> 6th.#  = Increased to 500000 and the angle of the mirror was upward a small
>            amount, the image was closer, but was squished end to end.
>            In the rear (center) you could begin to see the other car just
>            before you pulled up even to it. The image was squished end to
> end
>            also.
>            Decreased the # to 50000 and the image was wide but squished top
> to
>            bottom.
>            In the rear (center) you could begin to see the other car when
> your
>            ft. bumper was even with the other cars door. The image was
>            squished top to bottom also.
> 7th.#  = Decreased each # by 1/2. R & L image was like it is normally on
> other
>            tracks and centered on the other car when you are even with the
>            other car.
>            In the rear (center) you could begin to see the other car when
> you
>            were 1/2 car lenght passed but the image was abit small
>            Increased the # by 1/2 and on the R & L the image was smaller but
>            looked normal.
>            In the rear (center) you could begin to see the other car when
> you
>            were even with it but the image was small.

>    With that info it seems that the 5th and 7th numbers are the important
> ones. The 5th number seems to be how wide (if decreased) or narrow (if
> increased) the field of vision in the mirror is. It is most useful for the
> rear (center) mirror. The 7th number seems to control how close the image is
> in the mirror. Closer (when decresed) and farther away (when increased).

> Here is what I came up with to be the best settings (IMHO):

> MIRRL 0 0 8000 -1000000000 65536 100000 46796
> MIRRC 0 0 8000              0 24576 100000 22944
> MIRRR 0 0 8000  1000000000 65536 100000 46796

>    This gives the best image and view in all of the mirrors and it also
> allows
> you to tell how far you are away from the other car in the side and rear
> (center) mirrors.
>    Please feel free to adjust any and all of these settings anyway you like.
> I
> hope that this info helps make the sim better for you, it has for me. Don't
> forget, before you begin, BACK UP THE NWENGLD.TXT FILE!
> --------------------------------------------------------------

> --
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...

> "People think it must be fun to be a super genius, but they don't realise
> how hard it is to put up with all the idiots in the world."


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