I bet all future racing sims will have the following multiplayer feature
"Ghost Multiplayer". I'm from Sweden and I have a friend, Ian Lake, in
Australia who is as fast as me in GP2, perhaps even faster. We both have
well over 500 hours of offline racing without any helps whatsoever in
GP2. The thing is that we would love to race each other online. We tried
several times with F1RS, but the pings are always above 600 ms, so we
have never succeded.
Now I have an idea where 2000 ms would be sufficient to race online over
the internet. The specifications are; multiplayer, 22 players, pings
below 3000 ms, and on the internet. The solution are; Turn off collision
detection, so our cars can drive through each other (ghosts), much like
the ghostlapping in F1RS. This is necessary, since my simulator gets
Ian's position with up to 1.5 seconds delay, which makes it impossible
to outbrake him without he turning in to me, cause he cant know I'm there..
The drawing of the other opponents cars in your simulator is very fluid,
because they are a kind of AI cars, which are controlled by input from
all your opponents around the globe. Whenever my simulator gets a
package from the internet telling where an opponents car was when the
package was sent, my simulator extrapolates where the car should be now
and modifies the AI car's position to match the extrapolation as closely
as possible.
I suggest that when my car gets close enough to a car infront of me,
that car isn't drawn in my simulation until I get passed it, or it pulls
away again. This to avoid the blurr of 22 cars in the first corner.
When the race is over you get some statistics about the race, such as
every drivers fastest lap, and you can save this statistics. Every
driver also gets to save their fastest lap, to be used for verification.
The laps are saved as driver inputs, with car setup, BHP, grip, tyre
compound, etc, everything needed so the laps can be resimulated, which
they are when viewed in your simulator. The saved laps data can also be
viewed in a window, to check that the driver has used correct settings.
This is important, because it makes cheating impossible.
Perhaps we will get this already in GP Legends :o))).
/Christer Andersson, would love to race 21 players at the same time on
the internet, even if I drive through them, or over, as I prefer
to look upon it :o)