rec.autos.simulators

A solution for racing over 20 person over the internet online.

Christer Andersso

A solution for racing over 20 person over the internet online.

by Christer Andersso » Thu, 15 Jan 1998 04:00:00

Most of us are connected to internet with a 28.8 connection and internet use
TCP/IP. This means a slow connection on which we cant get any dedicated band
width.

The most simple solution is that you never see the other drivers cars. In
qualifying you just get their times on your board, as soon as they've set them.
I wonder if it will be the last minute qualifying laps as in real F1, when the
track has a bit of a temperature :o)? You start the race with only your car on
the track, but on the grid position on which you've qualified. Every lap you get
your position, time to the driver in front of you and time to the driver behind
you. Fastest lap, pit stops and such gets announced. This solution has almost no
demands on band width.

A less simple solution is that you see the other cars, but as ghost cars. You
cant hit them and they cant hit you, but I bet they can be quite disturbing. I
suggest the ghost cars are not drawn all over your own car, but are drawn from a
meter in front of your car and forward, and the same backwards. If not I believe
the first corner will be a complete mess, where you cant see a thing because of
all the ghost cars. This solution demands some bandwidth, but not necessary very
much.

Both solutions could make for some online viewing of the race. All players could
also send the information to a web server where the data will be presented
somehow.

Could I get any of these solution in future racing sims, pretty please :o)?

/Christer Andersson, would really love some budget online internet racing.

Dave Henri

A solution for racing over 20 person over the internet online.

by Dave Henri » Thu, 15 Jan 1998 04:00:00


> Most of us are connected to internet with a 28.8 connection and internet use
> TCP/IP. This means a slow connection on which we cant get any dedicated band
> width.

> The most simple solution is that you never see the other drivers cars. In
> qualifying you just get their times on your board, as soon as they've set them.
> I wonder if it will be the last minute qualifying laps as in real F1, when the
> track has a bit of a temperature :o)? You start the race with only your car on
> the track, but on the grid position on which you've qualified. Every lap you get
> your position, time to the driver in front of you and time to the driver behind
> you. Fastest lap, pit stops and such gets announced. This solution has almost no
> demands on band width.

  yeah but it detracts from multiplayers greatest strength...MULTI players.  You
might as well race offline with that idea.  The solution to increasing the # of
racers is cable modems, ADSL modems etc.  (not Satellite)  Once we get a fat fast
pipe to NROS then everybody will benefit.

  This would be better/preferable to your first idea, it even addresses the worst
feature of Multiplayer,,,the dang Destruction Derby drivers.davehenrie

gothiqu

A solution for racing over 20 person over the internet online.

by gothiqu » Thu, 15 Jan 1998 04:00:00

I am sorry for sounding really stupid, but can someone please tell me how to
race "online"
I want to race against others, and I have beaten the computer enough to be
bored with it now.
I have N2, wheel/pedals, and a 56k modem.  Now what do I need to do to race
against others??

Thanks!

Jim Sokolof

A solution for racing over 20 person over the internet online.

by Jim Sokolof » Thu, 15 Jan 1998 04:00:00


>   yeah but it detracts from multiplayers greatest strength...MULTI
> players.  You might as well race offline with that idea.  The
> solution to increasing the # of racers is cable modems, ADSL modems
> etc.  (not Satellite) Once we get a fat fast pipe to NROS then
> everybody will benefit.

Or you could just as easily imagine that those big fat pipes (let's be
clear that I'm talking about Internet bandwidth here... :-)) would be full
of crazed monkies downloading ***o pictures and movies from prurient
websites and newsgroups...

---Jim

Don Burnett

A solution for racing over 20 person over the internet online.

by Don Burnett » Fri, 16 Jan 1998 04:00:00

Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
currently has mulitplayer support for up to 20 drivers per race. It's
arenas support somewhere around 500 racers at one time. Papyrus and Ten
have done an awesome job of bringing mulitplayer Nascar Racing to the
internet.
You will need to subscribe to Ten, which under their vip plan is 39.95 for
3 months of unlimited use. You will also need a good isp to connect and
race on Ten. There are always pickup races going on, and user run series
being run every week. It's a blast!
--
Don Burnette
I-65 Racing
Dburn on Ten



SimRaci

A solution for racing over 20 person over the internet online.

by SimRaci » Fri, 16 Jan 1998 04:00:00

A lot of "D's" at the end of that statement...Is you, or is you not a
DDDDDH?  ;)

Cheers!

Marc

SimRaci

A solution for racing over 20 person over the internet online.

by SimRaci » Fri, 16 Jan 1998 04:00:00

A credit card.

    http://www.ten.net/NASCAR/

Cheers!

Marc

Christer.XK.Anders..

A solution for racing over 20 person over the internet online.

by Christer.XK.Anders.. » Sat, 17 Jan 1998 04:00:00



> > Most of us are connected to internet with a 28.8 connection and internet use
> > TCP/IP. This means a slow connection on which we cant get any dedicated band
> > width.

> > The most simple solution is that you never see the other drivers cars. In
> > qualifying you just get their times on your board, as soon as they've set them.
> > I wonder if it will be the last minute qualifying laps as in real F1, when the
> > track has a bit of a temperature :o)? You start the race with only your car on
> > the track, but on the grid position on which you've qualified. Every lap you get
> > your position, time to the driver in front of you and time to the driver behind
> > you. Fastest lap, pit stops and such gets announced. This solution has almost no
> > demands on band width.

>   yeah but it detracts from multiplayers greatest strength...MULTI players.  You
> might as well race offline with that idea.  The solution to increasing the # of
> racers is cable modems, ADSL modems etc.  (not Satellite)  Once we get a fat fast
> pipe to NROS then everybody will benefit.

I dont agree with you when you say "might as well race offline", because I've done so
for over a year in GP2 and in numerous competitions. I took part in a couple of races
in the current season at LFRS class A and outlapped the CC's 2 to 4 secs a lap. That's
not racing and very boring. Instead the thrill of seeing your internet racing friends
popping up on the qualifying table as soon as they set a time or improve one, cant
compare to seeing the CC's times, IMO :o). In offline races I'm either alone on the
track or lapping CC's, and when racing according to the above description - Yes, I'm
alone on the track, but the e***ment level should be much higher. Every lap I check
my position.  - Am I gaining to the driver in front? - Am I increasing the lead? - Why
is he pulling away, is he on a three stop strategy??? - I'm leading and there's only a
couple of laps left off the race...

When racing offline the e***ment is when you check the results, not really when
you're driving, as it should be :o).

Most of us dont have access to ADSL, SDSL, T1 or such, yet, and an internet where we
can get a dedicated bandwidth for our communication belongs to the future, but I'm
talking 1998 releases of racing sims. To have as much fun as possible while we're
waiting :o).

/Christer Andersson, think about it :o)

Byron Forbe

A solution for racing over 20 person over the internet online.

by Byron Forbe » Sat, 17 Jan 1998 04:00:00


> Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
> currently has mulitplayer support for up to 20 drivers per race. It's
> arenas support somewhere around 500 racers at one time. Papyrus and Ten
> have done an awesome job of bringing mulitplayer Nascar Racing to the
> internet.
> You will need to subscribe to Ten, which under their vip plan is 39.95 for
> 3 months of unlimited use. You will also need a good isp to connect and
> race on Ten. There are always pickup races going on, and user run series
> being run every week. It's a blast!
> --
> Don Burnette
> I-65 Racing
> Dburn on Ten

   Hey Don or anyone. What's the most remote country you know of that
can race successfully on NROS, etc? From Australia I typically get lousy
pings to the U.S. and was wondering if such remote convict scum as us
Aussies would even be allowed to join and stuff up the works?
Hehehehehe.
Don Burnett

A solution for racing over 20 person over the internet online.

by Don Burnett » Mon, 19 Jan 1998 04:00:00

Hmm, I don't know actually, I know there's some folks running on it
successfully from other countries, can't remember where from though.
--
Don Burnette
I-65 Racing
Dburn on Ten


What's the most remote country you know of that

Christer Andersso

A solution for racing over 20 person over the internet online.

by Christer Andersso » Mon, 19 Jan 1998 04:00:00

Well, that's really the problem. I'm from Sweden and would love to race my good
friend Ian Lake from Australia. I dont think we can race at NROS, at least not
within our budgets. That's why I would like to see a solution that would work on
internet, so I can race anyone in the world.

/Christer Andersson, so fast it's scary :o)
http://www.geocities.com/MotorCity/2922/



> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
> > currently has mulitplayer support for up to 20 drivers per race. It's
> > arenas support somewhere around 500 racers at one time. Papyrus and Ten
> > have done an awesome job of bringing mulitplayer Nascar Racing to the
> > internet.
> > You will need to subscribe to Ten, which under their vip plan is 39.95 for
> > 3 months of unlimited use. You will also need a good isp to connect and
> > race on Ten. There are always pickup races going on, and user run series
> > being run every week. It's a blast!
> > --
> > Don Burnette
> > I-65 Racing
> > Dburn on Ten

>    Hey Don or anyone. What's the most remote country you know of that
> can race successfully on NROS, etc? From Australia I typically get lousy
> pings to the U.S. and was wondering if such remote convict scum as us
> Aussies would even be allowed to join and stuff up the works?
> Hehehehehe.

Kevin L. Brow

A solution for racing over 20 person over the internet online.

by Kevin L. Brow » Tue, 20 Jan 1998 04:00:00

Well, you could always call long distance to the TEN access number.<g>

--
-Kev


>Well, that's really the problem. I'm from Sweden and would love to race my
good
>friend Ian Lake from Australia. I dont think we can race at NROS, at least
not
>within our budgets. That's why I would like to see a solution that would
work on
>internet, so I can race anyone in the world.

>/Christer Andersson, so fast it's scary :o)
>http://www.geocities.com/MotorCity/2922/



>> > Check out http:\\www.ten.net. They have Nascar Racing 2 online, it
>> > currently has mulitplayer support for up to 20 drivers per race. It's
>> > arenas support somewhere around 500 racers at one time. Papyrus and Ten
>> > have done an awesome job of bringing mulitplayer Nascar Racing to the
>> > internet.
>> > You will need to subscribe to Ten, which under their vip plan is 39.95
for
>> > 3 months of unlimited use. You will also need a good isp to connect and
>> > race on Ten. There are always pickup races going on, and user run
series
>> > being run every week. It's a blast!
>> > --
>> > Don Burnette
>> > I-65 Racing
>> > Dburn on Ten

>>    Hey Don or anyone. What's the most remote country you know of that
>> can race successfully on NROS, etc? From Australia I typically get lousy
>> pings to the U.S. and was wondering if such remote convict scum as us
>> Aussies would even be allowed to join and stuff up the works?
>> Hehehehehe.

T?rm?nen Ka

A solution for racing over 20 person over the internet online.

by T?rm?nen Ka » Wed, 21 Jan 1998 04:00:00


> Well, that's really the problem. I'm from Sweden and would love to race my good
> friend Ian Lake from Australia. I dont think we can race at NROS, at least not
> within our budgets. That's why I would like to see a solution that would work on
> internet, so I can race anyone in the world.

I know a guy here in Finland who races at NROS. He told me that he has
better connection than most of the racers from USA and never experienced
any warping when racing. He has ISDN connection which helps a lot, of
course.

Other option is to try kali or kahn. For more information check:
www.wheretorace.com.

        Kai


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