As a top sim driver I along with the others can feel the difference to the
car handling with every 5-10fps extra in F12002. There is a marked link, end
of story. This has been commented on more times than I can remember since
people started commenting on the difference FPS makes to the way the car
handles bumps and curbs, there a very defined difference to a copy running
at 20fps and a copy running at 100fps, its nothing to do with human eyes,
looks, v-sync, or the Half/Full rate physics (turned that on to Full before
I even played it) its a direct connection between the way the car handles
and the way reacts and feels, at different FPS.
Any drivers Ive played GPL against can tell you the same story, maybe you
dont have any feel, to me I feel the game improving in response and the
models agility increasing with every FPS. Just as In GPL I feel that
improving and becoming more responsive and sharp (the point is that if the
model is running well within the CPU's power, the reactions of your inputs
in the gameport arent becoming lagged slighty by high CPU load, each time
i've upgrade my CPU in GPL I've felt a maked change in the timing and speed
at which my reactions are transfered in the game). To a person at the very
top of the time sheets this feeling is very pronouced both in GPL and
F12002, but F12002s has a direct link to FPS, as FPS seem to give an overall
impression that the higher they are the faster the whole package is working,
and so the sharper and more quickily the seem reacts to your input. With a
slow PC its like you have a slighty delay as you input a movement, then a
slight delay after before it reacts onthe track. This then means the sim is
no longer in 100% realtime if you like, theres a slight ammount of lag in
the system and model this is scaleable from the fastest PC available to the
slowest that will run it. With a PC of 2100mhz and a GF4 Ti4600 where you
get 150FPS no effort, this means the whole model, your CPU, your gameport
are working in lag free harmony and the results on the feel are scaleable
from 20FPS all the way up the roof at 150FPS, and through that range it just
gets better, and its at its perfect state on a machine where its running
150FPS full detail full everything and still not straining the PC, the model
can then 100% as a whole package.
Its the same for GPL and F12002 in that respect of system speed, but in GPL
the visual aspect stays the same but the feel of the model gets sharper with
more CPU, GPL is feeling at its best on a 1000mhz machine. Ive tried 233
awful lag in the controls and model, 564 better but still not quite realtime
as such, a tiny annoying delay, 868 just about spot on, much improved
agility and reactions from the model, making the driving sharper and the
model behave better as everything is 100% in sync. This is nothing to do
with graphics or FPS as its fixed, but the model being allowed to work
freely, here its the same in F12002 but you have unlimited FPS, so not only
with a faster machine do you get the improvement as with all software as its
allowed to run freely and not be restrained by CPU power in any way. The
base unit for GPL feeling at its peak is a 1000ghz machine with a GF3. In
F12002 the top machine appears to be a XP2100 and GF4 card. All Im saying
tim is things feel different until the model can run free, anything under
150FPS is straining the system of reactions that can improve the model to a
state of perfect realtime.
But F12002 has an added problem because of the poly system. Because the way
F12002's tracks are created your driving on polyies so the better the model
is running the faster and more accurate the reacts to each poly, without the
delays I talk about above due to the sim being strained by the system and
not running 100% shown by it reading 150FPS.
Its a feeling happens in all sims connected to system speed and the way the
model can run, just becuase of the different makeup of EA ISI model compared
to Papy, it seems alot more effected by the speed of your system.
Anyway I give up, if you can see/tell the difference this is pointless! its
painly fecking obvious both in visual aspect and a feel gained from the
model improving with FPS as FPS is an indicator in nascar 4, 2000 and F1
2002 of how well your machine is dealing with the information from both
model and graphics regardless of how many htz the model is running at.
The final word is that the faster it runs and the more FPS you get the
better it feels, which is painly obvious to any mug.