counterclockwise, other than Laguna? Badone, Norisring, Roadone, Sandown,
Steel, Surfers, and ????
> >Wow, Jason, I did not know that (Ed McMahon voice).
> >I gather that track_dir = 0 indicates roadies w. pre***ly
*righthand*
> >turns (as most are), but that = 1 is for tracks like Laguna that are run
> >counterclockwise. Would that mean = 1 would put harder tires on the
right
> >side of the car?
> This is from the readme for the patch. I don't understand the last
> paragraph, as clearly there is more to it than simply controlling the
> spotter behavior.
> -----
> TRACK DIRECTION SETTING
> There's a new line which can be added the TRACK.INI near where you
> specify chassis and track types, called "track_dir". A setting of "1"
> means the track turns left or counter-clockwise only, so the normal
> "inside=left" and "outside=right" spotter is used, and tires are
> mounted on the car for turning left. A setting of "-1" means it's a
> right or clockwise track, so a reversed "outside=left" and
> "inside=right" spotter is used, and the tires are mounted on opposite
> sides than a left track. A setting of "0" means the track turns both
> left and right, so the spotter will only refer to "left" and "right"
> instead of "inside" and "outside", and only "outside" tires are
> mounted on the car so it can turn in both directions equally.
> Note that by default the game assumes a track is a left-hand oval, so
> for most tracks this setting will be absent. Additionally using
> "track_type=5" to specify a road course automatically turns on the
> "left/right" spotter behavior, so you should only need to use the
> "track_dir=0" if you had a left/right track that you did not want to
> be counted as a road course (i.e. single-file restarts only, road
> course Sierra.com ratings, etc.).
> -----
> Jason