rec.autos.simulators

NHRA Sim

Rick Brownhi

NHRA Sim

by Rick Brownhi » Wed, 03 Jun 1998 04:00:00

Since I haven't seen a post about this, since the weekend, I'll ask:

Did anyone here attend the Route 66 Nationals at Joliet, last weekend?
I'm curious about whether the NHRA sim really was on display there, as
promised on NHRA Online.

Thanks,

Rick
--
Rick

Bill Met

NHRA Sim

by Bill Met » Wed, 03 Jun 1998 04:00:00



>Did anyone here attend the Route 66 Nationals at Joliet, last weekend?
>I'm curious about whether the NHRA sim really was on display there, as
>promised on NHRA Online.

  I did and yes, it was on display.  I watched a kid (10-13 years old)
play it for 3-5 minutes while I talked with a guy from Tantrum.  Here's my
opinions:

Adjustability:
There are, in fact, only eight possible adjustments.  The guy from Tantrum
claimed that these are the "important" ones that Dale Armstrong reccomended they
put in the game.  What they are and their merits are well documented in
other threads.

Sound:
Good but not great.  It's a pretty good representation of a fuel motor but
nothing you'd want to totally crank-up for effect.  They were using a
small-ish sub/sattelite speaker system.

Graphics Quality:
Stunning.  The smoke still looks like typical 3DFx smoke, but the track &
cars are very well done.

Graphics Speed:
One word: SLOW!  By my estimation, the framerate for a full-speed
non-smoke***pit views was no greater than 20 fps.  What's that?  20 fps
is respectible you say?  Consider that I was watching the game run on an
Intergraph TDZ workstation!

Gameplay:
Hard to judge as I only watched a kid play it & had no idea of his skill
level.  I can tell you that he could not complete any of the three T/F
runs he attempted.

Stability:
The kid nosed the car into the wall really hard at about the 1000' mark
on the last run I saw.  The guy from Tantrum hit some key to bring up a
replay at which point the game promptly quit and returned him to the
Windows desktop.  At that time I heard the first run of Ferderal Mogul
dragsters firing up and left the booth.

Overall Opinion (stess OPINION):
I went and bought Burnout Monday morning.

--
Bill Mette      | "The Latin word for 'Close your eyes and open your
MCSNet, Chicago |  mouth' is 'Prospectus.'"

Trevor C Thoma

NHRA Sim

by Trevor C Thoma » Thu, 04 Jun 1998 04:00:00




> >Did anyone here attend the Route 66 Nationals at Joliet, last weekend?
> >I'm curious about whether the NHRA sim really was on display there, as
> >promised on NHRA Online.

>   I did and yes, it was on display.  I watched a kid (10-13 years old)
> play it for 3-5 minutes while I talked with a guy from Tantrum.  Here's my
> opinions:
> Sound:
> Good but not great.  It's a pretty good representation of a fuel motor but
> nothing you'd want to totally crank-up for effect.  They were using a
> small-ish sub/sattelite speaker system.

Bill, too bad you didnt get to hear it through a good sound system, it
really rocks with a 200 watt RMS system with a subwoofer :)!

I agree 100% per cent there :)!

Runs decent on my machine, course I only have a beta. Maybe the code
wasnt fully optimized?

There are three different stages of difficulty, I dont think it'll be a
problem to find a playable level and one can always move up, FCs arent
supposed to be easy to drive, just ask Ron Capps<g>!

Sure wish I'd have been there<g>!

You didnt make a mistake, there is not much wrong with Burnout either, I
think you'll be buying both once you get to run a finished version of
NHRA though :)!

As one who races in real life, I enjoy both sims and cant wait til I
have a full finished version of NHRA and the same with Burnout, drag
race heaven I'd say :)!

Trev

Rick Brownhi

NHRA Sim

by Rick Brownhi » Thu, 04 Jun 1998 04:00:00

Thanks to Bill and Trev for the followups to my original post.  I
guess I should have asked this other question at the same time:  When
will the product be available to the public?  Does Tantrum have a ship
date yet?  (If the rep caused it to crash, trying to show a replay,
sounds to me like there's work to be done before it's ready!)

Thanks again.

--
Rick

Harald Boer

NHRA Sim

by Harald Boer » Thu, 04 Jun 1998 04:00:00


> <snip>

> Sound:
> Good but not great.  It's a pretty good representation of a fuel motor but
> nothing you'd want to totally crank-up for effect.  They were using a
> small-ish sub/sattelite speaker system.

different soundcard/speakers can make a big difference.

ehhhh, whazat? How fast is a Inter. TDZ.? did they use a 3Dfx card? Did they show
you the full release version or a beta or maybe even an alpha?What are other specs
of the game? etc, etc.

Anyway thanks for your input so far. It reveals a little bit more about a sim that
seems to need some more tweaking.......

Thanks,

Harald

Bill

NHRA Sim

by Bill » Thu, 04 Jun 1998 04:00:00

I called today and they said the ship date is June 15th.




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