Hi guys....
I haven't seen this done very often (posting screenshots of new video card graphics)........wished I had seen this before buying a V5 card.
I have been working on the Laguna (ICR2 converted) track graphics for the NARRT project launch (still a week or so away)....and thought you guys might like to see some screenshots?
These are not so "interesting" so much because of the track....but because they show what GPL "can" be like in high-res graphics. The 3dfx cards can't run textures over 256x256 (pixels)...and the GF2 just laughs and takes a break while handling 512x512 with no problems (it seems like at least)....... Take a look at "the future" sim racing most of you will be doing.......soon! (Some of you are doing it now!)
Note: A dashboard that you can actually read the numbers on the gauges....and the "on/off" on the engine start toggle......driver hands that look like hands......a steering wheel with see-through spokes and colored emblems and almost no "jagged edge" starring you in the face.....armco with enough resolution to write names on it......and actually see a "sponsor logo" instead of a colored "blur".......this is what GPL "can" look like! And, keep in mind....these ss are sized down....and compressed into jpegs. You should see this at 1280 pix in bitmap....or from the***pit on a 21" monitor.......it will almost suck the breath out of your lungs!
http://www.racesimcentral.net/
http://www.racesimcentral.net/
http://www.racesimcentral.net/
By the way, the Laguna NARRT track is still in beta.....as are some of the***pit graphics (these***pits will be released...or made available along with...... the NARRT tracks)....the "gloved" hands, for example, are only half done...but you can get the idea.
Regards,
Tom
Special Note: This Laguna track is a "beta" and has not been released except to a few people who have agreed to help me test it for online racing (FPS) ......and I am grateful for their help. There are several people whose work is included....or was part of the "base" track I started with who will be acknowledged in the NARRT "readme" file included with this track...and all of the NARRT tracks for that matter. And, they need to give me permission before the track is "released" as well.....to include their work....even if it was just "base files!" I have not sought that yet....and won't do it until the track "testing" is completed. So, if you see something you've created....or worked on.....don't get in a fit over it. I will get your permission before the track is released publicly. There's about 15 people whose work is in the "base track" that I started with for this Laguna ICR2 - NARRT track. I have done all the graphics (rework, re-color, re-size and so forth) and 3do position-editing.....at this point. There is "help" needed with a few things.....but that can be done after the track is released (if I can't get to it before hand). In particular, I would like to thank the guys who did the new Bugatti track....Greger Huttu and Roland Ehnstrom. I truly marveled at the signage on that track when I first installed it. In my opinion....you guys have done the best job of creating realistic and gorgeous "race track signage" for any track ever produced for GPL. You set a new "standard".....at least you did for me. Your signs are a "work of art." I used your "Shell banner".....resized, re-colorized and re-textured slightly.......on the Laguna armco in a few places. The coloring for this banner was just perfect......for the Laguna armco.....and it was a great looking sign. I will seek your permission to have this "sign" in the Laguna track before it's released......and I hope you don't mind it being in a couple of these "screen shots" above.