rec.autos.simulators

Total Immersion Racing

jbod

Total Immersion Racing

by jbod » Sat, 20 Mar 2004 22:42:08




> > This represents a lot of speculation on my part, but as I said, I have
> > heard firsthand from one of the Wests AND from folks at Razorworks,
> > and they all concur that TIR contains no work done by the Wests, and
> > that it is all the result of Razorworks efforts.

>    While TIR may not include any code from WSC, it certainly made use of
> licenses obtained by the West's team.   If you look at the track set and
> the cars, you will see many of the same cars/tracks that were in the early
> publicity shots of WSC.  I have NOT :) spoken to a Westie nor the
> Razorworks group, but I do have eyes...and these eyes see the GHOST of WSC
> in TIR.

> dave henrie

Well, yeah, sure -- the GHOST of WSC is DEFINITELY in there . . .
which is why I had a soft spot for TIR from the beginning (that plus
the fact that this is the closest thing to a modern retail version of
SCGT2 or WSC that we've seen in a long time).

;-)

I think you're right about the re-use of licenses by Empire, FWIW.
Other than that, though, I don't think TIR uses any models (tracks OR
cars) or any code from WSC -- TIR is all Razorworks' doing, and they
did good, for the most part.

If you haven't tried it yet, you should check out their latest effort,
Ford Racing 2, which uses the physics engine from TIR.  LOTS of fun,
in an NFSPU kind of way (only with Fords).  MUCH better than the
original Ford Racing game (no comparison, actually).

-- JCB


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