all (that incident points get handed out to the innocent as well as the
guilty) one poster remarked that IRacing had managed to introduce a sense of
fear into virtual racing.
The more I thought about it the more this idea rings true. We tend to think
of incident points as something that are doled out by stewards and we expect
a determination of guilt or responsibility in that awarding. In IRacings
case the Incident points act more like an abstraction of the real life
consequences of an action. Physics doesn't judge; if you run into another
car (or another car into you) both the innocent and the guilty suffer
damage and so it goes with IPs. In real life racing you see far less
incident than you see in a typical online race since an accident, regardless
of fault, has expensive consequences. IRacings IPs appear to be an attempt
to introduce some of that cautious fear into the online world.
Obviously the IP system isn't exactly analogous to real life. For one thing
it is introduced gradually whereas physics is always the same. As far as I
can tell the gradual intro is a training scheme to break online racers from
the years of bad habits we have formed from consequence free
contests.Rookies are affected least
since decent Safety Rating (which is derived from IPs) is relatively easy to
maintain at the rookie level. At D level, where I am at present, the
penalties are stronger. As a rookie I could get away with a 6 IP race
without losing SR. At D a 4 IP race can negatively affect my SR. From forum
posts by the C level players they are under even stricter rules. I'd have to
assume that the A & B levels (when IRacing gets there) will have it even
worse.
SR is also a form of abstract fear. Do badly enough at a high level and you
may not be able to play with the toys you've bought. Want to drive a Radical
in races' Better maintain that B level or high SR C level. Fall back enough
and you lose access to your toys. If you can't drive safe enough to compete
with the big boys then you can suffer a monetary loss too since you have
laid out real cash to buy that Radical and now you can't use it.
Interesting concept. As they say in IRacing it is not for everyone. It will
be interesting to see what sort of virtual racer winds up in the higher
levels. A lot of the fast but only marginally in control boys will find
themselves stuck at lower levels, no doubt frustrated and blaming the system
for their troubles. Frankly the thought of getting away from the stuff-it-in
crowd is all the incentive I need to progress
Dave