rec.autos.simulators

WSC shots...

Slic

WSC shots...

by Slic » Sun, 09 Jul 2000 04:00:00

Yes it will...

Oliver
BEOROCKET Racing: www.beorocket.co.yu


GraDe

WSC shots...

by GraDe » Sun, 09 Jul 2000 04:00:00


I' just waiting to insert the CD only to have a siren and red flashing
lights pop out at me while my PC sizzles and smokes:-)

Simon Brow

WSC shots...

by Simon Brow » Sun, 09 Jul 2000 04:00:00

No offense, but I think if you were to point out every punctuation, grammar,
spelling mistake or typo you found on this newsgroup you would be kept very
busy.
Magnus Svensso

WSC shots...

by Magnus Svensso » Sun, 09 Jul 2000 04:00:00

On Fri, 07 Jul 2000 17:58:55 GMT, "Simon Brown"


>What's going on?  How come this game looks to have about 10 times the
>polygon count of anything else i've ever seen.

>There's 4 new shots at http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
>and they look just stunning.

They sure do! Absolutely amazing.

BUT, what hardware is those guys running? If you look closely those
1600x1200 shots is anti-aliased! And it's no cheap antialiasing
either, at least 3x3...

My guess is it's pre-renders or taken from a software simulator...

/Magnus

Txl

WSC shots...

by Txl » Sun, 09 Jul 2000 04:00:00

let's look at it this way

We can understand him, but....Lui il capte rien de ce qu'on raconte.....

ET hop




> > If he'd used some punctuation it may have made it slightly clearer for
> > Francois and any others tfor whom English is not their first
> > language............

> Enough Bruce.  I'm a little tired of you constantly showing the fact that
we
> don't speak, write or talk English more than our principal language.  I
> KNOW, ok?  I just read it at an incredibly fast speed, be sure that I KNOW
> my English and have no problem balancing with the difficulty of that
> language.

> -- Yes I'm tickled as you can see, so this post looks quite rude.
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net

Kenneth Verbur

WSC shots...

by Kenneth Verbur » Sun, 09 Jul 2000 04:00:00

These are definitely in-game screenshots. As far as I know the system
requirements won't be outrageous...Chris West told me the minimum spec is
about a P200, of course 1600x1200 would require some faster hardware to run
30 fps...

--
Kenneth Verburg
Editor-in-Chief, High Gear
http://www.simracingnews.com

Kieran Larki

WSC shots...

by Kieran Larki » Sun, 09 Jul 2000 04:00:00

Oh god damn it  better work!

--
Kieran
www.pcracing.co.uk for GP3 and WSC




> > What's going on?  How come this game looks to have about 10 times the
> > polygon count of anything else i've ever seen.

> > There's 4 new shots at

http://www.simhq.com/simhq3/sims/previews/wcs/wsc4
Simon Brow

WSC shots...

by Simon Brow » Sun, 09 Jul 2000 04:00:00

I would have suggested a V5, since they were definitely showing WSC at E3 on
v5's, but then again, can the V5 even do FSAA at that res?  Maybe some V5
owners will know...
Magnus Svensso

WSC shots...

by Magnus Svensso » Mon, 10 Jul 2000 04:00:00

On Sat, 8 Jul 2000 21:08:00 +0200, "Kenneth Verburg"


>> BUT, what hardware are those guys running? If you look closely those
>> 1600x1200 shots are anti-aliased! And it's no cheap antialiasing
>> either, at least 3x3...

>> My guess is it's pre-renders or taken from a software simulator...

>These are definitely in-game screenshots. As far as I know the system
>requirements won't be outrageous...Chris West told me the minimum spec is
>about a P200, of course 1600x1200 would require some faster hardware to run
>30 fps...

Still, FSAA'd 1600x1200... What hardware short of a very powerful SGI
can do that _at all_? I don't mean at low framerates, I mean literally
at all.

4 sample FSAA, although I'm fairly certain it's much more than that,
at 1600x1200x32(I didn't see any 16-bit dither patterns either) would
chew up as much as 87M of graphics memory or more.

The only PC-hardware I can think of that could actually do this is a
V5-6000, with it's 128M of memory.

I meant by pre-rendered that the models, settings and textures and all
that probably are from the game, but the images isn't rendered
real-time on hardware. That's what I'm assuming is done until someone
says otherwise anyway... Maybe someone can shoot off a question to
those West Racing guys?

/Magnus

Bruce Kennewel

WSC shots...

by Bruce Kennewel » Mon, 10 Jul 2000 04:00:00

Don't get yer knickers in a twist, Frank.
I, for one, think that you are doing a wonderful job balancing with the
difficulty of English considering that you speed-read.

Keep up the good work, mate!
--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> > If he'd used some punctuation it may have made it slightly clearer for
> > Francois and any others tfor whom English is not their first
> > language............

> Enough Bruce.  I'm a little tired of you constantly showing the fact that
we
> don't speak, write or talk English more than our principal language.  I
> KNOW, ok?  I just read it at an incredibly fast speed, be sure that I KNOW
> my English and have no problem balancing with the difficulty of that
> language.

> -- Yes I'm tickled as you can see, so this post looks quite rude.
> -- Fran?ois Mnard <ymenard>
> -- May the Downforce be with you...
> -- http://www.WeRace.net

Bruce Kennewel

WSC shots...

by Bruce Kennewel » Mon, 10 Jul 2000 04:00:00

Too true! :-)

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------



> Maybe, but then how would Frank ever learn to read American? <G>

> "Bruce Kennewell" wrote

> > If he'd used some punctuation it may have made it slightly clearer
> for
> > Francois and any others tfor whom English is not their first
> > language............

Bruce Kennewel

WSC shots...

by Bruce Kennewel » Mon, 10 Jul 2000 04:00:00

no doudt,

--
Regards,
Bruce Kennewell,
Canberra, Australia.
---------------------------


Simon Brow

WSC shots...

by Simon Brow » Mon, 10 Jul 2000 04:00:00

Well, any feature a 3D card can do, a good 3d programmer can replicate in
software with the CPU, and you can make it look exactly the same, including
FSAA, but you would be measuring the framerate in frames per day!
Simon Brow

WSC shots...

by Simon Brow » Mon, 10 Jul 2000 04:00:00

:) glad we didn't fall out over that
Magnus Svensso

WSC shots...

by Magnus Svensso » Mon, 10 Jul 2000 04:00:00

On Sun, 09 Jul 2000 00:35:16 GMT, "Simon Brown"


>Well, any feature a 3D card can do, a good 3d programmer can replicate in
>software with the CPU, and you can make it look exactly the same, including
>FSAA, but you would be measuring the framerate in frames per day!

Yup. But as it turns out that wasn't so.

I got an email from Chris West, one of the developers, and he said
that they were taken on a PII450 with a V5-5500 at 16-bit 4XFSAA.

That's very, very, impressive, IMHO. I couldn't see any dithering or
banding, but then again the .jpg:s were pretty highly compressed...

Now we just need an NV20 or Rampage or something... :)

/Magnus


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