Very slight FF effects in Midtown Midtown madness... I mean, the effects
are there, but the strength is around 25% of normal. GPL nadda.
Strangely enough, the forces in Flight Unlimited III work just swell... if
you like to just taxi around :-)
Dents.
> Back to the original question has anyone got any sims working with FF in
> W2K?
> Iain
> > > Which wheels use Microsoft instead of Iforce? Obviously the MS one,
what
> > > about Saitek?
> > The TM, Logitech & ACTLabs uses IFORCE. Saitek is essentially
> > a MS wheel in a Saitek package.
> > > Also, will Iforce be recognised in a patch of some kind?
> > If MS has any say over it I would say no. Imersion may release
> > something though.
> > --
> > Header address intentionally scrambled to ward off the spamming hordes.
> > cisko [AT] ix [DOT] netcom [DOT] com
> > > Iain
> > > > > It seems games that use Microsoft's implementation of force
feedback
> > via
> > > > > directinput or whatever work, but games that use i-force's force
> > > feedback
> > > > > implementation don't yet. Does that sound right?
> > > > Unfortunately yes it does sound right. This sort of thing is
> > > > why they are being sued. The routinely cripple other
> > > > implementations of things.
> > > > --
> > > > Header address intentionally scrambled to ward off the spamming
> hordes.
> > > > cisko [AT] ix [DOT] netcom [DOT] com
> > > > > > Well, by accident. I was trying to get my Logitech Formula
Force
> > > wheel
> > > > to
> > > > > > work with Nascar 3 and started up flight sim 2000 instead. To
my
> > > > > surprise,
> > > > > > it worked like a champ -- force feedback included.
> > > > > > > Has anyone got ANY FF working in W2K?
> > > > > > > Ta!
> > > > > > > Iain