I have messed a lot with the Microsoft Game Controller Panel, and I have
seen so many perilous attempts of configuring non-standard
joystick/wheel/pedals with the standard Microsoft thing.
It is almost like Microsoft intentinally tried to make life difficult
for us, and we have to make all kind of adjustments in order to get our
gear working. And there are things that simply don't work at all. Those
of us who have tried configuring and using several joysticks at the same
time know what I am talking about.
When I tell the Game Control Panel that my joystick has three axis', why
the hell should the panel show me "not connected" because I am using
axis 2,3 and 4, and NOT 1? And why is it that Thrustmaster needs its own
calibration panel? Why can't we use big pots with the
GameControllerPanel? How come we can't switch joysticks without going
through a whole series of configuration steps?
Well, you get the idea, the standard Game Control Panel sucks big time,
and I'd love to do something about it!
I am prepared to spend a lot of time on making a new panel. I'd like to
program it with Visual C++, so that the configuration part can be made
user friendly.
However this is a job that I cannot do entirely on my own. And I'd like
to know if there is any interest in this subject at all. I have a web
based program project in mind...
1) Are there anyone out there who consider themselves as possible
participants in such a project?
2) Are there anyone out there who have already sorted out programming
problems with joysticks?
3) Is there general interest in seing such a project proceeding? I think
the racing simulation and flight simulation communities are the
communities benefitting from such a project...
Or is it just me who am not satisfied with the Game Control Panel?
---Asgeir---