Hi again :-)
I don't want to argue, and I understand what you're saying but.....
I don't think you should label Wally's wiring diagram as being
incorrect. If you look in his pedal section and follow the link to
drawing, in the Pedal section, you will see two pots wired in series.
Below that you will see an explanation of the resistances you should
achieve in the finished product. It mentions that as you depress the
brake, the series resistance should be reduced and when you depress the
accelerator the series resistance should be increased. When you look at
his photos you will notice that when depressing the brake the pot will
turn in a counterclockwise direction(reducing resistance) and when
depressing the throttle it will rotate clockwise (resistance
increases). The two pots are wired, in series, between pins 6 and 8 on
the DB15 connector, the Joystick 1 Y-axis input. This does work, at
least with GP2, N2, F1RS, TOCA, Motoracer,Sega Touring Cars, and every
other driving sim I've tried my wheel on.
Wally also makes mention of another wiring scheme in his article. This,
i assume, is what you are referring to when you mention trible or quad
axis designs. These are not necessary for GP2....I can't comment on
Fatal Racing I.
Good luck getting your games to read eight buttons :-)
> My point exactly - and you have to wire the pots back to back - not
> just in
> series. In other words, so that the combined resistance is increased
> by one
> pedal and decreased by the other. Wally's wiring will not work as is:
> it
> assumes the sim reads TWO inputs as does GP2, Indy Car 2 and Fatal
> Racing I
> think also. They assumed, I guess, that people had steering wheels and
> pedals that act like joysticks (two axis) rather than the more
> expensive
> triple or quad axis design (latter includes clutch!).
> I have also figured a way to get 8 fire buttons without much extra
> hardware:
> now how do I get the darn machine to read them!?? How's it done?
> Binary.
> Four buttons = four bits... think about it for a moment and you'll see
> why
> you can only use three inputs for this (8 combinations) and not four
> giving
> 16 buttons.
> Mark
> >I built a pedal system using two pots. One for brake, one for
> >accelerator. Inspired by Wally but designed by me. (Wally's wiring
> >diagram was used) It works PERFECTLY in F1RS. When the pots are
> wired
> >in series they appear to the game as a single resistive element on a
> >single joystick axis.