> Runs great without issues, Track IR (my TIR 3 Pro anyeway) works
> flawlessly in it, excellent physics (IMO), and just downright FUN to
> play. I even skipped using the "$$$ cheat" and am playing it starting
> out with the old cars and working my way up slowly. (...)
I like it too, and so far I resisted the temptation to use Jeff Reid's
trick to unlock cars & circuits faster. I must say I had a mixed
opinion after the demo, but I have been proven wrong on two counts:
- the car/circuit locking isn't as bad a thing as it seems; being forced
to drive the "lesser" cars before jumping into the Pantera or Cobra is
probably a good thing as you progressively adapt and refine your
sim-driving skills;
- these old-cars-with-modern-tyres-and-setups-on-modern-tracks are in
fact fun to drive in the sim. Most modern tracks might look boring for
F1 racing, but blasting through chicanes in Cortina's or Alfa GTA's is
plenty of fun.
One gripe though, the gamma setting that Simbin used for the graphics is
really much too low (dark). With the default settings, racing at any
time other than 14:00 is very unpleasant (yes, I do know how to use the
headlights). Thankfully, downloading the ATI tray tools and defining a
game profile saved the day (and made driving in the night possible).
The FPS are not stellar on my P4 2.8GHz/ATI9800pro system *BUT* while
35-40 FPS might seem low by today's standards, the game is very smooth
at this rate (also remember that GPL is limited to 36 FPS)
Overall, I am glad I bought GT Legends at full price now rather than
waiting for it to appear in the bargain bin as I planned to initially,
but IMHO, the demo would have been more effective had it included a car
such as the Cortina or Alfa instead of the Type E or the Corvette. Or
maybe I just suck at driving the more glamorous cars ;)
Regards,
Mr. Sylvestre