road courses. I bought it for the T/A patch and the converted tracks, so I
didn't expect much from the AI as Papy wouldn't have created them for this
combination.
However, I ran two races at Kyalami and Cleveland last night and had two
fantastic races. Lots of side to side racing at Kyalami taking several
corners to finally pull off the move. At Cleveland despite the width of the
track getting off the racing line really compromises speed making it really
hard to get by. Again lots of side by side stuff and where the AI would
give up in GPL they will race you fairly and hold you up.
I had imported a load of touring car skins, so I had to fiddle with the
ratings to get them up to speed. Maybe I found some magic numbers. In GPL
you were either overtaking or defending, seldom both in the same race. In
these races there was a lot of overtaking going on with the AI and whilst I
was battling with the car in front the guys behind would catch up and be on
my case. Great stuff!
I was well impressed. It seems like the work going on with the converted
tracks and AI utilities are right up to speed. Perhaps more effort is being
made by the third party community on teh road courses?
Was I just lucky or are others having a similar blast with the T/A AI on
the converted tracks?
Cheers
Tony
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