rec.autos.simulators

***TSP Gives ICR2 New Engine!!!***

SimRaci

***TSP Gives ICR2 New Engine!!!***

by SimRaci » Wed, 12 Mar 1997 04:00:00

Anyone wishing to try out a beta sound file that changes the motorcycle
noise in ICR2 to that of an Formula 1 car, can do so at:

    http://www.racesimcentral.net/

(Formula 1 (with correct body shapes) cars will be there later in the
week)

The Sim Project is an area that will be dedicated to the enjoyment of
ICR2.
Future projects include IMSA/WSC cars using the ICR2 sim, and a re-
vamping of several ICR2/N1 tracks.  Any comments and suggestions are
welcome.  :)

Marc J. Nelson
Sim Racing News - USA
http://www.racesimcentral.net/

Michael E. Carve

***TSP Gives ICR2 New Engine!!!***

by Michael E. Carve » Thu, 13 Mar 1997 04:00:00


<snip>
: The Sim Project is an area that will be dedicated to the enjoyment of
: ICR2.
: Future projects include IMSA/WSC cars using the ICR2 sim, and a re-
: vamping of several ICR2/N1 tracks.  Any comments and suggestions are
: welcome.  :)

This is indeed good news.  As it now appears "official" that ICR2 is a
"dead" product.  Well at least for "official" upgrades and bug fixes.
Since we now know that Sierra/Papyrus seem to have no intentions to fix
some of the bugs, I think an excellent project is to fix the AI pitting
behavior for Long Beach.  This is one of the places where the
1.02 patch broke more than if fixed.  I believe this is probably fixable
by modifing the PIT.LP file.  I do not understand how these files work,
but I do know that we have a few people out there who do.  Maybe we can
have a discussion here in r.a.s. on how these LP files are constructed
and how one goes about modifying them.

It now appears that any improvements and "bug fixes" for ICR2 now rest
in our hands.

--
**************************** Michael E. Carver *************************
     Upside out, or inside down...False alarm the only game in town.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=<[ /./.  [-  < ]>=-=-=-=-=-=-=-=-=-=-=-=-=-=

Bruce Kennewel

***TSP Gives ICR2 New Engine!!!***

by Bruce Kennewel » Fri, 14 Mar 1997 04:00:00

I've tried the new sound, checked it out thoroughly for unwanted
side-effects and happily endorse this quality product as safe for human
consumption :-)
Seriously.....it makes a big difference to the atmosphere of the game.
--
Bruce #31
"....and if I'm not mistaken....and I AM mistaken...."
(Murray Walker)
VRE Site: http://www.netspeed.com.au/brucek/vegemiteracing/index.htm
The STUNNED MULLET:
http://www.netspeed.com.au/brucek/StunnedMullet/index.htm

Shane Metzge

***TSP Gives ICR2 New Engine!!!***

by Shane Metzge » Fri, 14 Mar 1997 04:00:00

Great news (now if I didnt have this laptop) When I do get a new comp
this year sometime I hope ICR2 will be rejuved. Those yellow bugs need
to go as well as Long Beach prob. BTW has anyone found out how to
remodle the tracks ala Rio, Calif and homestead? This would be the best
(toughest) project for you boys.

SimRaci

***TSP Gives ICR2 New Engine!!!***

by SimRaci » Sat, 15 Mar 1997 04:00:00

I don't think we'll be able to fix the bugs (LB may not be a big deal
though),
but CA would be a snap (mostly new images), and Rio/Homestead might
be a nice project (wanna pay me?<g>)...I think we'll just stick to small
tasks for the time being, and if things go OK, see what happens.  :)

Best Regards,

Marc

co..

***TSP Gives ICR2 New Engine!!!***

by co.. » Mon, 17 Mar 1997 04:00:00



: <snip>
: : The Sim Project is an area that will be dedicated to the enjoyment of
: : ICR2.
: : Future projects include IMSA/WSC cars using the ICR2 sim, and a re-
: : vamping of several ICR2/N1 tracks.  Any comments and suggestions are
: : welcome.  :)

: This is indeed good news.  As it now appears "official" that ICR2 is a
: "dead" product.  Well at least for "official" upgrades and bug fixes.
: Since we now know that Sierra/Papyrus seem to have no intentions to fix
: some of the bugs, I think an excellent project is to fix the AI pitting
: behavior for Long Beach.  This is one of the places where the
: 1.02 patch broke more than if fixed.  I believe this is probably fixable
: by modifing the PIT.LP file.  I do not understand how these files work,
: but I do know that we have a few people out there who do.  Maybe we can
: have a discussion here in r.a.s. on how these LP files are constructed
: and how one goes about modifying them.

: It now appears that any improvements and "bug fixes" for ICR2 now rest
: in our hands.

Please excuse me, but it's been a while since I've peeked in here. Could
someone fill me in on The Sim Project? From what's left of this thread,
I've read about new sounds (?) for ICR2, and the possibility of IMSA WSC
capabilities.
    __o
  _-\<,_  Cosmo Potapoff

Michael Bar

***TSP Gives ICR2 New Engine!!!***

by Michael Bar » Tue, 18 Mar 1997 04:00:00


> I don't think we'll be able to fix the bugs (LB may not be a big deal
> though),
> but CA would be a snap (mostly new images), and Rio/Homestead might
> be a nice project (wanna pay me?<g>)...I think we'll just stick to small
> tasks for the time being, and if things go OK, see what happens.  :)

> Best Regards,

> Marc

Hey, you could use pieces of Pocono for Rio, wide straight, short kink,
check it out!

Mike

SimRaci

***TSP Gives ICR2 New Engine!!!***

by SimRaci » Wed, 19 Mar 1997 04:00:00

As it stands, a track's shape can be changed, but not added to or
deleted from.  What I need is someone who's a guru with 3d files
(primarily 3d Studio).  I may have acces to this program, and once
I become familiar enough with it, I may be able to do something
other than simply changing the shape of an object.

However, this is pretty low on the priority list, as I'm trying to figure
out some of the bug-fixes...This may be the more important route,
since I wanted this project thing to make the game more enjoyable.

Geez...I'm starting to sound like a software developer!!  ;)
Thanks for the comments and support.  :)

Best Regards,

Marc
The Sim Project
http://members.aol.com/simproject

SimRaci

***TSP Gives ICR2 New Engine!!!***

by SimRaci » Wed, 19 Mar 1997 04:00:00

Hi Julian,

3D Studio Max.

Marc


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