>> If you look at the first screenshot in the review, you see a winding
>> mud road - no right angles there. The driver engine obviously has its
>> limitations, but since you can *drive* at other than right angles, it
>> shouldn't be too complicated to create roads accordingly.
>That winding mud road is just a texture on a flat road, from what I see from
>the picture. I'm talking about a real winding road by architecture, which MM
>has.
Now, where exactly are the real winding roads in MM? There are
non-90-degree angles, sure, and there are elevation changes - both of
which are missing from the Driver demo (wait, there are elevation
changes at the bridges) -, but no real curves either.
You don't have to look too closely to see that the MM streets are made
of *very* large polygons - one can easily count the segments of the
entire semi-circular highway. It's not a curve, it's
straight-corner-straight-corner-straight etc. etc.
A 'real' winding road, IMO, has to be made up of so many polygons that
the user is fooled into believing that there are no polygons at all.
--
Wolfgang Preiss \ E-mail copies of replies to this posting are welcome.