SCGT is the only game on the PC that compares favorably with Gran Tourismo 3
on the PS2 with respect to variety of cars. SCGT is probably the racing game
that I play the most of either console or PC racers, simply because I can
tweak the individual car models physics model attributes,sounds, and addon
numerous tracks and cars, and fiddle with the game in more ways than you can
with any PC racer that I have ever owned, let alone console racers. This
level of being able to modify and customize a racer to your personal
preferences is a major advantage for PC games, but it may not always be
exclusive to PC games. However , for the present time it is a significant
reason why I still play PC sims moreso than console sims or arcade racers.
Then there is the awesome physics modeling of PC sims like GPL and F1 2001,
which are superior to physics modeling in any console game ever made, but
with the advent of GT3 and F355 the gap has closed substantially with
respect to physics modelling.
Nonetheless,nothing on the PC really equals GT3 with respect to graphics on
the replays, aside from a bit of a jaggy problem seemingly inherent to PS2
games, but fairly absent with the XBOX antialiasing. Bump mapped asphalt
that glistens realistically with pebbly graininess in the sunlight or from
colored street lighting as the rain falls . The most photorealistic car
models in all of console or PC racing, highly detailed with the finest
reflection mapping there is in any racer. Shadows within shadows, soft
shadows and hard shadows that change realistically with sunlight elevation
and direction. Cars which move realistically on there suspensions in
replays, ( except when they collide with the brain dead A.I. cars or
fences).A force feedback effect with the Logitech wheel that is as good as
any PC sim short of GPL or F1 2001, and better than SCGT. Frame rates that
are silky smooth under all situations. Landscape that just looks so much
more real on a 36 inch TV than it could ever appear even on a high rez 19
inch monitor. You almost feel like ducking when you go through a tunnel or
under a bridge. Dolby digital 5.1 sound on the XBOX in dedicated hardware,
and through software on the PS2, sounds so much better through my stereo
system than games sound over my pc's tiny subwoofer and 4 channel soundcard.
Until you play GT3 or an XBOX racer you will not know what kind of graphic
potential remains locked up in a Geforce 4 level card, hamstrung by the
compromises of programming racers for the PC's varied and ever changing
architecture. I love both PC and console racers equally well. My ego is not
tied to what system I play games on, I just want to always have the widest
possible options in choice of games, so I own a Dreamcast for Ferrari F355
the most difficult console sim, a PS2 for GT3 the best looking all around
racer, an XBOX because of its potential, two PC's one with a fast Athlon and
a good videocard for *** and the other for general purposes.
There's no way I would limit myself to just one format. Also, there are just
too many other genres of games that are light years ahead graphically on the
consoles compared to the PC. As far as not being able to patch games for the
console, it is a two edged sword. First off, too many PC games are rushed
out before they are truly ready because the makers can simply force you to
patch them to get them to run correctly. It really should not be this way,
and is sometimes frustrating and aggravating to have to search for or wait
for a patch that will keep the game from crashing your system perpetually.
On consoles, you almost will never have a game crash. I have only
experienced 3 different games over the last 3 years that have crashed at
all, and those crashes were so rare that it was shocking when they happened.
Console games are simply super reliable and super stable.
By contrast, I can barely remember any of my PC racing games that have NOT
crashed at one time or another. As for the advantage of being able to
enhance PC games with patches, this will no doubt NOT be exclusive to PC
games in the future, since the XBOX has a highspeed DSL/Cable modem
connector as well as a harddrive for storage, and the PS2 is coming out with
an addon Harddrive/ modem option. Patches and upgrades to games will be
offered at some point over the next year or two. Aside from those who are
just PC centric snobs, there is no real reason not to explore your options.
Besides, an XBOX or a PS2 do not cost that much, $250 to $299. If you buy
one you can rent games for about a dollar a day, and never have to waste
your money buying a game that you don't like or waste time getting a refund.
You might even find that there is more to *** than just PC racing sims,
even for those of us who love racing sims its nice to play a little Madden
football, NBA LIVE, ATV Offroad, Tekken 4, Castle Wolfenstein, etc.
However, if you want to only play PC sims exclusively, then by all means
hide your head in the sand and forever chant " all console racers are and
always will be ARCADE " " all console racers are and always will be ARCADE "
" all console racers are and always will be ARCADE ", and tell yourself that
all console racers are for the " kiddies" or " the ingnorant unsophisticated
masses ", and never ever ever cast your eyes on a console racer lest you be
tempted to the DARKSIDE and find yourself a CLOSET CONSOLE RACER. Never
able to admit your secret shameful ***ed double life in this newsgroup.
Always having to cover your admitting to having played a console game by
saying, " well I bought a PS2 and an XBOX just so my kids would have
something to play games on, and I might have dabbled around with one of
their games for a minute or two, but I swear I didn't enjoy it, honestly " .
> A few of reasons:
> There still isn't anything on the PC that compares to the Gran Turismo
series
> in variety and type of cars offered. And the visuals in GT3 leave the PC
> world behind.
> The upgrade thing that has been mentioned. I recently bought a bargain
$19.99
> copy of F12k1 for my PC and found it won't work with my "antiquated" (ie
less
> than 2 yr old) V3-2000. Yes, I've gotten out of the upgrade syndrome.
> It's fun for a quick play, travels easily, is accessible for *** and
> novices alike.
> The biggest negative to me is that it would require a whole new set of
> peripherals. I just use the std analog sticks. They actually work quite
well
> (then again, I still use a joystick + pedals on the PC).
> Don't knock it till you've tried it. Not for everyone, but it does appeal
to
> plenty of PC simmers.
> >Help me understand this...
> >Why would sim racer buy a console?
> >I understand that some good sims are being ported over,
> >but why would a person with a fast computer/video card be interested in a
> >console?