rec.autos.simulators

Monaco RS2 really is F1RS v. 1.1

SteveBla

Monaco RS2 really is F1RS v. 1.1

by SteveBla » Wed, 30 Sep 1998 04:00:00


> I really have to agree with you. The moaning about this small amount
> of money is getting on my nerves. For me there are enough reasons to
> buy the new version. The GP of Austria gave me some really exciting
> hours.
> I think this will be a very good simulation.
> Hermann Kauer.

>I think, it's just amazing how confused people are about the meaning
>of the word "patch". There are NO features covered by it, just bugs.
>So even a physics model of less than GPL-standard (the reference now)
>is not a bug, but a missing feature, which is included in a new version.

>l8er
>ronny

    True enough, people, it's not the national debt we're talking about, but
that's not really the point.  The point is the RELATIVE value offered by the
two products. Nobody's telling anyone what to do with their OWN money here.
Whatever the weaknesses of MGPRS, if it's simply lacking the bugs of F1RS,
it'll be a better product due to the lack of aggravation.  I suppose I'm  a bit
jaundiced by my disappointment with all the bugs, and resulting need for
patches, in F1RS.  I tried ALL the known tricks to sort it out, from patches to
deadzone to hardware, but never was happy with it. The primary experience was
one of frustration and displeasure, rather than enjoyment.  As for the meaning
of "patches", I seem to remember UBI adding support for force feedback and 3D
sound among the "bug" fixes, and Microsoft's "patch" of CPR certainly went far
beyond that, into new menu items, altered AI, and the like.  I'd personally
have to call those "features", as manufacturers often tout them as such. But
for all of you who love F1RS and MGPRS as is, great..fine..wonderful.
Remember, though, it's the whiners who spur product improvements through
wanting more and better, and by complaining about bugs and shortcomings.  So
don't be so SENSITIVE.  Opposing opinions only have power when they're shared.
Happy driving.
Iain Mackenzi

Monaco RS2 really is F1RS v. 1.1

by Iain Mackenzi » Wed, 30 Sep 1998 04:00:00

Steve,
What were (are) the main causes of your 'frustration and displeasure' with
F1RS?
Iain


>> I really have to agree with you. The moaning about this small amount
>> of money is getting on my nerves. For me there are enough reasons to
>> buy the new version. The GP of Austria gave me some really exciting
>> hours.
>> I think this will be a very good simulation.
>> Hermann Kauer.

>>I think, it's just amazing how confused people are about the meaning
>>of the word "patch". There are NO features covered by it, just bugs.
>>So even a physics model of less than GPL-standard (the reference now)
>>is not a bug, but a missing feature, which is included in a new version.

>>l8er
>>ronny

>    True enough, people, it's not the national debt we're talking about,
but
>that's not really the point.  The point is the RELATIVE value offered by
the
>two products. Nobody's telling anyone what to do with their OWN money here.
>Whatever the weaknesses of MGPRS, if it's simply lacking the bugs of F1RS,
>it'll be a better product due to the lack of aggravation.  I suppose I'm  a
bit
>jaundiced by my disappointment with all the bugs, and resulting need for
>patches, in F1RS.  I tried ALL the known tricks to sort it out, from
patches to
>deadzone to hardware, but never was happy with it. The primary experience
was
>one of frustration and displeasure, rather than enjoyment.  As for the
meaning
>of "patches", I seem to remember UBI adding support for force feedback and
3D
>sound among the "bug" fixes, and Microsoft's "patch" of CPR certainly went
far
>beyond that, into new menu items, altered AI, and the like.  I'd personally
>have to call those "features", as manufacturers often tout them as such.
But
>for all of you who love F1RS and MGPRS as is, great..fine..wonderful.
>Remember, though, it's the whiners who spur product improvements through
>wanting more and better, and by complaining about bugs and shortcomings.
So
>don't be so SENSITIVE.  Opposing opinions only have power when they're
shared.
>Happy driving.

SteveBla

Monaco RS2 really is F1RS v. 1.1

by SteveBla » Thu, 01 Oct 1998 04:00:00


>Steve,
>What were (are) the main causes of your 'frustration and displeasure' with
>F1RS?
>Iain

    My frustration related mainly to the poor menus and awful sound.(for other
problems, refer to my first post)  Having to reload configurations and setups
every time you run the game gets to be annoying, (particularly with the slow
menus)and all the other sim programmers seem to have noticed this; why not UBI?
 The sound barely worked at all initially with my Audio PCI board, and while
the 3D sound patch partly solved that, it's still buggy, cutting out randomly,
and has an in/out quality at low revs.  The modulation is all wrong, a problem
that, again, other driving games seem to have bypassed, even old ones; why not
UBI?  As for the quality, well, it was pathetic, as we all know; unexcusably
so.  Thanks are indeed due those who've worked to improve the sound, but who at
UBI listened to that and said "yeah, that's got  it."?
    As for the disappointment, that's due to the driving model, which for me is
the heart of a sim.  I don't fault them for not being at the GPL-level.
Neither are GP2 or ICR2, but they're more realistic than F1RS.  The car's
movements in F1RS just don't correspond closely enough to what you'd expect in
reality.  The other two sims mentioned aren't perfect, but they're closer, in
my opinion.  I've gotten sideways in F1RS and braked to a FULL stop, and when I
released the brake, the car resumed the spin for another 180 degrees or so.
That's a canned, arcadish routine, which I think describes a lot of the
problem.  It "feels" like a computer or arcade game, not a simulation of the
real thing.  It just doesn't do what it should.
    I should note that while I'm no Ayrton Senna (though I did have the
pleasure of watching him win a GP at Spa in '88), I do have a fair bit of
racing experience in a Yamaha KT100 Kart, as well as years of Motocross and
Flatracking on motorbikes.  No F1 car, to be sure, but a lot of time exploring
the limit of adhesion(from both sides!).  So I know well what happens on the
far side of it.  No longer active in racing, I picked up GP2 on a lark last
year and was amazed at the familiar old feelings it elicited.  It got me into
this sim thing, and the newer games (CPR & F1RS) have all proved to be
disappointing.  Fancy graphics, yes, but lacking the "real" feel needed for
true immersion, at least for this guy.  GPL may well have it; I hope the final
version is workable with my P200mmx/8mb V2 setup.  The demo certainly looks
promising.  I think the posts complaining about GPL's difficulty are revealing
of how little people appreciate the difficulty of driving on "the edge" for an
extended time.
    To  wrap this novel up, I'd just say if you enjoy whatever sim you're
driving, don't worry if someone else doesn't.  But if you have complaints, by
all means share them, as that's how things get better.  Thanks for listening.

Steve B.

Lorne Glustei

Monaco RS2 really is F1RS v. 1.1

by Lorne Glustei » Fri, 02 Oct 1998 04:00:00

I just want to say that I agree 100% !!!!! with all your posts, I wish
I could put into words the way I feel as well as you can, but
then again...... you do a great job of covering everything.

Way to go,

Lorne



>>Steve,
>>What were (are) the main causes of your 'frustration and displeasure' with
>>F1RS?
>>Iain

>    My frustration related mainly to the poor menus and awful sound.(for
other
>problems, refer to my first post)  Having to reload configurations and
setups
>every time you run the game gets to be annoying, (particularly with the
slow
>menus)and all the other sim programmers seem to have noticed this; why not
UBI?
> The sound barely worked at all initially with my Audio PCI board, and
while
>the 3D sound patch partly solved that, it's still buggy, cutting out
randomly,
>and has an in/out quality at low revs.  The modulation is all wrong, a
problem
>that, again, other driving games seem to have bypassed, even old ones; why
not
>UBI?  As for the quality, well, it was pathetic, as we all know;
unexcusably
>so.  Thanks are indeed due those who've worked to improve the sound, but
who at
>UBI listened to that and said "yeah, that's got  it."?
>    As for the disappointment, that's due to the driving model, which for
me is
>the heart of a sim.  I don't fault them for not being at the GPL-level.
>Neither are GP2 or ICR2, but they're more realistic than F1RS.  The car's
>movements in F1RS just don't correspond closely enough to what you'd expect
in
>reality.  The other two sims mentioned aren't perfect, but they're closer,
in
>my opinion.  I've gotten sideways in F1RS and braked to a FULL stop, and
when I
>released the brake, the car resumed the spin for another 180 degrees or so.
>That's a canned, arcadish routine, which I think describes a lot of the
>problem.  It "feels" like a computer or arcade game, not a simulation of
the
>real thing.  It just doesn't do what it should.
>    I should note that while I'm no Ayrton Senna (though I did have the
>pleasure of watching him win a GP at Spa in '88), I do have a fair bit of
>racing experience in a Yamaha KT100 Kart, as well as years of Motocross and
>Flatracking on motorbikes.  No F1 car, to be sure, but a lot of time
exploring
>the limit of adhesion(from both sides!).  So I know well what happens on
the
>far side of it.  No longer active in racing, I picked up GP2 on a lark last
>year and was amazed at the familiar old feelings it elicited.  It got me
into
>this sim thing, and the newer games (CPR & F1RS) have all proved to be
>disappointing.  Fancy graphics, yes, but lacking the "real" feel needed for
>true immersion, at least for this guy.  GPL may well have it; I hope the
final
>version is workable with my P200mmx/8mb V2 setup.  The demo certainly looks
>promising.  I think the posts complaining about GPL's difficulty are
revealing
>of how little people appreciate the difficulty of driving on "the edge" for
an
>extended time.
>    To  wrap this novel up, I'd just say if you enjoy whatever sim you're
>driving, don't worry if someone else doesn't.  But if you have complaints,
by
>all means share them, as that's how things get better.  Thanks for
listening.

>Steve B.

Lorne Glustei

Monaco RS2 really is F1RS v. 1.1

by Lorne Glustei » Fri, 02 Oct 1998 04:00:00


>Man you guys are such losers.

Do you really need to say things like that ?
(you must be a real winner ?)

I did not see anybody complain when Gp2 was

Many people that bought the first version of F1RS had to suffer through
all these patches.
were we "used" as testers for MGP ?.......did we pay to be testers ?
Do you think it cost UBI that much $ to make MGP ?
I think that all people are saying is that it would be nice for UBI to
give owners of F1RS A BREAK on the price of MGP, is that to much to ask ?
I know that MGP is not really a patch for F1RS (there are many improvements)
but owners of F1RS should get a break !!!!!!
fair is fair....dont you think ?

If I (F1RS owner) would be offered MGP for around $25 (Canadian) I would
buy it, no problem........But if I need to pay "full" cost for a game that I
helped devolep,
and is really just an improved version of F1RS  then I just dont think that
is fair and I will
wait to see how good GP3 is before I buy another sim at full price
(I am sure GP3 will be more than just an improved GP2)
and I think I have every right to post this type of comment.

I (and many people like me) have every right to post our feelings
(good, bad or indifferent)
The only thing that "is not needed" is your one sided (speak for everyone)
attitude !!!!!!!.

Do you work for UBISOFT ?

Lorne

Iain Mackenzi

Monaco RS2 really is F1RS v. 1.1

by Iain Mackenzi » Fri, 02 Oct 1998 04:00:00

I'm almost tempted to send you the purchase price myself! Sad, very sad.
Iain




Lorne Glustei

Monaco RS2 really is F1RS v. 1.1

by Lorne Glustei » Sat, 03 Oct 1998 04:00:00


>I'm almost tempted to send you the purchase price myself! Sad, very sad.
>Iain


You wouldnt think it`s so "sad" if you bought F1RS for "full price"
less than a month ago.........

Not everyone has a ton of money like you........ I need to save all the cash
I can
because I am a street kid (living on the street) and I need to buy food for
my rats
so that they can stay in top shape and keep the treadmill in their cage
spinning
at a high rate of speed........(it`s the only way to power my pc).
You should have known......

Lorne



>>>Man you guys are such losers.

>>Do you really need to say things like that ?
>>(you must be a real winner ?)

>>I did not see anybody complain when Gp2 was
>>>released.  It could also be viewed as World Circuit Version 1.1., which
>>didn't
>>>have rain, and still had terrible graphics.  Remember the invisible pit
>>wall in
>>>Australia?
>>>How the hell can you call MGP version 1.1 of F1RS, when Ubisoft patched
>the
>>>original ~ 6 times????

>>Many people that bought the first version of F1RS had to suffer through
>>all these patches.
>>were we "used" as testers for MGP ?.......did we pay to be testers ?
>>Do you think it cost UBI that much $ to make MGP ?
>>I think that all people are saying is that it would be nice for UBI to
>>give owners of F1RS A BREAK on the price of MGP, is that to much to ask ?
>>I know that MGP is not really a patch for F1RS (there are many
>improvements)
>>but owners of F1RS should get a break !!!!!!
>>fair is fair....dont you think ?

>>>Now refresh my memeory, how many times has Microprose
>>>patched GP2???
>>>We have only seen 1/10th of the full game, without the scenario and
career
>>>modes which are completely new, not to mention the retro mode, yet you
>guys
>>>still complain.
>>>Somehow I have a feeling that if Crammond releases another  simulation
>that
>>is
>>>poorly coded, you guys will hail it as the best thing since sliced bread.
>>>No matter what Ubisoft does, or they intensely they support their
>products,
>>>there is just no pleasing some people.

>>If I (F1RS owner) would be offered MGP for around $25 (Canadian) I would
>>buy it, no problem........But if I need to pay "full" cost for a game that
>I
>>helped devolep,
>>and is really just an improved version of F1RS  then I just dont think
that
>>is fair and I will
>>wait to see how good GP3 is before I buy another sim at full price
>>(I am sure GP3 will be more than just an improved GP2)
>>and I think I have every right to post this type of comment.

>>>So do us all a favour, and don't buy the %%$$ game.  Your
>>>negativity is not needed.

>>I (and many people like me) have every right to post our feelings
>>(good, bad or indifferent)
>>The only thing that "is not needed" is your one sided (speak for everyone)
>>attitude !!!!!!!.

>>Do you work for UBISOFT ?

>>Lorne

AKhan420

Monaco RS2 really is F1RS v. 1.1

by AKhan420 » Sat, 03 Oct 1998 04:00:00

Do you work for Microprose?

How the hell do you know that GP3 will just not be a revised version of GP2.

So please tell us, are you boinking Crammond?  You do seem to have more
information than the rest of us.

As far as me being a real winner, yes I guess I am, since I am 25 years old,
and am worth $300,000.  How much are you worth***breath?

David Gree

Monaco RS2 really is F1RS v. 1.1

by David Gree » Sat, 03 Oct 1998 04:00:00


Does that mean you can be bought?

Lorne Glustei

Monaco RS2 really is F1RS v. 1.1

by Lorne Glustei » Sat, 03 Oct 1998 04:00:00


>>As far as me being a real winner, yes I guess I am, since I am 25 years
old,
>>and am worth $300,000.  How much are you worth***breath?

Do you mean that some medical company will give you $300,000
if you sell your body parts to them, to be used for testing
(so that they can find out what makes a jerk like you tick) ?
If not, what lottery did you win ?

If you really did "earn" it, then I must admit I didnt know
that selling CRACK pays so well.
A real "winner" would not make posts about how much money he is worth.
You should have known.........

Lorne

Jim Bonewa

Monaco RS2 really is F1RS v. 1.1

by Jim Bonewa » Sun, 04 Oct 1998 04:00:00

On Fri, 02 Oct 1998 04:18:32 GMT, "Lorne Glustein"




>>I'm almost tempted to send you the purchase price myself! Sad, very sad.
>>Iain

>You wouldnt think it`s so "sad" if you bought F1RS for "full price"
>less than a month ago.........

>Not everyone has a ton of money like you........ I need to save all the cash
>I can
>because I am a street kid (living on the street) and I need to buy food for
>my rats
>so that they can stay in top shape and keep the treadmill in their cage
>spinning
>at a high rate of speed........(it`s the only way to power my pc).
>You should have known......

>Lorne

From reading all your recent posts, I get the feeling that you are an
individual full of hatred.
1) No one is forcing you to buy  MGP. If you feel like it is not a
decent upgraded game, just do not buy it.
2) Computer hardware and software is in a state of constant change.
What is new today, will be "old" tomorrow.
3) This newsgroup has been full of posts about the upcoming release of

"F1RS2" for a long period of time.
4) No product on the market will have a sticker on it telling the
consumer not to buy it because a newer version will be available in
the near future.
5) A person not agreeing with your opinions is not necessarily
dumb-ass, unemployed or work for a software company.
6) Ubisoft doesn't "owe" any one. They provided and supported an
acceptable product at a fair price.
7) Just enjoy F1RS and maybe Ubisoft will release a future version
that you feel is worthy of buying.

BTW, I understand that Ubi did not buy a license to use the name F1.
Evidently they can't use the real team's and driver's names any
longer. I assume Ubi can only sell the remaining existing  inventory
of F1RS under that name and that all new versions have to be renamed.
Is this a possible reason  for the quick intro of MGP? If someone has
more knowledge and can expand on this subject, please post a
follow-up.


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