rec.autos.simulators

Spotter File

F`la

Spotter File

by F`la » Thu, 12 Jun 1997 04:00:00

I didn't notice if someone had posted this before, but for those of you who
aren't sure, here is how to adjust the spotter in your track.txt file
(handy for converted tracks, or if you just want to change definitions in
the game). Some time I will put this up on my web page, but I haven't got
'round to it yet :)

Spotter Info:

The track.txt file appears to contain the info required for the spotter to
tell where on the track an incident is occurring.

A track appears to be measured in units from the start/finish line, and one
mile equals 313 units. The two lines below are from Talladega... track is
about 835 units long.

DDLNG 95 168 240 486 560 635 735 835 - linear location on track (units down
the track each zone ENDS)
DIDNT 22   1   2  19   3   4  21  20 - name of area, in the list below.

DIDNT References:

1 -13   - Turn 1 - 13                   T1.WAV to T13.WAV
14-16   - Turn 1A, Turn 2A, Turn 3A     1A.WAV 2A.WAV 3A.WAV
17      - Front Straight                FSTR.WAV
18      - Back Straight                 BSTR.WAV
19      - Back Stretch                  BSTC.WAV
20      - Trioval                       TRI.WAV
21      - Into Trioval                  TRIIN.WAV
22      - Out of Trioval                TRIOUT.WAV
23      - Esses                         ESSES.WAV
24      - Into Esses                    ESSESIN.WAV
25      - Out of Esses                  ESSESOUT.WAV
26      - Long Pond Straight            LPOND.WAV
27      - Short Chute                   SHCH.WAV
28      - Tunnel Turn                   TTUNNEL.WAV
29      - First Straight                1STR.WAV
30      - Final Straight                FNLSTR.WAV      
31      - Short Straight                SHRTSTR.WAV
32      - Long Straight                 LONGSTR.WAV
33      - Outer Loop                    OLOOP.WAV
34      - Inner Loop                    ILOOP.WAV
35      - Stretch                       STRETCH.WAV
36      - Carousel                      CSEL.WAV
37      - Strip                         STRIP.WAV
38      - Hairpin                       HAIRP.WAV
39      - 1st Hairpin                   HAIRP1.WAV
40      - 2nd Hairpin                   HAIRP2.WAV
41      - S Turns                       STURNS.WAV
42      - Kink                          KINK.WAV

Thats what I figured out so far anyways :)

F`lar

http://www.racesimcentral.net/
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