rec.autos.simulators

MotoGP3 for Xbox, or Xbox2?

Xeno

MotoGP3 for Xbox, or Xbox2?

by Xeno » Fri, 21 Jan 2005 09:33:47

or both?

quote Jedimike:

"Got my new OXM in the mail last week and was rather shocked to see a MotoGP
3 preview. Once the information came out that Climax would be using XNA
tools and that the release date was Fall '05, it became an assumption that
the game was for Xenon... not Xbox.

Well the OXM article clearly states that that it will indeed be released for
Xbox... but the screenshots look too amazing. I just can't believe that the
Xbox can handle such a game... furthermore, why wouldn't Climax take the
opportunity to have a release title? MotoGP 3 will be lost in a library of
over 600 games by the time it gets released. As a launch title it will be
one of 25-50 games. Much better odds at being a success.

I'm betting that Climax will do both. I'm sure MS would love for them to
show just how scalable XNA is (motogp 3 is also for PC) and show the
difference between games on Xbox and games on Xenon. Probably showing the
Xenon version at 1080i resolution with 60+ fps and increased Xbox Live
capabilities."

milo

MotoGP3 for Xbox, or Xbox2?

by milo » Fri, 21 Jan 2005 17:47:07


but will it have xbox live, ill only buy it if it comes out with live.
I was going to get the ps2 version  as i have both systems, but as far as i
can tell it doesnt have net play on it

milo

FooAtar

MotoGP3 for Xbox, or Xbox2?

by FooAtar » Fri, 21 Jan 2005 19:07:57





>> or both?

>> quote Jedimike:

>> "Got my new OXM in the mail last week and was rather shocked to see a
> MotoGP
>> 3 preview. Once the information came out that Climax would be using
>> XNA tools and that the release date was Fall '05, it became an
>> assumption that the game was for Xenon... not Xbox.

>> Well the OXM article clearly states that that it will indeed be
>> released
> for
>> Xbox... but the screenshots look too amazing. I just can't believe
>> that
> the
>> Xbox can handle such a game... furthermore, why wouldn't Climax take
>> the opportunity to have a release title? MotoGP 3 will be lost in a
>> library of over 600 games by the time it gets released. As a launch
>> title it will be one of 25-50 games. Much better odds at being a
>> success.

>> I'm betting that Climax will do both. I'm sure MS would love for them
>> to show just how scalable XNA is (motogp 3 is also for PC) and show
>> the difference between games on Xbox and games on Xenon. Probably
>> showing the Xenon version at 1080i resolution with 60+ fps and
>> increased Xbox Live capabilities."

> but will it have xbox live, ill only buy it if it comes out with live.
> I was going to get the ps2 version  as i have both systems, but as far
> as i can tell it doesnt have net play on it

> milo

MotoGP 3 will most likley be one of the best racers on Xbox if it gets
released on Xbox so it would still be a sucess.
The MotoGP game on the PS2 is a different game from different deveolpers.

--
Im too young for this s**t!

Live GamerTag - FooAtari

My games collection and Live games:
http://www.ajrparkst.f2s.com/allie/index.htm

My games collection at IGN:
http://users.ign.com/collection/FooAtari

Paul Smit

MotoGP3 for Xbox, or Xbox2?

by Paul Smit » Fri, 21 Jan 2005 23:23:40


Of course it will have online play!!!  Climax are one of the pioneers of
Xbox Live!

The PS2 MotoGP games are completely not related to the Xbox ones (only by
name), when you move over from say MotoGP 3 on the PS2 to MotoGP 1 on Xbox
you'll soon realise that. 8-)  The PS2 MotoGP games are just nothing in
comparison.

--
Paul Smith,
   Yeovil, UK.
http://www.halflifeportal.com/  All things Half-Life.
http://www.xbox2portal.com/  Xbox 2 news.

*Replace nospam with smirnov to reply by e-mail*

Col

MotoGP3 for Xbox, or Xbox2?

by Col » Sat, 22 Jan 2005 04:55:17

Yep I picked up MotoGP2 from MVC for 19.99 (laughs out loud) and it is a
knockout, really fast, no slowdown at all and a totally different experience
from say PGR2 which of course it is meant to be.

GP2 is live compatible so it would be absolutely stupid of the developer not
to release the next version un-live so to speak, as it would for any
developer for any game series. For example can you imagine  a PGR3 or Halo3
without live - oh no time to slit the wrists!

Col.

--
Remove the 'old' to reply to me.

GT: Mr Musashi


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